Re: The Claymore Workshop: New Ideas Required
there are 3 angles to disarm a claymore from, why add a fourth one which defeats the claymores purpose ?
the majority of the time a claymore will be placed where at least 2 angles are available for it to be defused.
the fact that a person wants to be able to defuse it from its detonation angle says that they just want to nerf it cos the majority of the time a clay kills them.
ps claymores "linger" for ~15-30seconds after death, disapearing shortly after the kit bag disapears.
IRL THIS IRL THAT, as i said earlier:
if this game was anything like real life, my sniper rifle would kill everyone that i saw with 1 bullet, id have no bullet drop unless i was aiming over 1000m, you would never find where i was sniping from e.t.c
Originally posted by TheEndofWar
the majority of the time a claymore will be placed where at least 2 angles are available for it to be defused.
the fact that a person wants to be able to defuse it from its detonation angle says that they just want to nerf it cos the majority of the time a clay kills them.
ps claymores "linger" for ~15-30seconds after death, disapearing shortly after the kit bag disapears.
Originally posted by TheEndofWar
if this game was anything like real life, my sniper rifle would kill everyone that i saw with 1 bullet, id have no bullet drop unless i was aiming over 1000m, you would never find where i was sniping from e.t.c
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