US Intervention v0.1 Released

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  • JohnM

    #511
    Re: US Intervention v0.1 Released

    they continuously lock onto all the towers, and it is hard to tell right away if you're locked onto an enemy or an oil tower in the distance
    If it moves its the enemy if it stays still its an oil tower...

    :P

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    • Trevortt

      #512
      Re: US Intervention v0.1 Released

      this is a screenshot of the error i receive b4 the MOD crashes to desktop!!

      Comment

      • Thomas Magnum

        #513
        Re: US Intervention v0.1 Released

        Originally posted by JohnM
        If it moves its the enemy if it stays still its an oil tower...

        :P

        When you're in a moving AA vehicle its hard to tell.

        Comment

        • JohnM

          #514
          Re: US Intervention v0.1 Released

          Not realy,give it a few times on the map and you'll be tearing up the a10 no problem

          Comment

          • tampadep

            #515
            Re: US Intervention v0.1 Released

            Love the mod, but I am having lag issues in almost every server. I have a p4 2.8 g with a x800 gto card. I have my settings set to high. This is what I have been playing on in reg BF2 with no probs, any ideas why I have having such difficulty? DO I need to down grade to medium settings? any help appreciated guys.

            Comment

            • Ninjo

              #516
              Re: US Intervention v0.1 Released

              Try dropping your settings a bit, USI is slightly more graphics intensive, especially some maps like Ad Dawrah and Road of Destruction.

              Comment

              • Trevortt

                #517
                Re: US Intervention v0.1 Released

                Originally posted by Ninjo
                Try dropping your settings a bit, USI is slightly more graphics intensive, especially some maps like Ad Dawrah and Road of Destruction.
                Road of Destruction puts my system to a holt when flying the HIND, other than that it plays great. High & medium settings.

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                • machstem

                  #518
                  Re: US Intervention v0.1 Released

                  Big issue that both you and SF have: When you get into a HIND as pilot, everything starts to chop. Is it the spike at the front of the vehicle that causes this problem? The Apache gets a little of it, but not as much as the HIND.

                  I noticed a clipping issue when flying the Iraq transport helicopter, I could see teh baldes go through the top.

                  PEACE

                  Comment

                  • ToXiC888

                    #519
                    Re: US Intervention v0.1 Released

                    I'm still having issues dling it...

                    using utorrent and i havent gone over 30 kbs yet

                    I've also got a mirror going to see which will dl faster...mirror is around 100 kbs, maybe this is why utorrent is so slow, any thoughts?

                    Comment

                    • BIGDOG

                      #520
                      Re: US Intervention v0.1 Released

                      Dear USI team ,

                      I would have posted sooner but was banned for being a not so nice person recently .

                      I waited and waited for this to come out for what seemed to be forever . When it arrived I was pumped to see it out . Thank you so much for all the work you guys did on this mod . You do not get paid and do it all on your personal free time and for that we are all in debt to you guys .

                      This mod is great . You guys did an excellent job with the Warthog G.E. engine sounds , Apache handling system and hind . This mod has an unbelievable attention to detail and I love playing it .


                      Thank you very much !

                      Comment

                      • Cdr
                        Member
                        • Mar 2005
                        • 84

                        #521
                        Re: US Intervention v0.1 Released

                        Ello guys,

                        Excellent work, love the mod. Most people who I've spoken to in NZ love it aswell. Getting people to download a large file in NZ is a problem, because we have such low caps - but those that I've forced (some at knife point), think it's great.

                        Keep it up!

                        Comment

                        • tripleXTAC

                          #522
                          Re: US Intervention v0.1 Released

                          alright i got to give a few shout outs first to bushers and hell2pay thanx i got the mod working now it kicks a** and to the USI team the mod is awesome but i have some constructive critism for u
                          -the A-10 feels a little weird in 3rd person view
                          -the F-16 should have at least 2 bombs it has 11 stations in real life
                          -the hind d skin is a little funky maybe take out the green and add some dark brown
                          -maybe u should add new maps with the F-18 and F-15(we didnt have the F-35 yet) to keep the air power balanced i have noticed that half the team waits for the A-10 only to have the SU-25 bomb them or they take off only to be shot down by the enemy fighter adding more fighters would utilize more off the team

                          Comment

                          • machstem

                            #523
                            Re: US Intervention v0.1 Released

                            Originally posted by sweet69
                            -the hind d skin is a little funky maybe take out the green and add some dark brown
                            I second this. A brown or even a deeper green (less bright)

                            Also, since the fighters can't seem to switch to bombs, could you at least enable us to disarm the A2A on the jets. As in, allow us to disarm the A2A so the enemy can't hear a lock on until I want him to.

                            I hope you can implement this into it.

                            I'd also love to see more high grass, as OPK has done. This enables infantry to properly help in a battle...it's amazing how much longer I survive in this mod, I just hope you can learn a couple "gameplay" factors from them and hopefully adjust some of the maps and possibly add a couple more "plant life" statics for infantry to either hide around or in.

                            PEACE

                            Comment

                            • wolfi

                              #524
                              Re: US Intervention v0.1 Released

                              We have a nice swamp map with grass and such, unfortunately it involves the USMC which will come in .3

                              Comment

                              • machstem

                                #525
                                Re: US Intervention v0.1 Released

                                Originally posted by wolfi
                                We have a nice swamp map with grass and such, unfortunately it involves the USMC which will come in .3
                                Bring it! :)

                                ...Can you consider adding a Comanche?...mmmm, Just seeing those missile bays opening and closing gives me the shivers! Good stuff.

                                Either way, I'm liking it!

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