A few minor tweaks away from greatness!

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  • imported_ColonelPanic

    #16
    Re: A few minor tweaks away from greatness!

    If landmines were able to be blown up by other explosives then there is no point to land mines anymore. They already tried this and it made the landmines useless. You say on maps with one team having an uncappable flag that both teams should (huh?) and the game is over when one team owns both (uncappable) flags? (wha?) It's 'uncappable' so how can one team own both?

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    • ||Animal||

      #17
      Re: A few minor tweaks away from greatness!

      Originally posted by ColonelPanic
      If landmines were able to be blown up by other explosives then there is no point to land mines anymore. They already tried this and it made the landmines useless. You say on maps with one team having an uncappable flag that both teams should (huh?) and the game is over when one team owns both (uncappable) flags? (wha?) It's 'uncappable' so how can one team own both?
      Maybe you misunderstood... On maps where one air base is uncappable and the other team's airbase is cappable, capturing the cappable airbase almost always results in the end of the round because of the total air dominance of one team. I proposed that they make both air bases uncappable so that this doesn't happen.

      Still no comments on the arty. Interesting. I guess most or you aren't as tired of arty spamming as I am....

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      • $kelet0r

        #18
        Re: A few minor tweaks away from greatness!

        i disagree - it varies the gameplay to have offensive defensive battles like on Kubra or Dragon Valley as well as collision type battles like Gulf of Oman or Mashtuur City
        that is a gameplay decision - and the maps are balanced accordingly

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        • variablek

          #19
          Re: A few minor tweaks away from greatness!

          Originally posted by rombaft
          BF2 has nothing to do with real life

          if it was real life
          - tanks would run over walls
          - C4 splash damage would be like 50m
          - an M95 would take down a chopper in 1 or 2 shots
          - the miniguns on the BH would be devastating for everything what moves
          - ........

          Rombaft I completely agree with you that its not real life....and I have an idea! What if...

          The sniper was only alowed 1 claymore...
          The claymore was more destructive..not totally like real life but...
          Also since most claymores dont detonate when you walk near it...you can set trip wires but hows that gonna work...what if you sniper had to detonate it like the SF guys c4?

          Add a limiting factor to like only 1 per death so they can use and get more ammo?

          Just my 4 cents to make it a lil more realistic....i just cringe when people talk about nerfing them down to less than grenades when actually they are 10-20 times more powerful...!

          Also a note on making this fighter worse or this one better...let em be otherwise everything is going to be the same...and you might as well call the US...China...or Mec cus everything would be the same...

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          • Sadistic_1

            #20
            Re: A few minor tweaks away from greatness!

            I like your arty idea. I find it gets in the way of some really good firefights. Attacking team meets defending team and you have some really good battles going on when both commanders ruin it by dropping arty all over the place. While arty serves a purpose, far too many commanders drop it just for the sake of adding to their kill count. Doesn't help that their no longer punished for tk's anymore either.

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            • ||Animal||

              #21
              Re: A few minor tweaks away from greatness!

              Agreed. I was just looking for a solution to make arty a bit more strategic and tactical. Thanks for the feedback.

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              • IntensivCareBear

                #22
                Re: A few minor tweaks away from greatness!

                Originally posted by $kelet0r
                i agree with 2 things
                that claymores but not landmines should be able to be blown up
                and that air vehicles should have a limited number of flares not a reload time

                the rest is not really relevant
                slightly nerf the pkm and do something with the j10 and you have game balance
                the pkm and j10 dont ruin the game, but claymores do.

                claymores need to be blown up for infantry combat to balance. otherwise maps are full of bunny hopping claymore dispensers.

                and about claymores being more powerful? forget it. grenades in real life wound anyone within a 50 foot radius, and kill within a 20 foot radius. sound like fun? didnt think so. also,ANY assault or PISTOL round to the torso of an unarmored target PUTS THEM OUT OF THE BATTLE in real life.

                and no magic healing pack or defribillator will fix that.

                BF2 is as realistic as fun games get. trying to make it reality will make it not fun. just go join the USMC and see what its like really eh?

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