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the red tag/blue tag is only a problem if you cant be bothered to check the players 'skin', im usually uneffected by this bug, as i will tend to look before i shoot , and this has saved me from making Team Kills unecessarily, countless times
Have they ever commented on AA going after friendlies? Is this working as intended or is it a bug? If it's a bug I would really be gald if they fixed this.
PKM and MG36 were broken with 1.2, at least in comparison with other weapons. Either improve assault rifles or nerf the PKM and MG36 to in between 1.12 and 1.2 levels.
1.) Increase PKM minimum deviation to 0.3
2.) Make claymores destroyable by explosives
3.) Make AT mines destroyable with C4.
4.) Fix the TOW crashing.
I know I'm just dreaming at this point, but it would be awesome if they'd raise the armor on transport/attack helos. If not raise armor, then lower the efficiency of AA missiles against choppers. Good jet pilots are ok against AA. Good chopper pilots are just as (in)effective as noobs against AA. Another possible solution would be to raise the spawn time on Ground AA. So that I don't have to worry about GI Groundpounder hopping in it 30 seconds after I destroy it ...
In that case it'll be cause for airplanes pilots to celebrate because if they're only fixing broken things, I can't think of anything more broken off the top of my head than the new AA missiles.
As much as it pains me to say it, I think this new "feature" (evasion of air-to-air missiles after releasing flares while under lock) is here to stay. I don't see them rolling that change back. Ever. :cry:
I hope the patch stops messing with the freaking game and leaves it freaking alone and freaking addresses the bugs in the game for once. I'm tired of all of them, AT missiles not working, same with TOW's, Red/blue tag bug is 10x worse now, sound bug where you don't hear things firing at you, the AA is wild (for those of you that love it, i'm sorry, it's messed up right now. Watch the zatar wetlands video, and I myself was able to shoot down an enemy jet from my jet with an AA missile that circled around the enemy 5 times before still hitting them and killing them), and...more
I really do wish they would bring back shooting and jumping but under limited ways. Yes this was a horrible thing but only because people would bunny around and tube you. So, removed the abilty to shoot the GL while jumping, and make shooting anything while jumping wildly inaccurate. So those that do insist on jumping around like an idiot shooting will just be easy to get since their accuracy would worse than a support gun standing up. I'm sorry if you don't like this feature, but it DID have uses and more of them than bad things. I would list them but I'm too tired and...I'm lazy :p
I totally agree. Stop messing with the gameplay. The game is already completely different than the demo in terms of how the game plays. Fix the bugs and leave the rest alone.
Have they ever commented on AA going after friendlies? Is this working as intended or is it a bug? If it's a bug I would really be gald if they fixed this.
AA hitting friendlies is fine if it only happens becaue you did something blatantly stupid, like firing at an enemy jet that is already being chased by your teammate. AA flying to within two inches of an enemy only to decide at the last second to do a 180 and go kill a friendly helo that is 100 yards behind you is retarded beyond all belief and needs to be fixed.
the red tag/blue tag is only a problem if you cant be bothered to check the players 'skin', im usually uneffected by this bug, as i will tend to look before i shoot , and this has saved me from making Team Kills unecessarily, countless times
I usually play on servers that autoswap the teams and after a few rounds it is easy to get distracted and forget that your are on the PLA side this time and this is simply reinforced when you see a PLA guy running with a red name tag (BOOM... TK)... It is not like I do it continously, just once in a while...
Also as an occasional sniper, sometime you are that far away that the tag is the only way to ID the enemy...
In that case it'll be cause for airplanes pilots to celebrate because if they're only fixing broken things, I can't think of anything more broken off the top of my head than the new AA missiles.
OMFG you have to be jokeing, if not then you Intelligence quotient is less than 50
The only people that that would say the AA missiles are broken now and were good before the patch are the Plane Whores out their who dont even know that there are other vehicle in BF2 except a plane.
Fix the sounds... I need nothing more, claymores are not that bad, you just need to use some common sense and stay away from the first outpost on Karkand, AA is fine with me and the Red/Blue bug does not occur that frequently in my case(I only saw it two times during the 200 hours I played)
I've been having this problem with TV missiles in heli's...I will switch to shoot a TV missile and it'll be loaded, i'll have my aim all set up, I click and NOTHING happens....so i start clicking violently and NOTHING! TV missile just sits there, i switch to the primary cannon then back to the TV's then it fires first click.
This is really annoying when you're looking at a linebacker (or any other AA) and you try to shoot. your pilot is relying on you to make the shot but because of this "bug" we are sitting ducks.
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