Support Dyanmic IN 1.22

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  • Hu.Z_of_PLA

    #1

    Support Dyanmic IN 1.22

    After 1.2 went out, I quit support (I used to be a vocal advocate of PKM), now I may just pick it up again.

    accuracy in 1.22:

    PKM: 0.35 (0.1 in 1.2, 0.8 in 1.12)
    MG36: 0.35
    SAW: 0.3
    RPK74: 0.4
    Type 95: 0.2

    all the other variables remain the same.

    I am glad to see that the type 95 finally got something for its useless 100 round magazine and weak damage. it's now the most accurate machine gun in the pack, and capable of putting out 900 rounds per second. it's a glorified famas.
  • 18Zulukiller
    Member
    • Jun 2005
    • 1107

    #2
    Re: Support Dyanmic IN 1.22

    Originally posted by Hu.Z_of_PLA
    After 1.2 went out, I quit support (I used to be a vocal advocate of PKM), now I may just pick it up again.

    accuracy in 1.22:

    PKM: 0.35 (0.1 in 1.2, 0.8 in 1.12)
    MG36: 0.35
    SAW: 0.3
    RPK74: 0.4
    Type 95: 0.2

    all the other variables remain the same.


    I am glad to see that the type 95 finally got something for its useless 100 round magazine and weak damage. it's now the most accurate machine gun in the pack, and capable of putting out 900 rounds per second. it's a glorified famas.
    Have you tried the new patch yet it honestly seems to me like theyve changed nothing to the support weapons.

    EDIT: PKM & MG36 anyway

    Comment

    • one ill mother

      #3
      Re: Support Dyanmic IN 1.22

      Patch 1.22 has been released and is available on EA Downloader. The release of this patch is in line with our ongoing effort to make the game as enjoyable as possible, releasing quicker fixes addressing some of the things that you want to see changed.

      We're still hard at work on version 1.3, which will see the addition of some additional, sought-after changes. When we have more information to share with you on 1.3 we will, in the meantime, please find below the list of fixes in 1.22:

      - Improved Server Stability
      - Adjusted handling of the Tiger attack chopper
      - Increased delay for aiming reticule when going from movement to prone on all support weapons
      - Adjusted deviation on MG36 and PKM to be in line with other support weapons
      - Increased rpm from 600 to 900 on the P90
      - Fixed Lock on error on certain Oil towers
      - Fixed a Great Wall Exploit
      - Fixed exploits on Dragon Valley and Karkand

      We would also like to take the opportunity to thank the Combat Studios beta testers who did a great job in testing Battlefield 2: Euro Force and this patch, thank you guys!

      /The team at Dice and EA
      change log, have not hands on tested it yet though.

      Comment

      • WarGimp

        #4
        Re: Support Dyanmic IN 1.22

        Originally posted by Hu.Z_of_PLA
        I am glad to see that the type 95 finally got something for its useless 100 round magazine and weak damage. it's now the most accurate machine gun in the pack, and capable of putting out 900 rounds per second. it's a glorified famas.
        DUDE!
        Per second?
        Yeah, I know... oops.
        Check this out anyway:

        Comment

        • Hidus

          #5
          Re: Support Dyanmic IN 1.22

          Originally posted by Wargimp
          DUDE!
          Per second?
          Yeah, I know... oops.
          Check this out anyway:
          http://video.google.com/videoplay?do...q=shooting+gun

          Man that is crazy. Too bad they didn't have a super slo-mo so you could really see the targets explode... even at the slowed rate they show it happens almost instantaneously.

          Comment

          • 18Zulukiller
            Member
            • Jun 2005
            • 1107

            #6
            Re: Support Dyanmic IN 1.22

            Originally posted by Wargimp
            DUDE!
            Per second?
            Yeah, I know... oops.
            Check this out anyway:
            http://video.google.com/videoplay?do...q=shooting+gun
            ive seen that video thats an awsome weapon 1,000,000 rounds a minute somthing to do with some way of electircally firing the bullets instead of the useual way.

            Comment

            • Hu.Z_of_PLA

              #7
              Re: Support Dyanmic IN 1.22

              yes, the support change is there, in the code, I can confirm it. support weapons now have medium accuracy (better than G3 and AKs, worse than M16 and G36, L85, etc)

              Comment

              • LaGrenouille

                #8
                Re: Support Dyanmic IN 1.22

                Originally posted by Hu.Z_of_PLA
                yes, the support change is there, in the code, I can confirm it. support weapons now have medium accuracy (better than G3 and AKs, worse than M16 and G36, L85, etc)
                Yay!!
                I'm off to check that out

                Comment

                • WarGimp

                  #9
                  Re: Support Dyanmic IN 1.22

                  Originally posted by 18zulukiller
                  ive seen that video thats an awsome weapon 1,000,000 rounds a minute somthing to do with some way of electircally firing the bullets instead of the useual way.
                  Yup, that's exactly what it is. Rather than having the bullet's fed into the barrels via a standard clip or magazine, they are all sitting in the barrels to start with. All that's needed is to run an electical current through the special caseless ammo and *poof*, hella rate of fire.

                  The latest I've heard about the project is that they're planing on using that base design in two main ways. One is as a postionable super claymore, and the other is to mount it on a bot.

                  This would make some good source stuff for BF2142, eh?

                  Ok... off topic, but hopefully interesting.

                  Back on topic:
                  I'm glad to hear they make a reasonable sounding tweak. I'm gonna have to go in and test it later. Would be nice to be able to play support again without feeling like a whore.

                  Comment

                  • Dangerdog
                    Member
                    • Oct 2007
                    • 1011

                    #10
                    Re: Support Dyanmic IN 1.22

                    Good deal, I was getting sick of these people blasting away with their PKM before they even hit the prone position.

                    Comment

                    • Xantos

                      #11
                      Re: Support Dyanmic IN 1.22

                      LOL I laughed my ass out when I heard the sound of that prototype. :laugh:

                      Comment

                      • mondo66

                        #12
                        Re: Support Dyanmic IN 1.22

                        Originally posted by Dangerdog
                        Good deal, I was getting sick of these people blasting away with their PKM before they even hit the prone position.
                        Everybody goes blasting before they hit the prone position, its not just support. Why should the unlocked version not be an upgrade, every other class is. Now the SAW is more accurate than the PKM, what a joke. The PKM is a more stable shooting platform when prone and on bipod. It has a longer barrel and is gas operated. On top of that its not a hold the trigger and kill GOD and everything. I would have had no problem nerfing the PKM while standing and crouching. This is setup prone and fire lethal fields of fire, if you're caught standing you should be killed because its not an M4 so you shouldn't be running around like Rambo. Whats next, I'm getting killed to much in CQB by G3's they need to nerf that gun down to an MP5.

                        Comment

                        • Hu.Z_of_PLA

                          #13
                          Re: Support Dyanmic IN 1.22

                          Originally posted by mondo66
                          Everybody goes blasting before they hit the prone position, its not just support. Why should the unlocked version not be an upgrade, every other class is. Now the SAW is more accurate than the PKM, what a joke. The PKM is a more stable shooting platform when prone and on bipod. It has a longer barrel and is gas operated. On top of that its not a hold the trigger and kill GOD and everything. I would have had no problem nerfing the PKM while standing and crouching. This is setup prone and fire lethal fields of fire, if you're caught standing you should be killed because its not an M4 so you shouldn't be running around like Rambo. Whats next, I'm getting killed to much in CQB by G3's they need to nerf that gun down to an MP5.
                          If you like realism, you would certain appreciate the fact that G3 should be more accurate than PKM, which is now.

                          accuracy in this game is determined by recoil, that is, the greater the weapon's recoil in RL, the least of its in game accuracy (accuracy, not recoil) is, that's why you have g36c more accurate than m16. PKM, being such a huge weapon, SHOULD be least accurate because it's the most diffcult to control.

                          I liked the 1.12 PKM, it's rewarding and demanding, now days a noob can just hold the trigger and kill.

                          Comment

                          • Talus
                            Member
                            • Oct 2006
                            • 6854

                            #14
                            Re: Support Dyanmic IN 1.22

                            ..so the n00bs still rule?

                            Comment

                            • mondo66

                              #15
                              Re: Support Dyanmic IN 1.22

                              Originally posted by Hu.Z_of_PLA
                              If you like realism, you would certain appreciate the fact that G3 should be more accurate than PKM, which is now.

                              accuracy in this game is determined by recoil, that is, the greater the weapon's recoil in RL, the least of its in game accuracy (accuracy, not recoil) is, that's why you have g36c more accurate than m16. PKM, being such a huge weapon, SHOULD be least accurate because it's the most diffcult to control.

                              I liked the 1.12 PKM, it's rewarding and demanding, now days a noob can just hold the trigger and kill.
                              It should only be the least accurate when standing/crouching because of its size, not when prone. The gun has a bipod, more stable than holding a M16 with arms supported by elbow. This gun is meant to be accurate with the first burst, you then settle and burst again. The first round is on target, after that recoil comes into play on the location of the following rounds.

                              Your point of recoil in RL would have made Carlos Hathcock shot impossible. In 1967, Hathcock set a record for the longest combat kill with an Browning M2 .50 BMG machine gun mounting a telescopic sight. The distance was 2,250 meters (1.47 miles). Hathcock was one of several individuals to utilize the Browning M2 machine gun in the sniping role.

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