Re: The Claymore Workshop: New Ideas Required
ok man, this is exactly what i was talking about.
look at this guys avatar. hes a sniper and he wants claymores to remain the way they are, totally and utterly unbalanced, ruining all urban maps.sorry about the bold, but this point has to be driven into people, it has been ignored time and time again.
how can anything be balanced if the party that benefits keeps interfering, claiming that they are fine?
how would noob tubes be balanced if the noob tubers were a big enough majority to make EA think its ok as is?
and to reply to his point that you can "simply run around them" that only works if the sniper is as stupid as this poster.
granted, most snipers are stupid, but not THAT stupid. after experience, they will learn to put a claymore at each entrance to the hotel stairs and ladder, and go suck their thumb in a corner until they get 2 free kills... repeat.
Originally posted by pkm masta
look at this guys avatar. hes a sniper and he wants claymores to remain the way they are, totally and utterly unbalanced, ruining all urban maps.sorry about the bold, but this point has to be driven into people, it has been ignored time and time again.
how can anything be balanced if the party that benefits keeps interfering, claiming that they are fine?
how would noob tubes be balanced if the noob tubers were a big enough majority to make EA think its ok as is?
and to reply to his point that you can "simply run around them" that only works if the sniper is as stupid as this poster.
granted, most snipers are stupid, but not THAT stupid. after experience, they will learn to put a claymore at each entrance to the hotel stairs and ladder, and go suck their thumb in a corner until they get 2 free kills... repeat.
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