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  • Commander mode

    The commander mode needs more, and is quite boring and a lack of power especially if your the commander you don't really command. Squad Leaders don't take orders and don't listen and there should be a way to either remove from that squad, after all your the Commander, take charge. Artillery shouldn't be the only attack power by the commander. They need a Precision strike from something, a plane or tomahawk Missile. If from the plane it could be a NPC plane like the UAV comes and fly's to it's target, delivers it's attack and leaves, also you can shoot it down. Perhaps add the Tomahawk as a manable weapon like the USS EX Gun on the Carrier.Next they need to make Squad members be able to ask or call for something. Most of the time no one can tell who asked because everyone is blinking from calling out tanks roger that's etc so they should be able to call just like the squad leader.Artillery should be made more accurate and closer to each other yet also further out. This is modern day artillery, this isn't WW 2. Commander should get a special spawn location, Such as inside the Carrier at a command room, or command house, or plane. Enemies will be able to get there just not easy, after all why should the commander be killed by and Artillery strike. Commanders should also be able to give orders to Lonewolfs because a lot of the times it would help a lot. Any other ideas?

  • #2
    Re: Commander mode

    Join a clan for some proper team play. Sometimes you'll get lucky on a public server with the right bunch of guys, but not often, as everybody's chasing points.

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    • #3
      Re: Commander mode

      It kinda sounds like what you want is an RTS. The commander mode is an extremely small part of the game and, while it's important, the 31 other players on the team are important too.

      One more thing, since when were precision strikes actually precise? Not in any modern war history that I know of...

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      • #4
        Re: Commander mode

        Giving the commander too much onlymeans abuse in pub servers.

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        • #5
          Re: Commander mode

          precision strikes are used often in Iraq today. On a Building, or area they feel is to dangerous to enter without smaking it first. Don't want collateral damage.

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          • #6
            Re: Commander mode

            Originally posted by Stryker
            precision strikes are used often in Iraq today. On a Building, or area they feel is to dangerous to enter without smaking it first. Don't want collateral damage.
            You should watch Why We Fight. It turns out no "precision strikes" hit their intended targets.

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            • #7
              Re: Commander mode

              Originally posted by unununium
              You should watch Why We Fight. It turns out no "precision strikes" hit their intended targets.
              Yeah I've seen that. Very informative.

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              • #8
                Re: Commander mode

                Originally posted by unununium
                You should watch Why We Fight. It turns out no "precision strikes" hit their intended targets.
                Actually, the artillery and smart bombs are VERY precise. The movie implied that none of the intended people were killed. Those bombs are only as smart as the co-ordinates punched into the systems. So, you need 'smart-co-ordiantes'. The war in Iraq is not about weapons. It's about gathering intelligence and taking out the target via lethal force. Why do you think there are so many special forces personell in Afghanistan and Iraq? The SF don't go around blowing up Russian bases like Rambo. They wait, stalk, and gather intelligence. A lot of them are actually looking for weapons caches to destroy and have been very sucessful thus far.

                For instance, the terrorists might be surrounded by civilians. The army gathers the target location, initiates either an ariel bombardment or an artillery strike. If the intended targets escape and are not killed, but some civilians die, it ends up on a left winged documentary.

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                • #9
                  Re: Commander mode

                  Valid points. However, my argument still holds the same. A precision strike is the combination of weapons and co-ordinates and as a unit they didn't work.

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                  • #10
                    Re: Commander mode

                    Originally posted by unununium
                    Valid points. However, my argument still holds the same. A precision strike is the combination of weapons and co-ordinates and as a unit they didn't work.
                    The only way for it to not work is, if either:
                    A. The intended targets are no longer in the expected area or
                    B. Faulty intel.

                    The only way for the strike to actually hit a different target, there must be either a computer glitch or human error in the heat of the battle.

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                    • #11
                      Re: Commander mode

                      You know what would be a good commander tool, an overall assignment tool.

                      What I mean is the ability to tell your whole team to attack a point. Not just squads.

                      Or another one would be for maps with airplanes, you could request an airstrike, and if the pilot listens he and the commander would get team points. Without the pilot needing to be in a squad.

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                      • #12
                        Re: Commander mode

                        Originally posted by werewolfversion2
                        The only way for it to not work is, if either:
                        A. The intended targets are no longer in the expected area or
                        B. Faulty intel.

                        The only way for the strike to actually hit a different target, there must be either a computer glitch or human error in the heat of the battle.
                        What about the instance given in the movie where basically every house in a small area was hit, except the actual target. They knew which building it was, and it's unlikely that the building moved.

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                        • #13
                          Re: Commander mode

                          Originally posted by unununium
                          What about the instance given in the movie where basically every house in a small area was hit, except the actual target. They knew which building it was, and it's unlikely that the building moved.
                          Runle number 1. Don't believe everything from Hollywood. That being said, it must have been either a computer glitch or human error.

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                          • #14
                            Re: Commander mode

                            Originally posted by werewolfversion2
                            Actually, the artillery and smart bombs are VERY precise. The movie implied that none of the intended people were killed. Those bombs are only as smart as the co-ordinates punched into the systems. So, you need 'smart-co-ordiantes'. The war in Iraq is not about weapons. It's about gathering intelligence and taking out the target via lethal force. Why do you think there are so many special forces personell in Afghanistan and Iraq? The SF don't go around blowing up Russian bases like Rambo. They wait, stalk, and gather intelligence. A lot of them are actually looking for weapons caches to destroy and have been very sucessful thus far.

                            For instance, the terrorists might be surrounded by civilians. The army gathers the target location, initiates either an ariel bombardment or an artillery strike. If the intended targets escape and are not killed, but some civilians die, it ends up on a left winged documentary.
                            I guess you've been on the receiving end, when you know so much about "precision strikes"?

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                            • #15
                              Re: Commander mode

                              Must be one hell of a bomb to hit a target the size of a house when it's dropped at a high altitude from a plane travelling at a high speed.

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