What I think is "wrong" with the assault class in versions 1.2 onward

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  • Paas

    #16
    Re: What I think is "wrong" with the assault class in versions 1.2 onward

    Originally posted by snugnads
    All this talk about making the assault class useful.....lol.....EA/Dice nerfed the class in several ways due to public outcry (read: crybabies). You really think they are going to touch this class again???
    Honestly. No. I think me an all of my fellow assaulters are screwed. Yet, it doesn't hurt to ask.

    Back on topic though...

    I think Assault is just missing the tools to commit to it's niche. First off. You simply "SHOULD NOT" be losing gunfights to Medics and Spec-Ops on equal terms. This has never made sense. I can understand a Sniper, maybe even support given the right conditions, but a Medic and Spec-Ops!? They have darn near god-like abilities between them. Not to mention a six man squad evenly split between the two can tackle "EVERYTHING" in the game.

    Assault needs the old Grenade Launcher Blast Radius without a bleeding effect. The current crop of nerfs (Arming Distance, Bouncing off of Any and Every Vehicle under 50m) are nerfs enough in their own right. We don't need the 203 to be a 40mm sniper round. We need it to be a grenade.

    As for the weapon Accuracy, I don't even know why Medics have Rifles. When running to heal someone, at best you should have to worry about cleaning out a few straglers around his corpse. Maybe even a Sniper at Medium/Short range. The SMG's are more suited for the Medic role. They shouldn't really be a valid combat contender. I mean, they already have the ability to survive have the situations no other kit can because they can heal themselves.

    Assault should be the ONLY class with long rifles. Also, they should outshoot their Carbine brothers. There is not logical reason for Spec-Ops to be more accurate than Assault. They should be sneaking around setting traps, destroying assets, and bringing confusion to the BattleField. Not charging at a well balanced group of units and wiping them all out with their laser cannont like Carbines that can be fired accurately from standing on Automatic at just about ANY range (...sorry for the run-on. The Carbines just annoy me that much).

    ...of course. I'm just complaining for the sake of complaining. No, I don't honestly think any of this ideas would see the light of day. Yet, doesn't hurt to make you all read em'/suffer.

    {WP}Paas

    Comment

    • [56AB]W|Pvt.Doc

      #17
      Re: What I think is "wrong" with the assault class in versions 1.2 onward

      i agree with several of the points made here. assault class has been reduced to a story of the ages, a fable almost ("do you remember when people played assault class? those were the good old days...")

      nerfing the noob tube was stupid. i'm so sick of hearing babies whine about getting wasted by the noobtube. OF COURSE you were, that is the job of assault class, to waste infantry. you know, you could have picked one up yourself.

      one smoke grenade is worthless. flash bangs tend to blind everyone, not just the enemy, as clownhats go storming into it without heed.

      blah blah blah. assault used to be my favorite kit, now i rarely stray from medic or support, and that is only to a needed AT kit (which is pretty crappy too, btw)

      Comment

      • imported_Vibronics

        #18
        Re: What I think is "wrong" with the assault class in versions 1.2 onward

        Have to go against the grain here and say that since the new patch i love the assault class before i just used to play medic.

        On city maps down alley ways the G3 is awesome, sure the medic guns good but the amount of times i run round a corner see two guys and manage to take them both out with a couple of quick bursts with only like half health gone (or less). Thats when you shout medic and they come in after you've cleared the area.

        Has to be the worst class though on any other maps with air support; e.g Kubra, Oman simply because they can't do jack without any infantry around to kill!

        Before the patch i used to have a pretty bad K for assault now i've turned it right around and my accuracy seems to be increasing, still not great but half decent.

        Do agree that one smoke grenade is useless, when capping a flag you need a couple if you wanna stay hidden.

        Comment

        • Robske007a

          #19
          Re: What I think is "wrong" with the assault class in versions 1.2 onward

          Originally posted by Stizzle
          More smoke grenades is a must - i want a reason as to why only one is given.
          Never and I do mean never i saw someone use a smoke grenade, i visit city maps quite often and I have a nice view from my plane but I never saw a smoke grenade in action, what is the point actually? while you are throuwing a smokey to escape from a PKMer, he'll yust keep fireing and hit you in the progress... useless...

          This may be fixed if smokegrenades on infantery became as direct as in planes (flares), heli's (flares), tanks (smoke), apcs (smoke). in other words: one button to directly (without animation) drop a smokey

          Comment

          • EliteRazgriz666

            #20
            Re: What I think is "wrong" with the assault class in versions 1.2 onward

            How bout if smoke grenade helped to disrupt the enemy UAV in that area? :p

            Comment

            • Digital-Boy

              #21
              Re: What I think is "wrong" with the assault class in versions 1.2 onward

              My basic quarrel with more smoke/sprint as a fix:

              The assault class was fine before v1.2, and it didn't need a long sprint or more smoke grenades to make the class useful. The only reasonable explanation as to why the assault class is underpowered is because of the GL nerf and the relative strength of assault rifles compared to other weapons. Smoke grenades and a longer sprint will no doubt help the assault class, but it doesn't address the reason why assault became underpowered in the first place.

              Comment

              • Hu.Z_of_PLA

                #22
                Re: What I think is "wrong" with the assault class in versions 1.2 onward

                Originally posted by Stizzle
                What i find annoying:
                BF2 is about accuracy, not power. The weapons with the best accuracy win.

                personally I hate accurate peashooters such as G36E or G36C. PKM/AK47/G3 since 1.0

                Comment

                • =LAF=Ronald

                  #23
                  Re: What I think is "wrong" with the assault class in versions 1.2 onward

                  i can still own noobs with assault. m16/ak101 for the win

                  Comment

                  • Leeus

                    #24
                    Re: What I think is "wrong" with the assault class in versions 1.2 onward

                    Flashbangs.... Best way to get that Vet Knife badge.. Going for Exp knife, just 18 more to go.

                    Comment

                    • Grey Fox

                      #25
                      Re: What I think is "wrong" with the assault class in versions 1.2 onward

                      Image you have gl launched smokes. Now when you assult a position you can quickly smoke the area the enemy is so they cannot see you and you can run to your objective.
                      And now imagine you are at your obectieve, you see the enemy moving towards your pals, they have almost zero chance, But you launch a smoke right in front of the enemies face so your team has a chance to escape to better positions.

                      Now you are yourself in a fire fight, you are losing and need to get to a better position, you quickly launch a smoke, relocate and kill the enemy.

                      A gl launced smoke grenade can put the enemy in a bad position but it would not feel cheap, cause to use it effectivly you still have to be smart.
                      With gl HE nades you can bunnyhop, shotgun.

                      Comment

                      • Jinx_of_War

                        #26
                        Re: What I think is "wrong" with the assault class in versions 1.2 onward

                        I agree with you in a way and in others i dont. First of all, I find the g3 horrendously underpowered. It has a supposed "high" accuracy. All i knows is, that with the "high" accuracy on the m16a2, it can be used for urban sniping up to 200 yards. I also know that the g36c, with a smaller, thinner barrel and a much lighter design, can also do this... in fully automatic. I miss how the g3 originally was. The old g3 was so accurate its lack of ammo was almost made up for with its accuracy.

                        On the other hand, you are correct. The assault kit needs to be powered up. Instead of assault, the class that most should play, people exchange for the medic, a smaller more mobile force that can not only heal effeiciently but heal himself after a firefight, making him a much more effecient fighting force. What the assault class really needs, IS MORE AMMO. The average solier know adays carries at least ten clips of ammo, or more if they think theyll be in a sustained firefight. The assault class should have the ammo to waste keeping the enemies heads down.

                        Another thing; they need better armor. I recently took out an assalt class with a snipers silenced pistol. Not only should this be an incredibly satisfying feat, it should also be an impossible one. 9mm bullets have almost no velocity already, let alone with a silencer killing whatever velocity it already had. My old bbgun can shoot faster than a silenced pistol. Killing an assault class with a pistol should only be attainable through head or high neck shots. The only placeds the the pistol SHOULD DO ANY DAMAGE is usually unarmored areas.

                        All in all, the assault class needs to be powered up a bit, 'cause was every grunt in Vietnam a medic? Hell no.

                        Originally posted by {WP}Paas
                        Honestly. No. I think me an all of my fellow assaulters are screwed. Yet, it doesn't hurt to ask.

                        Back on topic though...

                        I think Assault is just missing the tools to commit to it's niche. First off. You simply "SHOULD NOT" be losing gunfights to Medics and Spec-Ops on equal terms. This has never made sense. I can understand a Sniper, maybe even support given the right conditions, but a Medic and Spec-Ops!? They have darn near god-like abilities between them. Not to mention a six man squad evenly split between the two can tackle "EVERYTHING" in the game.

                        Assault needs the old Grenade Launcher Blast Radius without a bleeding effect. The current crop of nerfs (Arming Distance, Bouncing off of Any and Every Vehicle under 50m) are nerfs enough in their own right. We don't need the 203 to be a 40mm sniper round. We need it to be a grenade.

                        As for the weapon Accuracy, I don't even know why Medics have Rifles. When running to heal someone, at best you should have to worry about cleaning out a few straglers around his corpse. Maybe even a Sniper at Medium/Short range. The SMG's are more suited for the Medic role. They shouldn't really be a valid combat contender. I mean, they already have the ability to survive have the situations no other kit can because they can heal themselves.

                        Assault should be the ONLY class with long rifles. Also, they should outshoot their Carbine brothers. There is not logical reason for Spec-Ops to be more accurate than Assault. They should be sneaking around setting traps, destroying assets, and bringing confusion to the BattleField. Not charging at a well balanced group of units and wiping them all out with their laser cannont like Carbines that can be fired accurately from standing on Automatic at just about ANY range (...sorry for the run-on. The Carbines just annoy me that much).

                        ...of course. I'm just complaining for the sake of complaining. No, I don't honestly think any of this ideas would see the light of day. Yet, doesn't hurt to make you all read em'/suffer.

                        {WP}Paas
                        I hear what your saying about grenades and especially the carbines, accuracy in bf2 is all f'd up. Pistols hit at ranges that only the best pistol shots in the world can attain, and at twice their speed. Carbines hit at infinite ranges while g3's fall flat. In truth, not a single gun, not even the mp5, should be missing a target at under 150 yards. Because barrel life does not dictate accuracy, it makes real-world sense for carbines to hit, but still none to long rifles that dont. As i have said, although barrel length dosent dictate accuraacy, it will help to accurize a gun with a shaky action. All in all, accuracy should be reworked, the damn sights SHOULD WOBBLE!!!!!!!!!!!! ON LY PEOPLE LIKE DAVID TUBB CAN HOLD A RIFLE ON TARGET WITHOUT FLINCHING. OH YEAH. THATS WITH A PERFECTLY WEIGHTED RIFLE, A MILITARY SLING, PREMEIER SHOOTING CONDITIONS, AND 20 YEARS OF PRACTICE.

                        Comment

                        • redrider

                          #27
                          Re: What I think is "wrong" with the assault class in versions 1.2 onward

                          I have one interesting question to add. How about everyone listing thier assault class rateing. Some of you type your posts like you think you are an expert. Ok, prove it. I would be willing to bet that the people who think the assault class is ok are ranked at about 200 thousand on the assault kit ranking list. I would also bet that the ones who think, like I do, its presently useless, except in rare cases, are ranked much higher (closer to number one).
                          I can hear you now, yeah so, why should we value your opinion, and what is your ranking?

                          I can answer both of those questions eaisly, I play under the name "oredrider" without quotations. My stats are easy to check, you will find in the assault class I have slid back many positions since the patch but I am still ranked at about 1250 assault. Thats one thousand two hundred and fifty.

                          Again I dare anyone to list thier assault standing and prove just how much you "really" know about assault! . . . . . . . .Red

                          I still think the new version (post 1.2) of the assault kit stinks!!!

                          Comment

                          • WarGimp

                            #28
                            Re: What I think is "wrong" with the assault class in versions 1.2 onward

                            Originally posted by 2000sDigitalBoy
                            My basic quarrel with more smoke/sprint as a fix:

                            The assault class was fine before v1.2, and it didn't need a long sprint or more smoke grenades to make the class useful. The only reasonable explanation as to why the assault class is underpowered is because of the GL nerf and the relative strength of assault rifles compared to other weapons. Smoke grenades and a longer sprint will no doubt help the assault class, but it doesn't address the reason why assault became underpowered in the first place.
                            I basicly agree with this statment... however:

                            The issue is that the old GL was a problem. I speak not as someone who complained about the noobtoob, but rather as someone who used it and found it to be... ah... overly effective to the point of avoiding it simply because I felt cheesy packing it around.

                            Since it's non-obvious how to re-balance the 'nade launcher in a way that wouldn't lead to a reoccurance of that cheesyness, it's worthwhile looking at other ways of improving things. If it helps, think of it as a limited horsepower racing division. You can't go with a bigger engine, so you need to look at other ways to tweak out your car.

                            Oh yeah...
                            To Clear up some confusion about the current GL:

                            It DOES bounce off walls and the ground... just not a whole lot. If bounces like a wet sock thrown at a wall. The minimum range isn't very long, so when it bounces off the ground it detonates fairly quickly. Same with walls... you have to hit the wall at perty close range in order to get a bounce. This is also the issue with vehicles. Folks tend to hit vehicles at perty close range (ie, just before it runs them over). The bounce is simply more obvious in this case. You can easily prove this. Fire up single player, find a car and take pot shots at it from varying distances. You'll see the bounce right up until a fixed range beyond that, they WILL detonate on impact.

                            Originally posted by redrider
                            I have one interesting question to add. How about everyone listing thier assault class rateing. Some of you type your posts like you think you are an expert. Ok, prove it.
                            42,038. Not great, but respectable.
                            I don't think your ranking is a great indicator tho. The easiest way to boost any ranking is to simply go command with a kit. Thus, it isn't nessasaraly and indicator of anything. Besides, you don't need to be top ranked in order to have an opinion and being top ranked doesn't mean you aren't misguided.

                            Comment

                            • Scotty

                              #29
                              Re: What I think is "wrong" with the assault class in versions 1.2 onward

                              Originally posted by redrider
                              I have one interesting question to add. How about everyone listing thier assault class rateing. Some of you type your posts like you think you are an expert. Ok, prove it. I would be willing to bet that the people who think the assault class is ok are ranked at about 200 thousand on the assault kit ranking list. I would also bet that the ones who think, like I do, its presently useless, except in rare cases, are ranked much higher (closer to number one).
                              I can hear you now, yeah so, why should we value your opinion, and what is your ranking?

                              I can answer both of those questions eaisly, I play under the name "oredrider" without quotations. My stats are easy to check, you will find in the assault class I have slid back many positions since the patch but I am still ranked at about 1250 assault. Thats one thousand two hundred and fifty.

                              Again I dare anyone to list thier assault standing and prove just how much you "really" know about assault! . . . . . . . .Red

                              I still think the new version (post 1.2) of the assault kit stinks!!!
                              It was easier to get a ton of points with assualt before because of the stupid nade launcher. Lots of people (not saying you specifically because I don't know how you used the kit) racked up tons of points just tubing people.

                              I'm currently ranked around 41,000 with the assault kit. Nothing special, but I also only have 300 total hours played while others have close to or upwards of 1000 hours and more hours on that one kit than I do in the game total.. I would hope they rank higher than me. This is yet another reason why the ranks are not a good measure of a persons ability. They could also spend all their time in a jet bombing everyone and getting a huge score. This doesn't mean they know how to use the kit any better than me.

                              Anyhow, I use the assault kit MUCH more now than I ever did before the last several patches. Why? I like it and do what I consider reasonably well with it. I also play a lot of sniper and have spent time on each kit. Assault is fine at this point. The only thing that has been "taken away" is the ability to blow someone up at point blank range.

                              I prefer to pick a kit that not everyone on the server is using. Before, it was assault, so I played spec ops or sniper. Now that everyone has gone support and medic, I tend to use assault a lot more. Works fine for me.

                              Comment

                              • Digital-Boy

                                #30
                                Re: What I think is "wrong" with the assault class in versions 1.2 onward

                                Originally posted by Wargimp
                                I basicly agree with this statment... however:

                                The issue is that the old GL was a problem. I speak not as someone who complained about the noobtoob, but rather as someone who used it and found it to be... ah... overly effective to the point of avoiding it simply because I felt cheesy packing it around.
                                Definitely, I'm in full agreement; the old GL was a gameplay issue.

                                Since it's non-obvious how to re-balance the 'nade launcher in a way that wouldn't lead to a reoccurance of that cheesyness, it's worthwhile looking at other ways of improving things.
                                Better ARs and hand grenades aren't to your liking?

                                I have one interesting question to add. How about everyone listing thier assault class rateing. Some of you type your posts like you think you are an expert.
                                619 for assault rifles *flexes e-muscles*

                                Other interesting thing I found out, I'm ranked 1357th for SMGs, even though I have only 800 kills with them. Guess it's not hard to rank high for a kit/weapon that nobody uses.

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