Simple Assualt "fix" Poll

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  • iostreamz

    #76
    Re: Simple Assualt "fix" Poll

    Originally posted by =IMO=THJones
    im unsure about sprint, but definatly more smoke grenades I never had less than 3 in real life
    QFT.

    Smoke gets poped for almost everything(target designation, transport pickup loc, communication, as well as for defensive and offensive reasons)

    Assault should get more, and assault shouldn't be the only kit with them......

    Comment

    • Paas

      #77
      Re: Simple Assualt "fix" Poll

      My newest post is my last post. I edited instead of replying?

      ...we all make mistakes?

      {WP}Paas

      Comment

      • smythBSD

        #78
        Re: Simple Assualt "fix" Poll

        I agree on the sprint and smoke nades issues here. I also think the GL should be more accurate and have a larger radius to offset the arming distance and no-jumping-while-shooting.

        Comment

        • Warm Pudgy

          #79
          Re: Simple Assualt "fix" Poll

          sraw/eryx weighs at least 20 pounds each, + the launcher + armor + weapon and bullets
          pkm weighs some 36 pound + 400 rounds?
          and that stinking ammo bag carries tank rounds, AT rounds, ammo for all the other kits, who knows how many grenades, omgwtfxbbq, it even carries tv guided missiles! the support kit should hardly be able to walk much less sprint

          seriously though, the assualt kit hardly carries anything, i think it should be the only armored class to have as much sprint as the non armored ones

          if i remember correctly if you choose the f2000 doesnt that come with flashbangs and no smokes?
          so yea, the G3/default kits definitely need more smoke nades, just to make it on par with the f2000 kit

          i think the alternative they should have done with the nade launcher is not decrease the blast radius, and prevent people from jumping and firing, but just implement the minimum distance, so you cant use it as a close quarter combat weapon, infact right now id like to see it's min range increased as im still seeing people using it as their primary weapon which is not what it is intened for
          but also id like to see its damage to vehicles increased as well, i think a direct hit to a tank should take 3 or 4 bars, apc maybe 5 or 6, and any armored cars, should take 2 to blow it out right

          so anyways its 5 o'clock im going home

          Comment

          • WarGimp

            #80
            Re: Simple Assualt "fix" Poll

            Well now... This poll seems perty decisive.
            There's additional assault issues to be adressed, but as far as the suggestion that's the meat of this thread goes, looks like there's clear support for it.

            I wonder if any Dice/EA eyes shall grace this thread...

            Comment

            • PHPT

              #81
              Re: Simple Assualt "fix" Poll

              Originally posted by Warm Pudgy
              it even carries tv guided missiles!
              Damn. One of these days I'm going to figure out how to take those out, then next time I see a tank rolling by I'm just gonna drop one on it.

              Comment

              • tehpwnerofnoobs

                #82
                Re: Simple Assualt "fix" Poll

                Also, if you haven't notied, the smoke grenades aren't refilled by ammo bags.

                Three smoke nades, full sprint, refillable smoke nades, and slight accuravy boost with the rifles to give assault a combat edge over a medic sounds awesome. The accuracy boost could be justified with that they have more weapons training than the other kits =p

                More damage per shot I disagree with, any less than 3 body hits to kill would be overpowering. We don't want to turn assault into the the new noob class by effectively making then .50 cal automatic assault rifles.

                Comment

                • WarGimp

                  #83
                  Re: Simple Assualt "fix" Poll

                  Originally posted by teh_pwner_of_noobs
                  Also, if you haven't notied, the smoke grenades aren't refilled by ammo bags.
                  Er... yes they are.
                  I've thrown many smoke cans without respawning. They take a hella long time to refill if your next to a crate or if supply buddy doesn't toss a bad down, but I know for sure that they can be refilled.

                  Comment

                  • PoRn_DarkAngel

                    #84
                    Re: Simple Assualt "fix" Poll

                    Originally posted by Kayback
                    However the GL was never meant to be used as a instagib while bunny hopping whore weapon.
                    I'm not saying I disagree with any of you in the least bit in this regaurd.

                    However...

                    1st: You can't jump and shoot anymore to begin with.

                    2nd: Perhaps the best solution is to get rid of the thing all togther.

                    3rd: I see the nerf in it the same as if the sniper class lost zoom and had to use ironsighs instead.

                    I think it's totaly useless as it is now (i'm not the only one who agrees with this idea). Personally I rather have grenades, more stoping power and accuracy as a Assault class should have.

                    If they are going to keep the grenade launcher in this game...the what i'm saying is that there needs to be something done to make it useful. My idea is to keep it as it is (less bounce) and add a greater range for secondary damage (which wouldnt kill someone unless they were at half health).

                    Comment

                    • Samjax

                      #85
                      Re: Simple Assualt "fix" Poll

                      Voted yes. I don't think it would be an overpowering change at all.

                      With the exception of a few hardcore players, I think most assault guys now are the ones who forgot to select something different besides the default kit at the beginning of the round.

                      Comment

                      • $kelet0r

                        #86
                        Re: Simple Assualt "fix" Poll

                        Originally posted by Wargimp
                        Well now... This poll seems perty decisive.
                        There's additional assault issues to be adressed, but as far as the suggestion that's the meat of this thread goes, looks like there's clear support for it.

                        I wonder if any Dice/EA eyes shall grace this thread...
                        make a request in the DICE section of the forum and link to this thread wargimp

                        Comment

                        • Mekstizzle

                          #87
                          Re: Simple Assualt "fix" Poll

                          Has anyone realised, when switching to grenade launcher, an animation happens of him reconfiguring the gun. Yet when switching from the launcher back to the gun, it switches asif he is getting another gun. Eg. He flicks that switch with the AK's, yet doesn't just flick the switch to go back to the gun, but the gun 'changes' like he's getting another weapon...

                          Bit pointless and doesn't effect anything just noting it..

                          I think the assualt should get the grenade launcher aswell as about 2-3 grenades. Plus smoke, plus longer sprint.

                          The Medic kit can have:

                          Assualt rifle
                          Knife
                          Pistol
                          Grenades
                          Medic Bag
                          Defribbilator (Shock Paddles)

                          So saying ''how can one person carry so much'' makes no sense besides this is a game...

                          Comment

                          • frazzman

                            #88
                            Re: Simple Assualt "fix" Poll

                            Dunno if its been mentioned, i cba reading it all, but it would be a nice idea if somehow the smoke cannisters were a form of ammo that you could load into your GL attachment.

                            Comment

                            • WarGimp

                              #89
                              Re: Simple Assualt "fix" Poll

                              Originally posted by $kelet0r
                              make a request in the DICE section of the forum and link to this thread wargimp
                              Not a horrible idea... although it really shouldn't be required.
                              Especially if people keep bumping this thread.

                              Originally posted by Stizzle
                              I think the assualt should get the grenade launcher aswell as about 2-3 grenades. Plus smoke, plus longer sprint.
                              How would you access those hand 'nades? All the assualt's standard weapon slots are taken up and I'm sure Dice would not be thrilled at the idea of writing up some extra interface code.

                              Thus, not likely to happen.
                              Originally posted by frazzman
                              Dunno if its been mentioned, i cba reading it all, but it would be a nice idea if somehow the smoke cannisters were a form of ammo that you could load into your GL attachment.
                              It has been mentioned, but as with the previous suggestion there's the interface problem again. It's compounded in this case by the fact that it's something that might be kinda nice, but isn't really important.

                              Comment

                              • imported_bigpappa
                                Member
                                • Oct 2006
                                • 2159

                                #90
                                Re: Simple Assualt "fix" Poll

                                Originally posted by specter
                                i think they should reinstate jumping and shooting as an assault fix

                                and i want invisible planes.

                                Comment

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