DICE/EA....Spawn Gaurd please...next patch ?

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  • HowieMandel

    #1

    DICE/EA....Spawn Gaurd please...next patch ?

    Ok for starters, as a long term player thus far, the specific spawn points at flags, are little obvious and open. Which when cornered at one peticular flag you have your little tanks and apc's and nade tossers with ammo bags at their feet spamming like freaks, to kill newly spawned soldiers. This isnt a huge problem, but it does suck.

    Why not implement a "spawn-gaurd". Where as when a person spawns, he has say, 5 seconds or so, to be able to actually;
    1.) figure out exactly where he is on the map.
    2.) MOVE, without dying from, apc spam, tank spam, claymore spam, nade spam, etc.
    3.) actually, have a chance at making the game continue, to escape, which in the end is more fun for everyone.
  • imported_Warrior[DD]

    #2
    Re: DICE/EA....Spawn Gaurd please...next patch ?

    In Black Hawk Down it is called spawn armor, when you respawn you get 5 to 7 seconds of spawn armor before you can get killed. It works great and gives you the chance at least to see where you are getting spawn raped from

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    • Uber:Jagermeiter

      #3
      Re: DICE/EA....Spawn Gaurd please...next patch ?

      I think the spawn points should be roatating instead of fixed

      Comment

      • Gamerguy X

        #4
        Re: DICE/EA....Spawn Gaurd please...next patch ?

        I agree. It is only fair, and helps to stop base rapers

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        • vbl

          #5
          Re: DICE/EA....Spawn Gaurd please...next patch ?

          Originally posted by Uber:Jagermeiter
          I think the spawn points should be roatating instead of fixed
          I'll do ya one better - each base has 5-8 specific spawn points, and the player can choose which one he wants to start at.

          Comment

          • Nightf1yer
            Member
            • Jun 2007
            • 673

            #6
            Re: DICE/EA....Spawn Gaurd please...next patch ?

            I tottaly agree with that. So many times i have spawned and been killed instantly.

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            • mondo66

              #7
              Re: DICE/EA....Spawn Gaurd please...next patch ?

              Originally posted by ||bfa||variable
              I'll do ya one better - each base has 5-8 specific spawn points, and the player can choose which one he wants to start at.
              They sounds like a good idea.

              Comment

              • Jesse

                #8
                Re: DICE/EA....Spawn Gaurd please...next patch ?

                Originally posted by HowieMandel
                Ok for starters, as a long term player thus far, the specific spawn points at flags, are little obvious and open. Which when cornered at one peticular flag you have your little tanks and apc's and nade tossers with ammo bags at their feet spamming like freaks, to kill newly spawned soldiers. This isnt a huge problem, but it does suck.

                Why not implement a "spawn-gaurd". Where as when a person spawns, he has say, 5 seconds or so, to be able to actually;
                1.) figure out exactly where he is on the map.
                2.) MOVE, without dying from, apc spam, tank spam, claymore spam, nade spam, etc.
                3.) actually, have a chance at making the game continue, to escape, which in the end is more fun for everyone.
                One word: No.

                No invincibility guard is required. It sounds more like...and idea DICE would come up with. Which is generally about 5 times that of what's needed or greater, which simply results in more problems.

                Spawn camping may be lame, but let's face it. When it happens, almost always you have people as a sniper that get killed by a spawn camping tank, and what do they spawn back as? SNIPER! There is relatively no resistance to a tank what so ever in the majority of spawn camping instances. People die as a kit that's useless against armor, and maybe one person out of ten will spawn as anti-tank. Then perhaps of the three anti-tank people on your team, one is actively using his rockets against the tank. The others are running around like chickens with their heads cut off.

                The problem isn't that people camp, it's that for one, people suck. They don't think, and somehow expect their PKM or whatever that new sniper rifle unlock to save them from a tank, and forget they too can spawn as anti-tank.

                Second, and perhaps a larger problem and another shortcoming of DICE, is the LACK of spawnpoints. I don't mean control points, but the spawn points per control point. There are very few spawn points in this game per control point, and those concentrate those spawning in a very small area. This, in turn, leads to excessive camping as people often spawn in the same place, quite honestly because there isn't anywhere else to spawn. They need to both add two to three times the spawn points at most control points, and perhaps more importantly, add a random factor to the spawn. Perhaps randomly select an open position within 10 to 15 meters from the spawn point. Not only would this allow you a better chance to run away (with your sniper rifle?) but also prevent that silly situation when some idiot stands on the spawn points, you can't spawn there.

                Comment

                • vbl

                  #9
                  Re: DICE/EA....Spawn Gaurd please...next patch ?

                  Originally posted by mondo66
                  They sounds like a good idea.
                  You're not kidding. It also allows folks to spawn near the vehicles they want, instead of spawning a half mile away from the jeep.

                  It'll make some spawn points more congested than others, but that happens now anyway.

                  At least with my suggestion, the players who are getting camped get know where they're going to appear and can choose a different spawn point next time, if need be.

                  I'm pretty sure that the current code will support this idea, too - they'd just need to modify the maps.

                  Comment

                  • tsh2005

                    #10
                    Re: DICE/EA....Spawn Gaurd please...next patch ?

                    fine to me as is. Changing it will just make bf2 feel more like an arcade game. EA/dice will never do this beacuse the topic has been talked about 5 times or more already

                    Just give more spawn points or leave as is. How often do you get based raped? About 70% of the time for me I can always spawn on a different flag instead of camping out on the base for a heli/jet

                    Its a WAR game cant baby everyone just beacuse you got spawn killed

                    Comment

                    • evilzucchini

                      #11
                      Re: DICE/EA....Spawn Gaurd please...next patch ?

                      Seriously, how often do you get spawncamped repeatedly without another flag to spawn at?

                      This is SOOOO rare that it is hardly a problem. Most of the times where I am killed twice right as I spawn I am able to spawn somewhere else.

                      This isn't that big of a problem. I know it sucks ass when it happens, but it isn't all that bad.

                      Comment

                      • Jesse

                        #12
                        Re: DICE/EA....Spawn Gaurd please...next patch ?

                        Originally posted by ||bfa||variable
                        You're not kidding. It also allows folks to spawn near the vehicles they want, instead of spawning a half mile away from the jeep.

                        It'll make some spawn points more congested than others, but that happens now anyway.

                        At least with my suggestion, the players who are getting camped get know where they're going to appear and can choose a different spawn point next time, if need be.

                        I'm pretty sure that the current code will support this idea, too - they'd just need to modify the maps.
                        Very valid points. Would also, possibly, prevent the blocking spawn points issue. Perhaps a randomness factor still would be useful (which I THINK is possible already, just not used except for maybe on the squad leader spawn point? I'll have to look into that..) to add a little more protection against people, but nothing insane, just to ensure people can spawn and to deter spawn camping. Other than that, I say that's a great idea. However, an already cluttered map is about to get infinitely more cluttered if you can select the seperate spawn points. :p

                        Comment

                        • whoosh

                          #13
                          Re: DICE/EA....Spawn Gaurd please...next patch ?

                          How did you get down to one flag in the first place?????????


                          Let me guess. You were loosing.


                          Bad things happen when you are loosing. Get used to it.

                          Comment

                          • Keith Maniac

                            #14
                            Re: DICE/EA....Spawn Gaurd please...next patch ?

                            If you're afraid of getting shot, then don't spawn at all.
                            Flag capturing would be seriously ****ed up if there would be invicible enemies near flag taking aim at the capturer. Not good.

                            Comment

                            • Roo00

                              #15
                              Re: DICE/EA....Spawn Gaurd please...next patch ?

                              why can you not automatically spawn at one of the points away from enemy troops who may be in the area?

                              So if they are near the flag you spawn at one of the others. E.g. Wake - someone taking the flag at the airfield, you spawn near the runway or UAV.

                              How many times have I been shot within a second of appearing!!

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