Since quite a few servers are running with mine FF off these days and lots of folks seem to be a bit grumpy about the situation, I thought it might be handy to present a few tips on clearing mines.
So here goes;
First, the obvious. Engies can wrench both AT mines and clays. Yeah, everyone knows this, right? Well... it seem that some folks don't so what the hell. When it comes to wrenching a claymore, just remember that it's got a 60 trigger arc. This means that you don't only have to aprouch it from the back, you can come in from the sides too.
Artillery still clears mines. If you've got a good commander and your basicly screwed 'cause you can't get to a flag due to mine placement, try calling in some arty. Commanders should be aware of this in general. Using arty to clear mines is a win win situation. You decrease the odds of that little packet of nasty causing you to lose a ticket AND you help your team to score more points. Thus, increasing your potential score (as opposed to shelling enemy players which actually reduces your potential score).
Take one for the team. If you spot a clay and you've got a medic on your squad, let him know you are going to "clear" the clay and jump on it. Make sure the rest of your mates are outside the blast radius and just do it. A quick revive and you haven't lost anything.
Use armour to clear clays. Claymores don't hurt armour very much. If you've got an APC or tank at a flag that's wired, try to set the clays off. It ain't gonna hurt you much and you'll potentially save a teammate's life.
AT mines still kill moving neutral vehicles. If your armoured collum is blocked off by a row of mines, try finding a buggy, hummer, or vodnik. Drive it at the mines and hop out. Make sure you give yourself enough room to avoid being taken out by the resulting blast, but close enough so the vehicle will still roll over them mines.
Duping. This is a nasty little trick I like pulling. When I find a row of AT mines and I'm an engie, rather than wrenching 'em up, I'll carfully place my own mine ontop of theirs. This way, the enemy sees the red skull and thinks it's safe to drive over those mines... only to pull a big WTF as mine goes off and blows 'em sky high. Since fratracide still works (mines blow eachother up), you'll also remove the rest of the mines in the local area.
AT mined neutral vehicles. When you find an empty vehicle that has an enemy mine on it, try nuding it to set the mine off. Hit it with a nade or something that will rock it. It's not certain, but sometimes you can get the vehicle to move enough to trigger the mine. Then you need to wait for it to respawn... but hey, it's better than just leaving it as a potential ticket eater.
That's that for my thinks.
Any of yous gots some?
So here goes;
First, the obvious. Engies can wrench both AT mines and clays. Yeah, everyone knows this, right? Well... it seem that some folks don't so what the hell. When it comes to wrenching a claymore, just remember that it's got a 60 trigger arc. This means that you don't only have to aprouch it from the back, you can come in from the sides too.
Artillery still clears mines. If you've got a good commander and your basicly screwed 'cause you can't get to a flag due to mine placement, try calling in some arty. Commanders should be aware of this in general. Using arty to clear mines is a win win situation. You decrease the odds of that little packet of nasty causing you to lose a ticket AND you help your team to score more points. Thus, increasing your potential score (as opposed to shelling enemy players which actually reduces your potential score).
Take one for the team. If you spot a clay and you've got a medic on your squad, let him know you are going to "clear" the clay and jump on it. Make sure the rest of your mates are outside the blast radius and just do it. A quick revive and you haven't lost anything.
Use armour to clear clays. Claymores don't hurt armour very much. If you've got an APC or tank at a flag that's wired, try to set the clays off. It ain't gonna hurt you much and you'll potentially save a teammate's life.
AT mines still kill moving neutral vehicles. If your armoured collum is blocked off by a row of mines, try finding a buggy, hummer, or vodnik. Drive it at the mines and hop out. Make sure you give yourself enough room to avoid being taken out by the resulting blast, but close enough so the vehicle will still roll over them mines.
Duping. This is a nasty little trick I like pulling. When I find a row of AT mines and I'm an engie, rather than wrenching 'em up, I'll carfully place my own mine ontop of theirs. This way, the enemy sees the red skull and thinks it's safe to drive over those mines... only to pull a big WTF as mine goes off and blows 'em sky high. Since fratracide still works (mines blow eachother up), you'll also remove the rest of the mines in the local area.
AT mined neutral vehicles. When you find an empty vehicle that has an enemy mine on it, try nuding it to set the mine off. Hit it with a nade or something that will rock it. It's not certain, but sometimes you can get the vehicle to move enough to trigger the mine. Then you need to wait for it to respawn... but hey, it's better than just leaving it as a potential ticket eater.
That's that for my thinks.
Any of yous gots some?
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