Euroforce Map Summary

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  • imported_xRandoMx

    #1

    Euroforce Map Summary

    Great Wall --- Think Songha Stalemate without transport helicopters. They've just replaced the hills and water with walls. It is a pretty map to look at and a pretty boring map to play. You know that feeling where you realize you're on one side of the map, the flag you need is on the other and there isn't a vehicle in sight? Well, get used to it.

    Taraba Quarry --- Think Kubra Dam without any helicopters at all and a linear flag layout. I suppose this map isn't so bad for the tank fans, but even those guys are going to be laserguided bombed to hell and back by the jets.

    Operation Smoke Screen --- Think dalian plant, but with LOTS of tanks, no transport copters, and 2 dedicated attack copters per side. Oh, did I say lots of tanks?

    If you're a tankwhore, you've got two maps.
    If you're a jetwhore, you've got two maps.
    If you're an attackcopterwhore, you've got one map.
    If you're a transportcopterwhore, you've gotten screwed.
    If you play infantry, plan on doing lots of walking and getting killed over and over by vehicles.

    Operation Smoke Screen is the only good map in there, and even it is probably going to devolve into baseraping so one side has 4 copters and 4 jets...

    Oh, and no 64 player maps. Make sure you're aware of that before you buy it.
  • Xanthias

    #2
    Re: Euroforce Map Summary

    That's disheartening. I never did like the Chinese maps and these sound exactly like those.

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    • The_Misfit

      #3
      Re: Euroforce Map Summary

      WTF on the 64 player thing...bah. Why would they make something like this and not design 64 player maps? No time? Saving money? I'll still buy it, but disappointed they kept out 64 player maps.

      Comment

      • (CB4)akaNE!

        #4
        Re: Euroforce Map Summary

        Are there 16 player versions of these maps?

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        • DogFish

          #5
          Re: Euroforce Map Summary

          The servers I played on had over 32 people,and the tickets were at 300....I think its just the map size is 32 or something,but the maps are plenty big.,.. 2 of them maybe to big for 32 people...Also I liked all the maps.

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          • r0uJe

            #6
            Re: Euroforce Map Summary

            Originally posted by xRandoMx
            Operation Smoke Screen --- Think dalian plant, but with LOTS of tanks, no transport copters, and 2 dedicated attack copters per side. Oh, did I say lots of tanks?
            TWO attack choppers PER SIDE?!?! meaning 4 TOTAL choppers?

            Comment

            • DogFish

              #7
              Re: Euroforce Map Summary

              And 4 tanks per side...yes I think its 4 total choppers and a plane or 2....also theres a bunch of neautral flags at the start so you may get more vehicles as you take the flags,Im not sure...Only played a pre-round on the empty server.

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              • Banthur

                #8
                Re: Euroforce Map Summary

                Originally posted by r0uJe
                TWO attack choppers PER SIDE?!?! meaning 4 TOTAL choppers?
                Yep so when one team steals them it's 4 choppers to rape the uncapturable base. Have fun!

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                • ]DKE[ Milio

                  #9
                  Re: Euroforce Map Summary

                  I thaught Operation Smoke screen 32 players has 15 tanks when all flags are captured

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                  • GlowSticky

                    #10
                    Re: Euroforce Map Summary

                    Hmm....Famas ftw.

                    Comment

                    • Xanthias

                      #11
                      Re: Euroforce Map Summary

                      Just don't mention any 9-year-olds when you talk about it, m'kay?

                      Comment

                      • Metal_Storm

                        #12
                        Re: Euroforce Map Summary

                        Originally posted by Banthur
                        Yep so when one team steals them it's 4 choppers to rape the uncapturable base. Have fun!
                        Why the hell not lol! :laugh:

                        Comment

                        • IIGotSkittlesII

                          #13
                          Re: Euroforce Map Summary

                          Originally posted by ]DKE[ Milio
                          I thaught Operation Smoke screen 32 players has 15 tanks when all flags are captured
                          FIFTEEN?? WoW thays a little too much tanks

                          Comment

                          • Cansei!

                            #14
                            Re: Euroforce Map Summary

                            Im not going to buy it. I knew it was going to be a rubbish pack, and having to pay for that garbage is twice as bad..

                            Comment

                            • imported_xRandoMx

                              #15
                              Re: Euroforce Map Summary

                              Well, I played for a few more hours, just in case I was making a hasty judgement. Long story short, I like them even less.

                              Taraba Quarry is pure and simple a playground for jet bombing. The Flags are lined out in a v with an airstip at each end of the V, the jets just go up one side and down the other, bombing every vehicle in sight. I won't even bother playing this one anymore unless I can get a jet, it just isn't worth getting bombed 15 times/round.

                              Smoke Screen base raping is as bad as I thought it would be, already. Once people get the wind farm with a stinger site and two AA vehicles they just roll the edge of aa range and blow up the copters soon as you get into them. Both the copter bases are at very low points in the map, so they're always blanketed with aa radar and/or jet coverage.

                              Is kind of funny, Great Wall is boring, but compared to the other three it isn't quite agony so I end up appreciating it more. With the fight over the two inside flags you can usually end up with plenty of action.

                              Unless you're a fulltime jet pilot, I think you'll end up hating these maps with the exception of Great Wall.

                              The new attack copters have some pretty funny characteristics. They fly like there is a 20,000lb weight attached about 10 feet above the main rotor. Hit one from the side on the pad with TWO rounds from AA gun and it will completely turtle blowing up and killing pilot and gunner before they can get out of range. Really slow turns using rudder compared to other copters in the game, you gotta roll to get any turn out of them, which makes them pretty poor at circlestrafing a flag area.

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