Before I continue, PLEASE understand I'm not just whining about the subject. I'm giving constructive critism. For those of you who don't understand what that is, it's basically explaining why something is flawed, and giving ways to possibly improve it... instead of just saying, this bites now. That being said...
The changes to the aircraft (since the 1.2 patch) in this game are both good and bad. Yes, it did help alleviate some problems with jets dominating the map. Didnt' stop them, but it helped. The chopper too could get out of hand (and actually still does, but NOT for much of any reasons they changed or didn't change... )... which was helped stopped a bit as well. They are good changes. But some are a little too much.
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Let me start with a compairson of changes to the aircraft... jets vs choppers. (and I'm NOT biased for choppers, I fly both just as much as the other, and love both as much... I just feel the choppers got the short end of the stick)
Jets
• Had thier armor reduced (not sure how much... could be half but I'm not sure... does not effect them as much)
• Thier missles are now more effective because of the AA changes
Choppers
• Had thier armor reduced (seems to about HALF of what it was... which is a joke)
• Had thier number of rockets in a clip reduced to 8 from 14 (but thier overall amount is the same, just more clips/less per clip. makes the pilot have to REALLY be careful when aiming especially at a tank which will take EVERY SINGLE ROCKET to destroy)
• Had thier TV missles range reduced to 400m from 600m (or something like that, its 2/3 of what it was)
• Fixed TV bug for havoc choppers (whoopie, should of worked right before)
Both chopper and jet suffer because of the AA changes... they are very deadly now, and almost OVERPOWERED at this point. But, I'd rather have them leave it like this then mess it up bad, or have it as before, but now and almost IMPOSSIBLE to evade with the chopper if you reveal yourself to one longer then a few seconds (only the first group of flares might save you, after that, ur a dead man). Jets can pop flares and burn away... they get away fast enouph to not have to worry about the new AA as much.
Looking at the changes for both, it seems they nerfed the chopper WAY more then the jets, and in fact, the jets are BETTER, YES BETTER, at killing air targets. Ok, so the jets have less armor, and it IS possible to shoot one down with the chopper rockets when they fly directly at you now... (compaired to before where the one pass probably wouldnt be enouph unless you landed ALOT of the rockets)... but that is VERY hard to do. So the jets dominate the choppers even MORE now. They also make it very hard for other jets to get away once they get behind with a solid lock... but at least that's on even terms (you can do the same to them).
Before the patch, 50cal machine guns on jeeps, etc would do nothing really to Jets, as they had HUGE difficulty hitting them unless flying at or away from them... and its the same now as before. 50cals had NO problem hitting choppers, and now with reduced armor they get SHREDDED.
So to sum it up, there is 1 strike (armor reduction) and 1 improvement (better AA missles) to the jets, and 3 strikes (armor, number of rockets, TV range) and 1 fix for the choppers. And the reduction in armor effects the chopper more because it is much easier to hit with a large range of weapons.
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So? Where am I going with all this?
I'll tell you.. the changes to the AA where something that needed to happen. Air vehciles (and this is coming from a pilot) where overpowered before... especially the jets... but the choppers to a degree as well. But with the INSANE improvement to the AA, they are nowhere nearly as effective and get shot down WAY easier then before. I've flown both chopper and jet for a while after the patch... and I can tell you there's some things that can be adapted to, and some that CANNNOT. I can learn to be more aware of AA emplacements, and avoid them more. I can learn to pop flares and fly away from the AA in a jet, or even pop flares and duck behind cover in a chopper. I can definately GET AWAY easier in a jet though, if I book it outta there. The AA missle damage has been reduced, but its still not enouph of a reduction to counter out how powerful the AA now is.
The biggest problems I have are these:
• The choppers have NO WAY to survive ground AA if they do not have any cover... if they get a lock on, they are dead provided the AA user has a clue how to use it (in other words they dont just fire as soon as they can but wait for the right time).
• Choppers AND jets have almost no way to survive another jet bearing down on them. Choppers? pop flares, move around alot and PRAY. Jets? pop flares and try to get them off your butt... but it doesnt take long to get wasted and if they have ANY skill in following you, you do NOT have enouph time to evade thier lock. That's it.
• Mobile AA is ridulously UNSTOPPABLE vs aircraft. Ground AA? not a problem they have 2 shots then have to reload. 2 rockets might not be enouph to instantly kill an aircraft... after all they do have flares. Mobile AA was FEARED even BEFORE the patch, it would be a HUGE nuisance (more of a PROBLEM actually) to aircraft. Now with the 6 AA rockets they carry and can launch off all at once before reloading, they are GOD to aircraft. If one wants you dead, and you cannot escape its sights in time, YOU ARE DEAD.
• Choppers get ripped apart even more then before from 50cal machine guns. I would suspect this would be true of jets too, but I rarely even HIT a jet with one, let alone enouph to find out. So I don't think its an issue with jets.
Possible fixes to these problems:
• Give the chopper more armor again. Maybe not as much as before... but like 3/4 of what it had BEFORE 1.2 patch. Right now its about 1/2 of what it was. This would help with both the having a problem living through AA without cover (which is really NEVER vs a jet) and ALSO with the 50cal problem. It would still leave the chopper vurnable though, and with all the other reductions the chopper has taken, its still MUCH less effective then before. This way the chopper would NOT almost be on fire after just 2 hits (it only takes 2 hits and a bit of machine gun fire from just about anything to put it on fire... leaving it no way to escape alive).
• Reduce the lock on area for jet lock ons (the area on your screen you can get/maintain a lock... i.e. make it smaller so they actually need more skill to keep you insdie the lock area... I'm NOT TALKING ABOUT THE RANGE)... it would require them to keep you more directly in front of them to get a lock. You could also shake the lock easier.
• Reduce the mobile AA clip... HOPEFULLY to 2 rockets per clip. But anything less is better. You can give them just as many rockets, just give them more clips. Same change they made to rockets for a chopper... would make it so you can pop flares and STILL have a chance to kill them now. Whatever the reason, 2 AA missles will KILL A JET OR CHOPPER if your flying AT them instead of away or to the side. So it's hard to take out mobile AA with aircraft now.. VERY hard... as I see it, it should be very possible to do... it's done in real life. Sure the AA in real life can kill the jet/chopper just as easy, which it should be. It is now in the game, but its EASIER then them killing you. If you get the drop on mobile AA, you SHOULD be able to destroy it.
• Increase the lock on time.. right now its EXTREMELY short... adding 1 second or something would make a big difference. Not sure exactly how much longer... nothing extreme. Just a small amount so that they aircraft KNOW they are being locked. I've had times where I heard the beep just as I died. And I wasn't RIGHT next to the AA whatsoever.
There are other problems with the AA I've noticed as well.. sometimes the AA missles wig out... and shouldn't. Also it seems the lock on range AFTER they locked you is further away then what it took to gain the lock to begin with. Is that on purpose? If so, makes NO SENSE to me.
So what do you guys think? Please DO NOT flame this... I'm looking for well thought out repsonses. Not OMG YOU NOOB crap.
The changes to the aircraft (since the 1.2 patch) in this game are both good and bad. Yes, it did help alleviate some problems with jets dominating the map. Didnt' stop them, but it helped. The chopper too could get out of hand (and actually still does, but NOT for much of any reasons they changed or didn't change... )... which was helped stopped a bit as well. They are good changes. But some are a little too much.
-------------------------------------------------------------------
Let me start with a compairson of changes to the aircraft... jets vs choppers. (and I'm NOT biased for choppers, I fly both just as much as the other, and love both as much... I just feel the choppers got the short end of the stick)
Jets
• Had thier armor reduced (not sure how much... could be half but I'm not sure... does not effect them as much)
• Thier missles are now more effective because of the AA changes
Choppers
• Had thier armor reduced (seems to about HALF of what it was... which is a joke)
• Had thier number of rockets in a clip reduced to 8 from 14 (but thier overall amount is the same, just more clips/less per clip. makes the pilot have to REALLY be careful when aiming especially at a tank which will take EVERY SINGLE ROCKET to destroy)
• Had thier TV missles range reduced to 400m from 600m (or something like that, its 2/3 of what it was)
• Fixed TV bug for havoc choppers (whoopie, should of worked right before)
Both chopper and jet suffer because of the AA changes... they are very deadly now, and almost OVERPOWERED at this point. But, I'd rather have them leave it like this then mess it up bad, or have it as before, but now and almost IMPOSSIBLE to evade with the chopper if you reveal yourself to one longer then a few seconds (only the first group of flares might save you, after that, ur a dead man). Jets can pop flares and burn away... they get away fast enouph to not have to worry about the new AA as much.
Looking at the changes for both, it seems they nerfed the chopper WAY more then the jets, and in fact, the jets are BETTER, YES BETTER, at killing air targets. Ok, so the jets have less armor, and it IS possible to shoot one down with the chopper rockets when they fly directly at you now... (compaired to before where the one pass probably wouldnt be enouph unless you landed ALOT of the rockets)... but that is VERY hard to do. So the jets dominate the choppers even MORE now. They also make it very hard for other jets to get away once they get behind with a solid lock... but at least that's on even terms (you can do the same to them).
Before the patch, 50cal machine guns on jeeps, etc would do nothing really to Jets, as they had HUGE difficulty hitting them unless flying at or away from them... and its the same now as before. 50cals had NO problem hitting choppers, and now with reduced armor they get SHREDDED.
So to sum it up, there is 1 strike (armor reduction) and 1 improvement (better AA missles) to the jets, and 3 strikes (armor, number of rockets, TV range) and 1 fix for the choppers. And the reduction in armor effects the chopper more because it is much easier to hit with a large range of weapons.
-----------------------------------------------------------------
So? Where am I going with all this?
I'll tell you.. the changes to the AA where something that needed to happen. Air vehciles (and this is coming from a pilot) where overpowered before... especially the jets... but the choppers to a degree as well. But with the INSANE improvement to the AA, they are nowhere nearly as effective and get shot down WAY easier then before. I've flown both chopper and jet for a while after the patch... and I can tell you there's some things that can be adapted to, and some that CANNNOT. I can learn to be more aware of AA emplacements, and avoid them more. I can learn to pop flares and fly away from the AA in a jet, or even pop flares and duck behind cover in a chopper. I can definately GET AWAY easier in a jet though, if I book it outta there. The AA missle damage has been reduced, but its still not enouph of a reduction to counter out how powerful the AA now is.
The biggest problems I have are these:
• The choppers have NO WAY to survive ground AA if they do not have any cover... if they get a lock on, they are dead provided the AA user has a clue how to use it (in other words they dont just fire as soon as they can but wait for the right time).
• Choppers AND jets have almost no way to survive another jet bearing down on them. Choppers? pop flares, move around alot and PRAY. Jets? pop flares and try to get them off your butt... but it doesnt take long to get wasted and if they have ANY skill in following you, you do NOT have enouph time to evade thier lock. That's it.
• Mobile AA is ridulously UNSTOPPABLE vs aircraft. Ground AA? not a problem they have 2 shots then have to reload. 2 rockets might not be enouph to instantly kill an aircraft... after all they do have flares. Mobile AA was FEARED even BEFORE the patch, it would be a HUGE nuisance (more of a PROBLEM actually) to aircraft. Now with the 6 AA rockets they carry and can launch off all at once before reloading, they are GOD to aircraft. If one wants you dead, and you cannot escape its sights in time, YOU ARE DEAD.
• Choppers get ripped apart even more then before from 50cal machine guns. I would suspect this would be true of jets too, but I rarely even HIT a jet with one, let alone enouph to find out. So I don't think its an issue with jets.
Possible fixes to these problems:
• Give the chopper more armor again. Maybe not as much as before... but like 3/4 of what it had BEFORE 1.2 patch. Right now its about 1/2 of what it was. This would help with both the having a problem living through AA without cover (which is really NEVER vs a jet) and ALSO with the 50cal problem. It would still leave the chopper vurnable though, and with all the other reductions the chopper has taken, its still MUCH less effective then before. This way the chopper would NOT almost be on fire after just 2 hits (it only takes 2 hits and a bit of machine gun fire from just about anything to put it on fire... leaving it no way to escape alive).
• Reduce the lock on area for jet lock ons (the area on your screen you can get/maintain a lock... i.e. make it smaller so they actually need more skill to keep you insdie the lock area... I'm NOT TALKING ABOUT THE RANGE)... it would require them to keep you more directly in front of them to get a lock. You could also shake the lock easier.
• Reduce the mobile AA clip... HOPEFULLY to 2 rockets per clip. But anything less is better. You can give them just as many rockets, just give them more clips. Same change they made to rockets for a chopper... would make it so you can pop flares and STILL have a chance to kill them now. Whatever the reason, 2 AA missles will KILL A JET OR CHOPPER if your flying AT them instead of away or to the side. So it's hard to take out mobile AA with aircraft now.. VERY hard... as I see it, it should be very possible to do... it's done in real life. Sure the AA in real life can kill the jet/chopper just as easy, which it should be. It is now in the game, but its EASIER then them killing you. If you get the drop on mobile AA, you SHOULD be able to destroy it.
• Increase the lock on time.. right now its EXTREMELY short... adding 1 second or something would make a big difference. Not sure exactly how much longer... nothing extreme. Just a small amount so that they aircraft KNOW they are being locked. I've had times where I heard the beep just as I died. And I wasn't RIGHT next to the AA whatsoever.
There are other problems with the AA I've noticed as well.. sometimes the AA missles wig out... and shouldn't. Also it seems the lock on range AFTER they locked you is further away then what it took to gain the lock to begin with. Is that on purpose? If so, makes NO SENSE to me.
So what do you guys think? Please DO NOT flame this... I'm looking for well thought out repsonses. Not OMG YOU NOOB crap.
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