Re: Helo hitpoints/AA missile damage post 1.21
I am having better luck shooting down the helos with the fixed/vehicle .50 cals than with the Surface to Air missiles. The OP was correct, waiting for the missiles to reload is a death sentence. The range on the missiles is so short and the "locks" take so long that a helo is usually able to escape the missiles. (Not to mention that a "lock" with no flares is not even a guaranteed hit unless the hlo is flying straight at the SA emplacement).
It takes a concerted effort by at least 2 good players (SA/.50 cal/AT/armor/APC) to take down a good Hind pilot in SF, and even then odds are they will just drive it off to repair. Either way the helo will be back in 30 seconds and any element of surprise will be probably be gone.
I am having better luck shooting down the helos with the fixed/vehicle .50 cals than with the Surface to Air missiles. The OP was correct, waiting for the missiles to reload is a death sentence. The range on the missiles is so short and the "locks" take so long that a helo is usually able to escape the missiles. (Not to mention that a "lock" with no flares is not even a guaranteed hit unless the hlo is flying straight at the SA emplacement).
It takes a concerted effort by at least 2 good players (SA/.50 cal/AT/armor/APC) to take down a good Hind pilot in SF, and even then odds are they will just drive it off to repair. Either way the helo will be back in 30 seconds and any element of surprise will be probably be gone.
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