Another aspect of the GL nerf I hadn't noticed until now...

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  • Digital-Boy

    #1

    Another aspect of the GL nerf I hadn't noticed until now...

    You know that thing DICE said about the GL being primarily an anti-vehicle weapon?

    Well, even after DICE fixed the firing lag in v1.22, I still find that I'm not destroying half as many vehicles with the GL as I used to in v1.12. Part of the reason for this is that I'm sometimes too close to the target and the grenade bounces off because of the arming distance. However, I've just noticed that the GL also does less damage to vehicles when it does score a direct hit.

    Buggies are still destroyed with one grenade, so you don't really notice the change there.

    However, I've often hit jeeps with two grenades and not destroy them. After testing it in SP, two hits with a grenade launcher puts the jeep's armor into the red zone but not far enough to catch it on fire unless it's already taken light damage (from small arms, .50cals, etc.).

    I also tested the damage against helicopters and found out that all five grenades put together do barely enough damage to catch a light attack helicopter (Z-10/AH-1Z) on fire. If I'm not mistaken, the Mi-28 and all transport helicopters have more hit points (I may be mistaken, so feel free to correct me :p), so they would take less even less damage (percentage wise).

    Now it's been a long time since I've laid hands on the old noob tube, but if I remember correctly jeeps were always destroyed with two launched grenades and helicopters took fairly significant damage too (I think it took three grenades to destroy a helicopter).

    I know many people are fearful that buffing the grenade launcher would reinstate it to the status of noob tube/one-shot shotgun, but it didn't need to take such a hit in the anti-vehicle department. Sorry, if this is a repost/old news.
  • Paas

    #2
    Re: Another aspect of the GL nerf I hadn't noticed until now...

    You're not the first to notice this, won't be the last either.

    It's just that there is NO WAY Dice/EA is going to touch the GL again. The best thing Assault can hope for is a boost in Smoke Count, Flash Count, Sprint, or just Rifle Accuracy.

    Yet, I think at this point in the game Assault is pretty much going to stay regulated to the "Useless" class.

    {WP}Paas

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    • ARMistice023
      Member
      • Mar 2006
      • 148

      #3
      Re: Another aspect of the GL nerf I hadn't noticed until now...

      I'm curious. What's "nerfing"?

      In desert racing terms, it's a slight bump to the person if front of you(usually going slower) to tell them, "Hey, you're too slow, pull over when youcan and let me by"

      I don't know what it is in BF2 terms. Seems like making it better?

      Comment

      • CaptJordus

        #4
        Re: Another aspect of the GL nerf I hadn't noticed until now...

        Originally posted by ARMistice023
        I'm curious. What's "nerfing"?

        In desert racing terms, it's a slight bump to the person if front of you(usually going slower) to tell them, "Hey, you're too slow, pull over when youcan and let me by"

        I don't know what it is in BF2 terms. Seems like making it better?

        Nerfing= making something less powerful.

        Think of it as turning a good weapon into a "Nerf" brand toy gun.

        Comment

        • LoKi.

          #5
          Re: Another aspect of the GL nerf I hadn't noticed until now...

          I dont understand why everyone used to compain about the GL so what if someone hit you from 2 feet away and killed themslelves in the process.

          Its a greande and its suposed to do that, the current GL is not much more use than a firework or sparkler !!!!

          I've been playing on a unranked mod server that is infantry only and has had all vehicles removed for the past few days, 90% of people that play on that server are using medics as a main assualt class pathetic really.

          If they insist on leaving the GL as poor as it is then they should take hand grenades away from the medics.

          Comment

          • CaptJordus

            #6
            Re: Another aspect of the GL nerf I hadn't noticed until now...

            Loki, whats the server address?

            Comment

            • mondo66

              #7
              Re: Another aspect of the GL nerf I hadn't noticed until now...

              They totally screwed the GL. If they had left it as is with not being able to jump and shoot and you taking equal damage as the guy standing 2 feet from you then it would have been fine. The arming distance is crap because it bounces off of vehicles and the stupid nerfing of the blast radius was just crazy.

              Comment

              • Jasonskizzle

                #8
                Re: Another aspect of the GL nerf I hadn't noticed until now...

                they made it so if you arnt standing directly over an exploding gl you wont die before you could kill 6 people if they were clumped together like a real grenade might do *sigh*

                Comment

                • thecheat

                  #9
                  Re: Another aspect of the GL nerf I hadn't noticed until now...

                  Hummers and Vodniks used to blow with only 1 GL launched didn't they??

                  Comment

                  • LoKi.

                    #10
                    Re: Another aspect of the GL nerf I hadn't noticed until now...

                    85.10.201.171
                    16567

                    Its a german server kicks for ping over 150ms I think but good infantry practice for european players

                    Comment

                    • Kris2456

                      #11
                      Re: Another aspect of the GL nerf I hadn't noticed until now...

                      Guys, the real M203 does have an arming distance. IMO, its fine.
                      When i used the GL, ive never had it bounce yet, and ive been killed from 5m away with it. Please dont bring back the n00btube.

                      As for vehicle damage, i have no clue, sorry.

                      Comment

                      • IntensivCareBear

                        #12
                        Re: Another aspect of the GL nerf I hadn't noticed until now...

                        ALL they should have done was made it BOUNCE.

                        it still DOESNT BOUNCE DAMMIT! it should have all damage kept same, except bounce!

                        Comment

                        • Ghilleman

                          #13
                          Re: Another aspect of the GL nerf I hadn't noticed until now...

                          Always bounces like a freaking rubber chew toy for me when i shoot a tank.

                          Comment

                          • PHPT

                            #14
                            Re: Another aspect of the GL nerf I hadn't noticed until now...

                            It's really simple, don't want it to bounce? Get an idea of how far away the arming distance is, and make sure you're out of it. If you're within it, don't even take the shot. I haven't had much trouble blasting targets with it, the difference is now you've gotta actually shoot BULLETS at close targets, and you can get run over by DPVs. :P

                            Comment

                            • redrider

                              #15
                              Re: Another aspect of the GL nerf I hadn't noticed until now...

                              Again, I will say this, The granade launcher is basicly useless. If you used the weapon in its earlier version, you would have realized that the user of the weapon was the problem not the weapon! I have been thinking about it and they should have a penelty for everyone who kills themself. If the message "redrider is no more" pops up then I should have 5 seconds added to my respawn time and it should stay till the end of the round. Same for team kills. So if I TK or kill myself 3 times I will have a 30 second respawn time till the round ends (15 seconds normal time plus 5 seconds for every penelty). This would put an end to people doing bad things. Oh, some will say that when the time gets to a certin point the bad player will just leave. Is that a bad thing? It will still be possible to get kicked for being Idle too. So if the auto kick is set to 2 minutes idle time and your respawn time exceeds that you are gone.
                              Now some people will say what about the people who stand infront of my jet? Thats the chance you take but you can do the samething to them. This will also stop a lot of the lame people who think that ramming is ok.
                              This is just an Idea, from a player who used to shoot a GL into a group of 3 enemy and kill them all. Now when I shoot the same shot at the same group I will kill only one. However if I throw a hand tossed granade I will still kill them all. Figure that one out. . . . . . . .Red

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