Squadjumping is too abused

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  • Terroser

    #136
    Re: Squadjumping is too abused

    Originally posted by smythBSD
    Player A is the squad leader. Players B through F are the five SM that spawn on Player A. Player A receives points for the spawning players. Players B through F leave the squad and Players G through K join up and spawn on Player A. Prior to them spawning, Players B through F suicided and waited for Players G through K to spawn on Player A, leave the squad, then join it themselves. This cycle continues until Player A has a BSR score big enough to have its own zipcode. In short, easily paddable and very bad idea.
    olol ~ if you secuide you will lose already two teampoints.
    so what you are saying doesn't matter

    and read better!

    I sad spawn not cycling, also if they are smart programming people. They could limit it!

    Originally posted by Wargimp
    Very few people cheat, but we don't consiter it ok and we do hope that thie methodes will be countered. Just because not that many people do it, doesn't mean that it's not worth fixing. Depending on the server and players you deal with, you are more likely to see squad hoping at higher levels of compitition.

    Anyway, as far as I'm concerned, I've suggested the ultimate solution that can't be picked appart.

    Allow "No Spawning While Dead" to be a server settable option.
    Done and doner. Everyone would be happy.

    The route we've taken up to this point is useful tho. We've managed to get some good yappin in on both sides and have exposed the inner workings of the issue rather nicely.

    That's kinda cool.

    Sorry Wargimp, but you are a tottaly jackass if you saying using 3d party software like TS and use the tacktick squadhopping is an exploit..

    :|:

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    • WarGimp

      #137
      Re: Squadjumping is too abused

      Thank you, I'll take that into consideration... right along with your lack of reading skills or the ability to comprehend the written word.

      It was a context sensitive comment. I've already mentioned that I consider it a pseudo-exploit, but I get sick of writing pseudo all the time. Technically, and not matter how acceptable you find it, it IS AN EXPLOIT.

      It's not how Dice intended the system to work. That's the definition of an exploit.
      In general usage, an exploit refers to a method in which one can manipulate a system for his or her advantage. In the realm of online games, an exploit is usually a software bug, hack or bot that contributes to the user's prosperity in a manner not intended by the developers.


      Ta Effin da.

      Now, again as I've stated before, I don't really have that a big personal problem with it. I do feel that certain aspects of the game would be enhanced if you couldn't squadhop as freely.
      That's my opinion. I've backed it up with some rational argument and logic.

      Care to do the same or would you rather continue to prove to everyone here that you simply aren't worth listening to?

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