Re: How Mines and claymores should really be
claymores and mines being FF friendly was the only way to stop IDIOTS from trapping their own team. The griefing potential was insane.
Mines are very affective at creating temporary detours and hampering the response time of troops as well as keeping armor at bay under certain conditions.
I said this in another forum in reguards to claymores. They are needed for sniper rear guard protection. Perhaps make it so they are only deplyed with in a specific range from the sniper. If the sniper moves to far away they disapear or detonate. That way any claymore discovery or kill will signal to those around that a sniper is near. Then the sniper will have to be involved personaly. They relocate or attack. No more dropping them anywhere while not being a help to the sniper (while snipeing).
As they are now they are like being able to cook a nade.
claymores and mines being FF friendly was the only way to stop IDIOTS from trapping their own team. The griefing potential was insane.
Mines are very affective at creating temporary detours and hampering the response time of troops as well as keeping armor at bay under certain conditions.
I said this in another forum in reguards to claymores. They are needed for sniper rear guard protection. Perhaps make it so they are only deplyed with in a specific range from the sniper. If the sniper moves to far away they disapear or detonate. That way any claymore discovery or kill will signal to those around that a sniper is near. Then the sniper will have to be involved personaly. They relocate or attack. No more dropping them anywhere while not being a help to the sniper (while snipeing).
As they are now they are like being able to cook a nade.
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