Commander Begone....

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  • TriggerHappy2005

    #1

    Commander Begone....

    Question, do you think gameplay would suffer if the commander position and all that it entails (arty, uav, scan and supply drops) were removed from the game? I for one think it would be better.
  • The_Misfit

    #2
    Re: Commander Begone....

    SF - yes, arty on small maps is flat out dumb.
    Vanilla - no way, I like the additions to gameplay by having a CO.

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    • Rez_K'awil

      #3
      Re: Commander Begone....

      It would take a lot away from the game, hands down. For those that use the UAV, it is a gigantic strategic advantage. Arty is a great ally if used properly. And let's just say there are times when I love my commander for hooking me up with some supply crates when in a heated armor battle. Commanders that support their team well are few and hard to come by, but make the game much more enjoyable when around.

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      • JDSENT

        #4
        Re: Commander Begone....

        It would totally throw the game off... no artillery to take away tickets in large amounts from the other team? No uav to help in large urban maps especially but they help everywhere? No supply drops to tanks defending a particular area? No one to see the battle in a big picture and then direct squads accordingly? No one to spot the last enemy on a map before he caps a flag (or at least makes the game 10 mins longer because they cant find him)?
        To take away the commander should not be an issue discussed

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        • TriggerHappy2005

          #5
          Re: Commander Begone....

          But dontcha find that arty even if used properly is still a bit ghey? If me and my squad are taking a flag and the other teams comes up and stops us, I can accept that. But when arty wipes us out it just seems so lame, like where's the skill in that?

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          • pYura

            #6
            Re: Commander Begone....

            if it was up to me I would remove UAV and arty too, and would make some kind of auto mutiny system against commanders who do not command...

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            • evilzucchini

              #7
              Re: Commander Begone....

              But when arty wipes us out it just seems so lame, like where's the skill in that?
              Where is the skill? Have you played commander at all?

              It takes a significant amount of time for the arty to hit where it was placed. A squad of 3 can cap a base fairly quickly, so it means that the commander had to predict your movements. If you were getting nailed a lot while capping a base I would have to argue that the commander was very skilled with the arty.

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              • mr_o

                #8
                Re: Commander Begone....

                arty wouldnt be highly missed on a good team but the problem is that the UAV is indespensible if used properly and as there is now no Radar on planes or AA u still need it.

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                • TriggerHappy2005

                  #9
                  Re: Commander Begone....

                  Originally posted by evilzucchini
                  Where is the skill? Have you played commander at all?

                  It takes a significant amount of time for the arty to hit where it was placed. A squad of 3 can cap a base fairly quickly, so it means that the commander had to predict your movements. If you were getting nailed a lot while capping a base I would have to argue that the commander was very skilled with the arty.
                  Have I played commander? I have the expert commander badge! And no it does not take skill to drop arty, you just point and click.

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                  • Leeus

                    #10
                    Re: Commander Begone....

                    Well I just started to command and I love it. I would like a lot more command features, I haven't thought about it much, but a could of more things to do would be nice.

                    And yes, exp. Command was anticlimatic.

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                    • Epistone

                      #11
                      Re: Commander Begone....

                      What about tweaking artillary & supply drops so that the commander can only agree to drop it on a target that a squad leader or sniper class calls in. Leave UAV and scan as it is. If the commander want's to protect a flag from the enemy he has to direct a squad leader to the target to call in the strike.

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                      • evilzucchini

                        #12
                        Re: Commander Begone....

                        Originally posted by TriggerHappy2005
                        Have I played commander? I have the expert commander badge! And no it does not take skill to drop arty, you just point and click.
                        Ah, I see. The guns take no skill either because all you do is just point and click. In fact, no weapon in this game takes any skill because they all are just point and click.

                        Yep, there is absolutely no skill in any of this game because it is all just point and click. ITA.

                        Comment

                        • GroundZero

                          #13
                          Re: Commander Begone....

                          Originally posted by TriggerHappy2005
                          But dontcha find that arty even if used properly is still a bit ghey? If me and my squad are taking a flag and the other teams comes up and stops us, I can accept that. But when arty wipes us out it just seems so lame, like where's the skill in that?

                          The skill is to play as a squad.

                          A squad should be defending/covering each other, not all huddled at a flag.

                          Which is where I'm back to saying that the teampoint for capping needs looked at so points are shared rather than only awarded to those in a few feet of the flag zone

                          And no it does not take skill to drop arty, you just point and click.
                          I was going to post that if you did that you'd miss with most strikes as it takes 15 seconds to land, and also that everything is point and click, but evilzucchini beat me to that one.

                          Comment

                          • TriggerHappy2005

                            #14
                            Re: Commander Begone....

                            Originally posted by evilzucchini
                            Ah, I see. The guns take no skill either because all you do is just point and click. In fact, no weapon in this game takes any skill because they all are just point and click.

                            Yep, there is absolutely no skill in any of this game because it is all just point and click. ITA.
                            ยจ


                            A bit simplistic, no?

                            Comment

                            • ShapeSh1fter

                              #15
                              Re: Commander Begone....

                              Arty is nice to get rid of camping noobs and helps the flow of a game. The good ones either hear, see or know when there's a strike comming up. Like on Wake for instance - when the US has one base it's going to get bombed and blown to bits. Funny how people dont get that

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