BF2 has a big amount of unskilled player, players with behevior wich many should be ashamed of, players who don't play for fun, but just to score, no mather how the points where earned .
here are some points, wich if these would be brought into BF2 , the gameplay would jump forwards bigtime, it will be a fun game where you have to do something for your points instead of claymore spamming, jihaad jeeps, nade spamming, .....
- claymore trigger distance must be reduced
- claymore splashdamage must be reduced
- claymore can be destroyed by other explosives
(this would stop the spamming by noobs who can't kill or score otherwise)
- nade splash damage must be reduced
(this would stop or at least improve the blind nade trowing game, wich results in one side trowing nades and the other side trowing nades and all you hear is boom, boom, boom, no fun at all)
- grenade launchers, the time for arming must remain, but nade shouldn't bounce, but when fired from to close, it just shouldn't go off anymore
- C4 splash damage must be reduced , but the trowdistance may be increased
(this way it shouldn't be used as now as primary weapon against infantry)
- AT rockets should have more power against armor (not overpowered AT rockets, just two shots make the tank live at 3 bars, and the third shot blows it up instantly, and two well fired whot blow it up instantly)
- Artilery rearming shuld take a bit longuer
- repairing should go slightly faster, this for making more teamwork happening, tanks and apc get damage faster, in combination with engineer (who gets his repair points faster now) he will survive
Maybe, if these changes happen, people will try to fire some bullets again instead of playing nadetennis , minesweeper (claymore spamming is gambling lately where to walk) , beeing a noob tuber, ...
FYI : with decreasing splash damage, it doesn't mean at all you are having less power in the weapon, just the radius of the weapon is adjusted, for example , two C4 sticks would still take everything out, but when just trowing somewhere and triggering it, it won't give you 5 kills from evrybody standing in the near 10m
here are some points, wich if these would be brought into BF2 , the gameplay would jump forwards bigtime, it will be a fun game where you have to do something for your points instead of claymore spamming, jihaad jeeps, nade spamming, .....
- claymore trigger distance must be reduced
- claymore splashdamage must be reduced
- claymore can be destroyed by other explosives
(this would stop the spamming by noobs who can't kill or score otherwise)
- nade splash damage must be reduced
(this would stop or at least improve the blind nade trowing game, wich results in one side trowing nades and the other side trowing nades and all you hear is boom, boom, boom, no fun at all)
- grenade launchers, the time for arming must remain, but nade shouldn't bounce, but when fired from to close, it just shouldn't go off anymore
- C4 splash damage must be reduced , but the trowdistance may be increased
(this way it shouldn't be used as now as primary weapon against infantry)
- AT rockets should have more power against armor (not overpowered AT rockets, just two shots make the tank live at 3 bars, and the third shot blows it up instantly, and two well fired whot blow it up instantly)
- Artilery rearming shuld take a bit longuer
- repairing should go slightly faster, this for making more teamwork happening, tanks and apc get damage faster, in combination with engineer (who gets his repair points faster now) he will survive
Maybe, if these changes happen, people will try to fire some bullets again instead of playing nadetennis , minesweeper (claymore spamming is gambling lately where to walk) , beeing a noob tuber, ...
FYI : with decreasing splash damage, it doesn't mean at all you are having less power in the weapon, just the radius of the weapon is adjusted, for example , two C4 sticks would still take everything out, but when just trowing somewhere and triggering it, it won't give you 5 kills from evrybody standing in the near 10m

Comment