Kit Comparison Graphs: Feedback Wanted

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  • vbl

    #31
    Re: Kit Comparison Graphs: Feedback Wanted

    Originally posted by shiremct
    I think simple graphs like this tell much more than numbers can. There are simply too many factors to roll in numerically in these categories. There is much more than just weapon stats involved in a kits combat effectiveness.
    You got the idea - I'm trying to find a useful way of visualizing complex information.

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    • F-1

      #32
      Re: Kit Comparison Graphs: Feedback Wanted

      Nice graph Variable. I knew you used Visio :p

      I just want to note that all carbines have the highest accuracy while moving sideways. This gives a + to the special ops from a mobility point of view.

      PKM is not that good against vehicles and choppers anymore (the last time I checked it!) Assault Fire power should be maxed. At least it is not worse than the PKM! I do not see why Support has more fire power than Assault. Actualy with the grenade launcher the assault has more fire power. Also The G3 has more fire power than the PKM.

      Why Do support and assault have more Mobility than AT? In this game all soldeirs are classified as either heavy soldiers or light solders. Assault, Support and AT are all heavy solders and sprint the same distance and speed. They are physically identical.

      AntiTank and Engineer use a shotgun/SMG and they both have the same power against infantry. DAO is almost similar to the Jackhammer... well almost... from a fire power point of view. They are both similarly deadly against infantry. I believe they should have the same value vs infantry.

      I agree with the low rating for Support against vehicles. The PKM never ever saved me from a FAV that was trying to run over me but the AT rocket does that all the time :)

      One more thing: Although the graph tells you that Support is the best kit, but that is true only on city maps. Playing support on Songhua (a lot of vehicles) for example will not help you!

      Even after the patch, I personally like to play AT and Assault (G3) the most.

      I would also lower the defence value for Support. They cannot defend against Tanks/APCs. i would also lower that for the snipers. Only AT/SpecOps/Engineers have the best defence in my opinion.

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      • vbl

        #33
        Re: Kit Comparison Graphs: Feedback Wanted

        Once people finish posting comments I'll take em all down and make the changes. Thanks for the feedback!

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        • eDmunDo

          #34
          Re: Kit Comparison Graphs: Feedback Wanted

          Engineers should be full on close range with thier shotty's

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          • vbl

            #35
            Re: Kit Comparison Graphs: Feedback Wanted

            Originally posted by eDmunDo
            Engineers should be full on close range with thier shotty's
            Gotta factor in the MP7 too.

            Comment

            • 193d DCAT1

              #36
              Re: Kit Comparison Graphs: Feedback Wanted

              A "team play"/"Lone Wolf" axis should be added to take into account the ability to resupply, repair, and revive.

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              • imported_Phenomenomenon

                #37
                Re: Kit Comparison Graphs: Feedback Wanted

                What's the point of taking your impressions of weapons strengths and putting into a non numerical graph?

                I can see it now. I'm in game and about to respawn but not before I consult my handy dandy kit graph. Sorry it just kinda seems like a waste of time.

                Kit strengths have too many external variables and are situational.

                Graphs are used to make numbers visually tangable and comparable, not to display non statistical opinions.

                Comment

                • vbl

                  #38
                  Re: Kit Comparison Graphs: Feedback Wanted

                  Originally posted by Phenomenomenon
                  What's the point of taking your impressions of weapons strengths and putting into a non numerical graph?

                  I can see it now. I'm in game and about to respawn but not before I consult my handy dandy kit graph. Sorry it just kinda seems like a waste of time.

                  Kit strengths have to many external variables and are situational.

                  Graphs are used to make numbers visually tangable and comparable, not to display non statistical opinions.
                  You need to stop thinking about the word "Graph" so literally. There are diagrams that show the aggregate "Values" for a variety of abstract dimensions. You already know this stuff in your brain (it's how and why you make certain kit choices at certain times) - I'm just trying to visualize it.

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