Secret Karkand Area?

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  • chknbone

    #31
    Re: Secret Karkand Area?

    Originally posted by Lanserschrek
    I read this thread hoping it was indeed posted by someone else who had seen the same secret area I had seen but alas it was one of the standard secretsofbattlefield.com ones. I came across one last week which isn't mentioned in secretsofbattlefield yet. In fact I don't know how the guys got there, I joined a server one day on MEC team and instantly joined up a squad, I saw the squad leader was somewhere near the train accident, it was a 32 player server and "Market" and "Suburb" were occupied by the US pushing to capture the train accident. Anyway it comes time to spawn and so i do spawn on the Squad Leader and I'm like "Wtf!! Where am I?" I'm inside a wall or something. I pull back a bit to see if I can get my bearings and come out of a wall, I find I'm on top of the five storey building overlooking the 'Train Accident' near the market. I am instantly kicked from the squad and they lock it, staying hidden in the wall popping out every now and again easily taking guys down from this excellent vantage point. They were virtually a self sustaining squad with a full compliment of medics support, spec ops etc. I spent the rest of the round on the roof using a PKM and throwing grenades and the squad wouldn't answer any questions or how they got up there.

    Anyone else experienced this?. I've looked around the building several times and I see no legitimate way they could've got up there from adjacent buildings or anything. All the ones in secretsofbattlefield seem obvious once you've read the descriptions but this one seems baffling.

    Lanserschrek,

    Oddly enough, the 'rooftop' you are talking about had a thread today as well:
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    Basically, you can use C4 with the FF turned off to blow yourself up there. I personally think that it's not "wrong". I mean if you're going to play on a server that allows you to bounce bullets off of your buddies then you have to agree that the other side can bounce themselves up to the roof using the same physics. (Just for the record, I've never been on a server with the FF turned off that I know of)

    The "wrong" part is that there is a way to exploit the "get inside the building" bug while you are up there. So any unscrupulous squad could get up there and be virtually self-sustaining for the whole round just picking people off. Now THAT'S wrong.

    Comment

    • IntensivCareBear

      #32
      Re: Secret Karkand Area?

      or a crate hack.

      wow, the karkand exploiter numbers will go straight up! at least i know where to huck grenades for easy kills though.

      Comment

      • [3SA]D|Sgt.Colinloves
        Member
        • Sep 2005
        • 894

        #33
        Re: Secret Karkand Area?

        Its all very old news. God, your such a square.

        Comment

        • MouseNo4

          #34
          Re: Secret Karkand Area?

          Been there done that. This isnt a good one anymore cos everyone knows about it. I just recently went there today but geez there were already 2 snipers sitting in my bloody spot!

          Comment

          • Lanserschrek

            #35
            Re: Secret Karkand Area?

            Originally posted by chknbone
            Lanserschrek,

            Oddly enough, the 'rooftop' you are talking about had a thread today as well:
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            Basically, you can use C4 with the FF turned off to blow yourself up there. I personally think that it's not "wrong". I mean if you're going to play on a server that allows you to bounce bullets off of your buddies then you have to agree that the other side can bounce themselves up to the roof using the same physics. (Just for the record, I've never been on a server with the FF turned off that I know of)

            The "wrong" part is that there is a way to exploit the "get inside the building" bug while you are up there. So any unscrupulous squad could get up there and be virtually self-sustaining for the whole round just picking people off. Now THAT'S wrong.
            Many thanks for the informative reply chknbone :)

            Comment

            • Sir. Shpox

              #36
              Re: Secret Karkand Area?

              Has anyone mentioned that you can JUMP across ? Run on the fence and jump. It's all about timing, it's a fantastic place to be really. Especially if you have a squad and an alert commander up there, some area's seem to be arty proof.

              This was out agesssssssssssss ago. Back in the day this was top stuff, now it's just of matter of protocol :p

              Comment

              • imported_cybercrow

                #37
                Re: Secret Karkand Area?

                all the roof tops in karkand you can get on.
                many of the ones where you can nail a couple of people from were kept quite so that not every one was doing it.
                the hardest one to do is the one by the train accident but once up there you dont have to worry about gettin killed even by arty as it cant touch you neither can nade throwers reach you up there once ya inside the hut.

                Comment

                • Metalman223344

                  #38
                  Re: Secret Karkand Area?

                  Good game guys look what DICE fixed LMAO


                  Patch 1.22 is about to be released and will available on EA Downloader within the next few hours. The release of this patch is in line with our ongoing effort to make the game as enjoyable as possible, releasing quicker fixes addressing some of the things that you want to see changed.

                  We're still hard at work on version 1.3, which will see the addition of some additional, sought-after changes. When we have more information to share with you on 1.3 we will, in the meantime, please find below the list of fixes in 1.22:

                  - Improved Server Stability
                  - Adjusted handling of the Tiger attack chopper
                  - Increased delay for aiming reticule when going from movement to prone on all support weapons
                  - Adjusted deviation on MG36 and PKM to be in line with other support weapons
                  - Increased rpm from 600 to 900 on the P90
                  - Fixed Lock on error on certain Oil towers
                  - Fixed a Great Wall Exploit
                  - Fixed exploits on Dragon Valley and Karkand

                  We would also like to take the opportunity to thank the Combat Studios beta testers who did a great job in testing Battlefield 2: Euro Force and this patch, thank you guys!

                  /The team at Dice and EA

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