Artillery runins gameplay

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • PHPT

    #31
    Re: Artillery runins gameplay

    I think what makes people hate arty is that every single time you die to it, you don't see it coming. (If you did, you would have moved.) Same reason everyone hates snipers.

    What's ironic about that of course is that almost every artillery strike can be predicted just by watching how many teammates you've got around you.

    Comment

    • -=TxG=-Phoenix

      #32
      Re: Artillery runins gameplay

      I only have a few hours in as commander, but I am one that will quit frequently scan for snippers "CAMPING" CP's looking for the ease targets!

      Is it a waste? No, by taking out those pesky snipers it allows my team mates to capture flag point without being harassed by someone that is only looking for some easy kill points!

      Comment

      • AliasIsTank

        #33
        Re: Artillery runins gameplay

        only reason why i don't like artillery is because everytime i try to take a flag i have to neutralize it and then run until the strike hits...very annoying

        Comment

        • -=TxG=-Phoenix

          #34
          Re: Artillery runins gameplay

          One other point I would like to make on this subject that I think has been missed!

          The game was design around "TEAM PLAY" and if you work in a TEAM or SQUAD you capture flags faster than if your a Lone Wolf!

          If you work as a TEAM in a SQUAD your chance of getting hit are way less than if you try and take flags on your own.

          When and if your hit by arty as a TEAM in a SQAUD, most of the tiem you can just respawn at the flag you just captured and move to the next target set by your commander.

          Comment

          • iareConfusE

            #35
            Re: Artillery runins gameplay

            artillery is not a bother to me in game... its a part of the game and its what they use in the military anyways... the one thing that DOEs annoy me about the artillery though is the fact that once you had blown up all of the artillery, the commander can drop a supply box next to it and repair it... THIS is the lame part of the whole artillery deal that annoys the living hell out of me. You blow drive or fly all the way to enemy artilelry to blow it up, only to see a stupid insignificant box parachuting down next to a downed artillery which upon landing, then brings the artillery back up immediately and repairs it by itself.... THAt is stupid as all hell.... box fixingbig guns?... i think not, that should be removed. repairs are for engineers, not boxes.

            Comment

            • Heavy552 AWG

              #36
              Re: Artillery runins gameplay

              That supply box dropping next to the destroyed arty is a oppertunity to reload your C4 to blow it up again as well as the other stuff.

              As a commander with destroyed arty, I prefer to go out to the arty usually with a LAV as a engineer to deal with the destroyed arty and ANY spec ops in the area. That saves me supply headaches.

              Dont look at enemy commander's supply drops next to the asset that was destroyed as a problem, think of it as a gift from the idiot enemy commander who should know better. You really should be concerned with the commander arranging a welcome to get rid of the pesky spec ops at this point. On some maps it is easy as aiming the sniper rifle and eliminating the enemy spec ops while a teammate engineer gets the repair points.

              Comment

              • vets.Sarge

                #37
                Re: Artillery runins gameplay

                The only time arty gets on my nerves is when idiot commanders use it as soon as they can, putting teammates at risk just for the chance that they might get a kill. Or if someone spots 2-3 people in an alleyway, i jump out and gun them down, then my commander still orders arty, forcing me to leg it and wasting something that should be used to save a cp.

                Comment

                • Eternal-Souljah

                  #38
                  Re: Artillery runins gameplay

                  It doesn't ruin gameplay but im sick of the tards who keep artying the uncap flags where all the jets/heli's are, sure war is hell, but its just annoying when they keep doing it for the whole round, the commander should be focussing on the flags being capped etc, not just bombing the same place over and over again.

                  Comment

                  • TheHeartSmasher
                    The Architect
                    • Dec 2006
                    • 696

                    #39
                    Re: Artillery runins gameplay

                    "I enjoy arty it keeps you awake if you don't like it do what I do take a small squad of 2 Special Ops and supply to go take out the commander and Arty but have them travel seperatly but going to the same location.

                    The Arty just keeps people out of my way when I go to cap a flag or sometimes I like to just mess with the other team I get everyone on my team all squads except for about one which caps the flags doing switch offs then the rest of us go for the uncap. Pin them down and keep them contained is how it all should go."

                    -TheHeartSmasher

                    Comment

                    • Sayeret_Matkal

                      #40
                      Re: Artillery runins gameplay

                      I totally agree. Arty ruins game play. It discourages any form of defensive play; as in protecting a flag. It encourages that haphazard running around caping flags getting shot at from all directions, with no sense of a battleline.

                      Comment

                      • r0uJe

                        #41
                        Re: Artillery runins gameplay

                        Originally posted by Gabe
                        artillery is so lame, it totally screws up gameplay, am i the only one that thinks this? common. ea should take this out
                        Originally posted by YankeeDogVT
                        I totally agree. Arty ruins game play. It discourages any form of defensive play; as in protecting a flag. It encourages that haphazard running around caping flags getting shot at from all directions, with no sense of a battleline.
                        yes, it's pretty lame...

                        Comment

                        • TheHeartSmasher
                          The Architect
                          • Dec 2006
                          • 696

                          #42
                          Re: Artillery runins gameplay

                          I don't mind the arty just destroy it over and over again to enrage the commander

                          Comment

                          • Jlspence
                            Member
                            • Oct 2005
                            • 502

                            #43
                            Re: Artillery runins gameplay

                            Originally posted by [DC]M4guy624
                            only thing that bugs me about arty is when my friend and I go on a sniping run, and the arty targets just the 2 of us, oh well at leasts its worth a laugh that the enemy commander wasted an arty strike on me instead of a group of people taking one of his bases.
                            The CO isn't wasting an arty strike...1) he has a high probability of kills since most snipers, once positioned, don't move, and 2) a pair of snipers can easily rack up a lot of kills, especially if they're camping a spawn point.

                            Comment

                            • OCl

                              #44
                              Re: Artillery runins gameplay

                              Artillery isn't screwing the game, it just gives a team an advantage when a certain team is underweighed. That means the noob team slows the advance of the enemy team. And gives time to plan other tactics.

                              No it isn't that bad, artillery is very easy to predict and hear. Maybe some people just get too hasty with all the fragging and stuff, so they forget the artillery feature and get mad when it comes down. :laugh:

                              Comment

                              • imported_Phenomenomenon

                                #45
                                Re: Artillery runins gameplay

                                Originally posted by inf4my
                                I don't know about ruining gameplay in general, but I definitely think there should be an option to disable it. It's just annoying, I'd say 50% of my deaths on Karkand at LEAST are from arty. And 40% are from tanks/apcs. Another 5% are from hand grenades. I almost never get killed by an actual GUN lol

                                I love when I'm playing on the MEC side on Karkand... and I hear the guns firing, and promptly vacate the area, only to watch 5 of my teamates get owned. Even if I warn them, they just never learn :p
                                Bla bla bla Karkand bla bla change this bla bla cuz on Karkand.........

                                People that play Karkand 24/7 and still can't forcast a possible arty strike and take the appropriate counter-measures deserve to get there corpses blown 100 feet in the air.

                                Comment

                                Working...