How are tickets reduced?

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  • Ronin581

    #16
    Re: How are tickets reduced?

    How can you give this guy a hard time about this thread when there are hundreds of stupid threads on this site with no points, like "8 shot to kill someone is gay" for instance....

    Leave him alone cause I doubt anyone but the programmers actually know the mathmatical equation to ticket loss, the manual does not exactly go into great detail

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    • Kattspya

      #17
      Re: How are tickets reduced?

      Originally posted by TopGunGreg
      two points to add:
      whenever your team is 'bleeding' for whtever reason
      (ie enemy has more than 1/2 or all)
      as long as you turn a flag to WHITE
      you will stop bleeding
      (ie no need to fully convert it)

      and my other question is
      (yes - I sort of agree with 1 ticket per 6 seconds
      had measured 1 per 8 seconds on 16 man maps - close enough :P)
      but is the rate CONSTANT?
      eg on a get more than 1/2 the flags for a bleed
      does it bleed at a FASTER rate the MORE flags you get?
      never measured that part
      thanks

      and btw
      bleeding is a HUGE way to get MANY points fast
      can really swing the tide - makes a HUGE impact on strategy
      usually WAY faster than just killing
      at least on our server games - which is 36 peeps on 64 man maps
      ANYONE WHO USES THESE TACTICS IS CHEATING I KNOW IT. IT HAPPENS ALL THE TIME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

      Originally posted by TCP1
      I hate responses like this when a guy asks a question. Especially a decent one like this. This deserves a big STFU!
      I misunderstood his question. I thought he was just asking how tickets are lost generally not the exact mathematical function for the ticket bleed. I also gave him the answer (I thought) and then told him to search in the future. I didn't behave like most people abd tell him to go fsck himself and use the search function.

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