Re: Once again the broke the game - new and old bugs in 1.22
Originally posted by 18zulukiller
Neither did i its the same to play with as it was in 1.21 but i did notice that AA is completely crap AGAIN (F***ING Bas***ds), the GL works better ,the BH guns work better now. TV missiles seem to have had there range increased and are now more maneuverable.
lol sounds like EA accidentally patched to 1.2 instead of 1.22
Re: Once again they broke the game - new and old bugs in 1.22
Nah the thread has plenty of merit. The AT missle still ghost all the time for my and my cousin. Its kinda lame. Also a few posts above I have notced that its nearly impossible to hit a attack chopper with missles from a place now for the last 2 patches....1.21 and 1.22. You get a lock and wait for the flares to disapear get a new hard lock and fire... the missles turn at the last second....
But anyway the AT missles going through vehicles sucks ass and is still around.
Re: Once again they broke the game - new and old bugs in 1.22
well..
there was some M clan tag guy who was really good on a 50 licks City maps only server last night, just after they updated themselves to 1.22... And he was dolphin diving like a proper pr0...
He was almost impossible to kill, and he was getting off a burst fire round mid way through the dive (when he crouches or something I think)... The problem is the animation that other players saw was just a man lying down going up and down... Making it very irritating..
Also, not only irritating, but proving that EA's fix is lame, and doesn't work. All it does is slow down game play when you want to hide behind a wall or quickly go prone then stand up again.....
Re: Once again they broke the game - new and old bugs in 1.22
Originally posted by DanneDA
Missed a "y" in "they" in the title - mods please fix.
Ghosting AT-missiles - way more often
People survive direct hits from Tank/APC
Insta-prone in midair - dolphin diving back?
Getting "You have been killed" message twice when you die by different people, one more death added to score
Redname-tag bug even worse
Looping repairing sound if repair started before the round starts
Players disappear/appear out of thin air.
The ones I noticed while playing only 2 rounds on Karkand.
gosh and yesterday when a guy came at me disapeared then reappered and killed me i thought maybe it was just my pc, so its a new bug?
Originally posted by davesbox
So has the Lock on error on certain Oil towers really been fixed? I like how they say "certain Oil towers" I'm sure this was just fixed on Wetlands, but what about Ghost Town in SF. Its a bitch to lock on the heli's. Anyone test this yet? I'm stuck at work can't wait to give it a try later tonight.
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