FF is coming back for claymores.

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  • tsh2005

    #46
    Re: FF is coming back for claymores.

    Originally posted by AlphaCueUp
    two tards, one support, the other sniper, both hopping round, the sniper drops claymors as hes hopping around.......whats wrong with that? i thought thats what EA intended when they allowed infinite claymores per sniper, and turned the friendly fire off....
    :p i guess..

    but they always make bad patchs with more problems then fixes and that always need a hotfix Its not like they test it out before releasing

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    • Alcorr

      #47
      Re: FF is coming back for claymores.

      I am happy with this.

      It takes zero skill to place a claymore. Zero.

      Yet they are insta kill and are everywhere on karkand and warlord...

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      • -NV-Java

        #48
        Re: FF is coming back for claymores.

        ...hmmm, so claymores will become useless again. I stopped using claymores when I got sick of being punished by teammates. Since the patch, I started using them again, and it seemed to work well.

        I agree that the spamming became ridiculous on some maps, but this "suggestion" by EA, (which nearly all NZ and Australian servers seem to be following), will make the claymore redundant once more.

        At present, if I'm sniping from a rooftop, and have a claymore set to guard my six, what happens if I get killed? It can't be blown up, or even picked up...If I don't rush back and kill myself by tripping the claymore, them more than likely some teammate, oblivious of the big red skull, is going to go and score me some negative points.

        The ideal solution in my mind is for snipers to have max two claymores, FF OFF, but make them destructible again.

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        • imported_Diarrabies

          #49
          Re: FF is coming back for claymores.

          Originally posted by Alcorr
          I am happy with this.

          It takes zero skill to place a claymore. Zero.
          It takes skill to place a claymore where it's both unseen and likely to kill. If claymores were destructible it would take skill to place them and skill to recognize/disarm them.

          Turning FF on will make them near-useless again. Not a good solution, IMO. Making clays destructible is a fair compromise. Clays would still be useful, but claymores that are put in obvious spots wouldn't be dangerous.

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          • BulletToothTony

            #50
            Re: FF is coming back for claymores.

            I play on ECGN servers. You might have heard of them. Our city map server has ff on for claymores. I think it is better that way. Keeps the snipers off the front lines. Where 1.2 put them.

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