Rise of Kobol Mod Update

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  • sickre

    #16
    Re: Rise of Kobol Mod Update

    Looking forward to it, hopefully we will have some decent Australian servers too - I guess this style of gameplay would work at 16 players quite well - but will there be enough 'ship'craft for 64 players to use vehicles?

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    • MadSlob
      Member
      • Dec 2005
      • 333

      #17
      Re: Rise of Kobol Mod Update

      Really looking forward to this one.......A different concept,fresh ideas,great looking models.what more could one want???

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      • LexLuther

        #18
        Re: Rise of Kobol Mod Update

        Originally posted by [B40K]Mr.Guyb II
        Good update lads. The map is looking far better now. You just need to put in some turrets

        Is there the mining shaft that Apollo used to get into the centre of the base? Either way it's looking great. Not too sure about the Raptor skin.
        Mining shaft won't make it into this build. The level will Improve over the development of the mod.

        We really wanted to bring a new experiance to the familiar BF2 world and we think we've done this. :)

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        • Greasy_Mullet
          Member
          • Jan 2007
          • 344

          #19
          Re: Rise of Kobol Mod Update

          Very much looking forward to this. :)

          Comment

          • Mr.Guybrush II

            #20
            Re: Rise of Kobol Mod Update

            Originally posted by LexLuther
            Mining shaft won't make it into this build. The level will Improve over the development of the mod.

            We really wanted to bring a new experiance to the familiar BF2 world and we think we've done this. :)
            Aww Lex, no Mining Shaft... how can i show off my skills in the Viper? I assume you'll be putting in an astroid map akin to that shown in Season 2 with the evil Cylon pilot (can't remember his name now, was it Scar?).

            In all seriousness, this along with pirates are the mods i'm really looking forward to playing. It'd be very interesting to look at your space combat and pirates sword play, those being the two things we're looking to introduce in later stages of our own mod.

            1 Question; What future gameplay modes have you considered?

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            • Starcommander

              #21
              Re: Rise of Kobol Mod Update

              Originally posted by sickre
              Looking forward to it, hopefully we will have some decent Australian servers too - I guess this style of gameplay would work at 16 players quite well - but will there be enough 'ship'craft for 64 players to use vehicles?
              To answer your Q. YES

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              • CommandoOps

                #22
                Re: Rise of Kobol Mod Update

                Kool update guys keep up the good work.

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                • Dumbasspunk

                  #23
                  Re: Rise of Kobol Mod Update

                  i gots me a question....u know the ftl function...just wondered how it wud b implemented, cus i can think of all the times u would line up a kill only to have him flip and "poof" hees gone then "poof" hes back, ur dead and then "poof" again....lol "poof".....forgive my crappy sound effect :P

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                  • dDub

                    #24
                    Re: Rise of Kobol Mod Update

                    I'd suggest people interested in this mod with questions head over to the RoK official mod site and try the forums. It's probably tough enough for Lex working on the mod, monitoring the RoK forums and answering questions here. That said, it's good to see there is interest on other forums as well =P

                    official site: http://riseofkobol.com/

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                    • LexLuther

                      #25
                      Re: Rise of Kobol Mod Update

                      thanks dDub, I don't mind cause I know how it is to join forums often. I will try and answer them here to support TBF2 members.

                      Game modes, I want a king of the hill style, maybe Capture the flag.

                      FLT is limited so no pooping. :) opps, I mean poofing.

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                      • dDub

                        #26
                        Re: Rise of Kobol Mod Update

                        no prob Lex, i understand the multi-forum trolling myself. I think i'm up to about six BF2 related as of now Wherever it is, the more the merrier for the RoK mod.

                        Screenshots from the Alpha got me drooling, and cannot wait 'til Beta on friday! If only the series were to come as soon as the aforementioned ... and SciFi went HD... but that's a rant for another thread in another forum.

                        Keep up the good work!

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                        • =[WOW]=Sisko

                          #27
                          Re: Rise of Kobol Mod Update

                          omfg why are the mods finally coming out when my net ping is 2000 for unknown reasonS!!!!!!!!!!!!!!!!

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                          • Dumbasspunk

                            #28
                            Re: Rise of Kobol Mod Update

                            thnx lex "poof" :P

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                            • teetsaar123
                              Random egoistic commenter
                              • Apr 2006
                              • 605

                              #29
                              Re: Rise of Kobol Mod Update

                              I posted this comment at the middle of the may 5 day and i dont see any new releases exept the OPK!

                              Comment

                              • LexLuther

                                #30
                                Re: Rise of Kobol Mod Update

                                The day is long my friend. TotalBF2 never contact me about hosting so it will appear else where first unfortunately.

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