Plight of the Assault Kit

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  • Cornbread Mafia

    #1

    Plight of the Assault Kit

    Wanted to start an official Assault Kit ideas thread....

    I believe the assult kit is under powered compared to the other kits. THey don't get any extra points for doing their job of killing, while kits like Medic and Support can spam medic and ammo bags for points between kills....

    So i believe something has to be done to build up the assault kit and would like to know what others believe would be the appropriate solution to making the assault kit balanced with other kits?

    Maybe 2 points per assisted kill? Increased accuracy? Increased armor?
  • Talus
    Member
    • Oct 2006
    • 6854

    #2
    Re: Plight of the Assault Kit

    ...try being Anti-Tank

    Comment

    • vbl

      #3
      Re: Plight of the Assault Kit

      Originally posted by Talus
      ...try being Anti-Tank
      We can make a Plight of the AT thread too.

      Comment

      • bitvomit

        #4
        Re: Plight of the Assault Kit

        Every class should have their own "skill" that allows them to get points similiar to medic and support. Assault should get more points for kills, sniper should get points for spotting enemies, and AT should get more points for taking down armor.

        Comment

        • Jlspence
          Member
          • Oct 2005
          • 502

          #5
          Re: Plight of the Assault Kit

          Remember that Assault isn't alone in terms of kits not having the opportunity to get extra points. AT and Snipers don't have the opportunity to get support points either. Spec Ops kit only gets points for destroying Commander assets. Engineer repair points aren't anything to get excited about either. I don't believe Assault needs to get more points for a kill, if anything, DICE just needs to go back and reinstate the previous damage radius on the grenade launcher. They went overboard on trying to get rid of n00b t00bing.

          Comment

          • 3Libras

            #6
            Re: Plight of the Assault Kit

            Disagree with any and all of the suggestions above. Noob toob is very happily forgotten, and even with the sudden outburst of PKM users, I'd much rather deal with that than some idiot in an alleyway t00bing me and hopping up to reload. Good god..

            Someone mentioned an armour buff. Yesss. As of now I don't even really notice body armour, and assault, with his big bad gear and thick helmet as an avatar, should be even tougher. Also, dare I suggest they have more stamina? I understand the class is supposed to be a powerhouse, but with no healing or other team abilities, as a workhorse I never understood why they aren't allowed to run. They're assault, after all. When I hear/see the word assault, I picture a vicious/fast attack on something. Not some clumbering idiot with a nade launcher lobbing death at the enemy and hopping up to reload. In my opinion the F2000 wasted the assault class' time and they deserve/d a better unlock than that. The G3 is fine how it is. Hell, with the n00b t00b nerf, they should have replaced the AK101 entirely with something better..

            Comment

            • WarGimp

              #7
              Re: Plight of the Assault Kit

              G3 needs an extra clip or 2 and just a little bit more accuracy.

              FN2000 needs accuracy TLC.

              All grenade launchers need more splash damage to make them effective as area effect and mid-range weapons.

              And maybe (just maybe) they should be the only class to break the armour/sprint model. If they had both a longer sprint and retain their armour, that would make for an atractive non-weapon focused buff.

              All IMHO, of cource.

              Comment

              • Cornbread Mafia

                #8
                Re: Plight of the Assault Kit

                Originally posted by bitvomit
                Every class should have their own "skill" that allows them to get points similiar to medic and support. Assault should get more points for kills, sniper should get points for spotting enemies, and AT should get more points for taking down armor.
                That's what i was thinking, exactly...

                Comment

                • 3Libras

                  #9
                  Re: Plight of the Assault Kit

                  Originally posted by Wargimp
                  G3 needs an extra clip or 2 and just a little bit more accuracy.
                  I suppose. What I'm afraid of is seeing everyone run around with G3s, which is a rare weapon. Still better than t00bs though.

                  Comment

                  • Roger Smith
                    Member
                    • Aug 2006
                    • 1390

                    #10
                    Re: Plight of the Assault Kit

                    in regards to kit/vehicle balance:

                    jets/transport heli=fine.

                    attack heli=1 at missile should kill it

                    land/sea vehicle in general=should go faster and have more torque.

                    tank=should be able to take more damage to armored parts, but one hit kills to vitals. the tank gun should kill everything but another tank in one hit.

                    jeep/truck=fine.

                    apc=fine.

                    infanty in general=should renenerate stamina much faster when still.

                    medic=fine.

                    at=should be able to disable tank tracks with at missile. also should replace trucks 50cal with sraw/eryx (like in sf)

                    assault=f2000/g3/default should all get the same smoke/flash, like 3 of each. when assault gets in truck 50 cal it should be an auto nade launcher.

                    eng=should be able to disable c4/claymores, should be able to auto repair tank tracks or repair them from the outside.

                    support=mg36 has terrible max deviation. pkm has ridiculous accuracy.

                    sniper=fine.

                    spec ops=fine.

                    Comment

                    • Cornbread Mafia

                      #11
                      Re: Plight of the Assault Kit

                      I sorta like the idea of vanilla BF2 assault getting flashbangs; as flashbangs are a great defining characteristic of assault.. Add in 2 more smoke grenades and we could have an intense CQC kit..

                      Comment

                      • Paas

                        #12
                        Re: Plight of the Assault Kit

                        Originally posted by Wargimp
                        G3 needs an extra clip or 2 and just a little bit more accuracy.
                        I'm weary of giving a G3a3 more ammo. Currently it has enough to hold it's own against anything if you restrict your playstyle to single shots.

                        The accuracy needs to dwarf the M16a2 though. Although, it doesn't seem like the M16 is worth a damn. So, maybe it already has? I think the real issue with the G3a3 is this insane notion that it has recoil like a mule. The G3a3 is a very comfortable and balanced weapon to fire. There is no reason why your follow up shots couldn't rival that of a M4, or M16; even with them being chambered to the "shoulder friendly" .223. As long as your fire selector stays on single, the G3a3 is not a cumbersome weapon.

                        Automatic if a different story all together. While possible, it's not the wisest choice as the .308 doesn't really need too many friends to down a man.

                        FN2000 needs accuracy TLC.
                        Never bought SF. Wouldn't know about this one.

                        All grenade launchers need more splash damage to make them effective as area effect and mid-range weapons.
                        According to Dice/EA the GL's aren't meant for Anti-Infantry. Go figure? I do agree with you though... a wider splash radius would help with those 100m + shots I so love to make.

                        And maybe (just maybe) they should be the only class to break the armour/sprint model. If they had both a longer sprint and retain their armour, that would make for an atractive non-weapon focused buff.
                        I suggested this a while ago. Never got any feedback on it. Hope you fair better.

                        {WP}PaassaaP}PW{

                        Comment

                        • WarGimp

                          #13
                          Re: Plight of the Assault Kit

                          Originally posted by 3Libras
                          I suppose. What I'm afraid of is seeing everyone run around with G3s, which is a rare weapon. Still better than t00bs though.
                          G3s own at close quarters. Deadly as all hell with their high damage and high rate of fire. They just tend to go "click" a little too fast (although it IS possible to get 6 kills (all body shots) per clip if you're luck/really good).

                          The toobs tho... still a hot button.
                          Those grenade launchers were ment to be the assualt kit's ace. Effective vs light vehicles and handy as area effect weapons. I really like the min range tweak, but they need to be made more bouncy to get the proper effect. The reduction in splash damage was a mistake, however. It makes them only useful at close range and encourages the behaviour that it was trying to limit.

                          My ideal tweak for GLs would be to have a dual layer damage model. A tight "kill zone" that does enough damage to blow a buggy with one shot (more or less the current radius/damage) and a second wider fragmentation zone that does lighter damage in a larger radius.

                          This would make them more handy for softening up targets, as area effect weapons, and provide the class with more kill assists (you'll be damaging more people without killing them).

                          Thems my thinks anyway.

                          Comment

                          • DrJambo
                            Member
                            • Oct 2006
                            • 349

                            #14
                            Re: Plight of the Assault Kit

                            Originally posted by Talus
                            ...try being Anti-Tank
                            Indeed, my thoughts exactly. There's nothing more frustrating than putting several well aimed rockets into a tank or apc only for the individual inside to jump out and leg it or even worse, shoot you down. Not only that, but sometimes all the hard work you put into taking down a tank is rewarded with one of your teammates nicking the kill and you not even getting a kill assist.

                            Comment

                            • BurnTheWeed

                              #15
                              Re: Plight of the Assault Kit

                              You just need to give assault either flashbangs (like the FN2000 but for all) or more smoke grenades. If used correctly these special grenades can really give them an advantage.

                              Comment

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