Plight of the Assault Kit

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  • WarGimp

    #16
    Re: Plight of the Assault Kit

    Originally posted by BurnTheWeed
    You just need to give assault either flashbangs (like the FN2000 but for all) or more smoke grenades. If used correctly these special grenades can really give them an advantage.
    I prefer smoke to flashbangs in many cases, so I'd hate to see them go.

    However, I suspect that the limit of one smoke 'nade is due to engine issues. If you were to toss a great heaping pile of smokers into the same area, it could cause some rendering issues.

    Hmm... but that's not a factor for SF's gas launcher.

    Ok, NM, MORE SMOKE WANTED!
    :p

    Comment

    • vbl

      #17
      Re: Plight of the Assault Kit

      Originally posted by Wargimp
      I prefer smoke to flashbangs in many cases, so I'd hate to see them go.

      However, I suspect that the limit of one smoke 'nade is due to engine issues. If you were to toss a great heaping pile of smokers into the same area, it could cause some rendering issues.

      Hmm... but that's not a factor for SF's gas launcher.

      Ok, NM, MORE SMOKE WANTED!
      :p
      I prefer smoke too - I just wish the cloud was bigger and lasted about 5 seconds longer.

      Comment

      • BurnTheWeed

        #18
        Re: Plight of the Assault Kit

        Originally posted by Wargimp
        I prefer smoke to flashbangs in many cases, so I'd hate to see them go.

        However, I suspect that the limit of one smoke 'nade is due to engine issues. If you were to toss a great heaping pile of smokers into the same area, it could cause some rendering issues.

        Hmm... but that's not a factor for SF's gas launcher.

        Ok, NM, MORE SMOKE WANTED!
        :p
        Yeah, I use the teargas all the time in SF as a smoke screen with no performance loss so I don't know why they limit it so much in vanilla BF. I also wish it was more like the teargas in SF as the plume seems larger and lasts longer. And give us more of them. Gettting 4 flashbangs and only 1 smoke grenade is crazy. You should be able to cover a flag area with one for half the time needed to cap the flag.

        Comment

        • {USI}_DirTyDeeDs
          Member
          • Jun 2005
          • 334

          #19
          Re: Plight of the Assault Kit

          Smoke Grenades...
          Originally posted by BurnTheWeed
          I -- wish it was more like the teargas in SF as they plume seems larger and lasts longer. And give us more of them. Gettting 4 flashbangs and only 1 smoke grenade is crazy. You should be able to cover a flag area with one for half to time needed to cap the flag.
          Yes this is a good idea, I have the same wish. More Smoke Grenades, Please !


          hey, I hear some say that this weapon sucks or that kit sucks, bla bla bla...

          sigh.
          Please, just pick a something you like and play it for fun and stop worrying about points and high scores.


          Enough of these complaining posts, its just forum spam.

          Comment

          • WarGimp

            #20
            Re: Plight of the Assault Kit

            Originally posted by {USI}_DirTyDeeDs
            hey, I hear some say that this weapon sucks or that kit sucks, bla bla bla...

            sigh.
            Please, just pick a something you like and play it for fun and stop worrying about points and high scores.


            Enough of these complaining threads, its just forum spam.
            The point is that if we can have a rational discussion on the topic without resorting to "WHaaaaa!" or "You suck, get over it" garbage, mayhaps we can help improve things.

            That's what communities are for... and Yes, Dice does read these forums.

            Comment

            • Digital-Boy

              #21
              Re: Plight of the Assault Kit

              Assault doesn't need special points. If the class is balanced out right, the kit should earn enough points just by killing infantry.

              I wouldn't mind, though, seeing assault rifle accuracy in general increased to bring it up to speed with the substantially improved accuracy of the other kits. With the never-miss PKM and sniper rifles, it's frustrating as hell to line up a shot with the AK-101 only to have the shot miss.

              As far as the grenade launcher goes, they need to switch the projectile back to client side management because the firing lag is making it damn near impossible to aim at moving targets. As for how the reduced splash radius has affected its usefulness against infantry, I can't say for sure because the firing lag has removed all incentive for me to want to even try and use the weapon against anything other than a parked car.

              And for specialty grenades, the stock kits and G3 kit should get another smoke grenade (or improved the effect/duration of the one they currently have). I think the FN2000 kit should only have 3 flashbangs. It doesn't seem to me that flashbangs should be the kind of thing you can spam. I don't care so much though about that last bit though. It doesn't make a huge deal.

              Comment

              • Paas

                #22
                Re: Plight of the Assault Kit

                Originally posted by Wargimp
                That's what communities are for... and Yes, Dice does read these forums.
                Lies! I won't hear it... Lieeeeeeeeeeeees!

                {WP}Paas

                Comment

                • sumguyhavinfun

                  #23
                  Re: Plight of the Assault Kit

                  make the 16 auto

                  Comment

                  • WarGimp

                    #24
                    Re: Plight of the Assault Kit

                    Originally posted by 2000sDigitalBoy
                    Assault doesn't need special points. If the class is balanced out right, the kit should earn enough points just by killing infantry.
                    Oh jeez...

                    We agree on something.

                    I'm scared.

                    Comment

                    • Digital-Boy

                      #25
                      Re: Plight of the Assault Kit

                      Originally posted by Wargimp
                      Oh jeez...

                      We agree on something.

                      I'm scared.
                      Do we have a history of not agreeing?

                      Comment

                      • Mekstizzle

                        #26
                        Re: Plight of the Assault Kit

                        More smoke nades wouldn't harm...

                        If Medics can carry:

                        Assualt rifle
                        Grenades
                        Medic Bags
                        Knife
                        Shock Paddles
                        Pistol

                        Then assualt should be able to carry a few more smoke nades, have increased armour and longer sprint. The assualt kit should be the only 'jack of all trades' kit. Seems like it's medic though.

                        Comment

                        • Capt_Havok

                          #27
                          Re: Plight of the Assault Kit

                          Perhaps we can just have them sticky a "Plight of the Non-Weapons of the Moment" thread.

                          Comment

                          • ActiveMatx

                            #28
                            Re: Plight of the Assault Kit

                            Medic and Support are just sooo much better than all the other classes.

                            I mean, if you just give someone a medic pack, or ammo pack, thats one point right there.... thats sooooo easy to do in those city maps.... i mean, I will be over 100 points all the time if I am support or medic.

                            Comment

                            • SlakTSP

                              #29
                              Re: Plight of the Assault Kit

                              G3 isnt that useful and doesnt pack the punch of a PKM, nor do the vanilla assault weapons. really the only thing that made assault effective at killing was the accuracy of the "noob tube" before the patch.

                              Yes, its close range effectiveness needed to be nerfed, but what made the assault kit great pre-patch was that you could take out heavily guarded and dense groups from range.

                              EX
                              Support, snipers, medics and whatnot all bunched up in a group. This is becuase the GL exploded on impact and had a much farther range than simple grenades allowing it to be used extremely versally.

                              Otherise the weapons are just too weak, and useless.

                              Comment

                              • Twisted-

                                #30
                                Re: Plight of the Assault Kit

                                I mainly only play the assault kit these days and these are the only issues i have/feature i'd like:

                                more smoke grenades with the effect of SF tear gas. (Not the gas itself but the way it creates a smoke screen and stays for longer than normal smoke grenades)

                                More body armor would help, seen as it's not even noticeable now.

                                I find it near impossible to use the Grenade Launcher on moving light vehicles. 95% of the time the damn grenade will bounce off the vehicle, hell i've even launched one at a moving vodnik before and it bounced back and killed me.

                                Other than that i don't have a problem with assault (<3 ak101), i wouldn't be phased if the body armor wasn't change but it would be a nice boost.

                                Comment

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