Rise of Kobol Mod Update

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Rise of Kobol Mod Update

    There is some exciting news posted today over at the Rise of Kobol mod website. They have a release date scheduled as well as some new media. Take a look:
    If all goes as planned we will release our first build, Beta .05 of “Rise of Kobol” on Friday, May 5th 2006. We are currently securing dedicated servers so everyone will be able to play as soon as they have downloaded and installed the mod. If any one is interested in providing some RoK servers please contact me through the Official RoK forums. This will be a big day for us and we look forward to playing online with all of you.

    What the build will include: One playable Zero G space combat 64, 32, and 16 player level with Colonials vs. Cylons. This takes place on an asteroid conquest style to control the Cylon Tylium mine. You will be able to pilot the Viper MKII or Prototype Cylon Raider (TNS Raider) with a fully working FTL function controlled with the Squad Leaders “T” ComRose.

    This is not your everyday BF2 mod with a new experience you’ll surely love. See you Friday and “So Say We All”! Until then enjoy these whips of our Colonial Raptor (won’t be in the first build) and the in-game Tylium Mine image.

    <a href="http://www.totalbf2.com/images.php?img=news/images/RaptorRender_1.jpg"><img src="/news/images/thumb_RaptorRender_1.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/RaptorRender_3.jpg"><img src="/news/images/thumb_RaptorRender_3.jpg"></a>
    <a href="http://www.totalbf2.com/images.php?img=news/images/RaptorRender_8.jpg"><img src="/news/images/thumb_RaptorRender_8.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/Untitled-1.jpg"><img src="/news/images/thumb_Untitled-1.jpg"></a>

    Great to hear this mod will be released so soon! Be sure to swing by their site and stay tuned right here for the release.
  • Silversound

    #2
    Re: Rise of Kobol Mod Update

    This team is small but powerfull.

    Ari and Sven have helped DCon in the past and we hope this release is a huge sucess.

    Sven can speed model like no other. And Ari is just one of those guys every team would be lucky to have.

    If you try only one future mod.... make it ROK!

    From all at DCon. WHOOT WHOOT!

    ~Silver~

    Comment

    • esisthebest

      #3
      Re: Rise of Kobol Mod Update

      you guys are awsome. I watched most of the latest season of bsg and it was pretty sweet. I been watching bsg since the mini series came out. i even saw some of the really old 1970 episodes which were sort of bad acting. and ever since i saw the mini series i have wanted to fly vipers raptors and raiders.

      i have a question though. what will the weapons be for this mod because in the second to last episode of the latest season of bsg the rescue mission team used g36s and other H&K weapons. They also had an ingram mac 11 in one of the episodes.

      thank you for releasing. this mod is my very favorite mod of all of them

      nice work with the anti gravity

      Comment

      • =DNC=SYSEX73

        #4
        Re: Rise of Kobol Mod Update

        I will be all over this MOD when its ready.

        Comment

        • solodude23

          #5
          Re: Rise of Kobol Mod Update

          Same here, I cannot wait for this mod. Keep up the great work. :)

          Comment

          • ikito

            #6
            Re: Rise of Kobol Mod Update

            this mod looks awesome im gonna give it a go when it comes out

            Comment

            • imported_Dr.D
              Member
              • Jul 2007
              • 608

              #7
              Re: Rise of Kobol Mod Update

              Originally posted by [MyIS]Spawndemon
              One playable Zero G space combat 64, 32, and 16 player level with Colonials vs. Cylons.
              Nice zero G, cant wait to see how thats feels!

              Comment

              • Doctor Venture

                #8
                Re: Rise of Kobol Mod Update

                Looks spectacular, and not one red cent from what i can tell is from BF2..
                So original a mod with so many interesting and great features.
                And if you have been following the mod, you know they have working "Zero G" flight physics.

                Comment

                • solodude23

                  #9
                  Re: Rise of Kobol Mod Update

                  Also forgot to say I cannot wait for the beta!! :)

                  Comment

                  • Mobdawwg

                    #10
                    Re: Rise of Kobol Mod Update

                    Dayum that thing is badass, keep up the good work!

                    Comment

                    • MarkHawk

                      #11
                      Re: Rise of Kobol Mod Update

                      Fear the Kobal

                      Fear the Kobol!

                      Comment

                      • LexLuther

                        #12
                        Re: Rise of Kobol Mod Update

                        Thank you all for the feed back. Yes we are a small team and hope to grow. Remember this is only a .05 beta and there will be issues that we will work on and fix. My plan for RoK was and is to involve the community with the growth of RoK. Back are the days of the mod and the community growing along with each other.

                        Also, there will be a Getting Started read me with some pointers on the Zero G, Short FTL system and setting up your 6 degrees of freedom controls.

                        I started, designed and produced this mod along with learning to code, make effects, designing the level, creating the HUD graphics, building a website/forums, and even build an installer. It’s been so much learning and so much work that admittedly I am a bit nervous and excited to welcome the BF community into the development cycle of Rise of Kobol. I really hope you enjoy it and have fun growing with us and the mod.

                        Comment

                        • bob777

                          #13
                          Re: Rise of Kobol Mod Update

                          this is a wierd idea for a mod.

                          Comment

                          • LexLuther

                            #14
                            Re: Rise of Kobol Mod Update

                            Originally posted by bob777
                            this is a wierd idea for a mod.
                            lol... that's cause you have no vision or you can play another BF2 modern combat style game. When you join a server let me know so I can terrorize you. :laugh:

                            Comment

                            • Mr.Guybrush II

                              #15
                              Re: Rise of Kobol Mod Update

                              Good update lads. The map is looking far better now. You just need to put in some turrets

                              Is there the mining shaft that Apollo used to get into the centre of the base? Either way it's looking great. Not too sure about the Raptor skin.

                              Comment

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