TK's over aircrafts keep happening...

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  • KickPhucker

    #31
    Re: TK's over aircrafts keep happening...

    Originally posted by Chris_Redfield
    Hold down E. Youll enter the car as soon as it touches you.
    I know but if I don't see him coming.......

    A good point though. I should just hold down my enter vehicle button anytime I'm going for any vehicle to avoid this.

    Thanks Chris.

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    • Chris_Redfield
      Member
      • Oct 2006
      • 5986

      #32
      Re: TK's over aircrafts keep happening...

      Originally posted by KickPhucker
      I know but if I don't see him coming.......

      A good point though. I should just hold down my enter vehicle button anytime I'm going for any vehicle to avoid this.

      Thanks Chris.
      No problems. This is also the way they get into the spawning jet/helo first. But since most already do this, the positioning is more important. There are some places where you can enter the vehicle first while holding down E even if others hold down E aswell.

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      • stormwolf

        #33
        Re: TK's over aircrafts keep happening...

        Originally posted by anchlovi
        It's all easy said than done, from a programmer point of view your suggestions are great but very hard to implement.
        From a programmer's point of view I am puzzled as for why do you deam this solution very hard to implement...

        The engine should easly tell you the distance to the jet spwan point, and inserting yet another array of FIFO to handle this with a handler, does not seem too much of a trouble.

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        • Leeus

          #34
          Re: TK's over aircrafts keep happening...

          I like the idea that if you TK someone your "E" button is disabled for 90 seconds. This would keep things under control.

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