Since 1.2 they increased the affectiveness of the AA to compensate they lowered it's lock range.
Well i think it is now to short, the hellis can just sit out of range and get TV lock, so rendering the AA useless again, I was playing Dragon vally and the cobra came up from the farm house flag stopped out of AA lock and TV guided the AA, they should at least be on equal par else the AA is inerfective against experanced pilots.
Same goes for the planes if the pilot knows where the implacements are they can get lock fire and distroy the AA before the AA gets a chance to lock on but with longer range at least the AA would stand a chance.
I like the fix they have done to the AA apart from the spriling misiles you get from time to time now from AA.
All I would like is they be on equal par, not one to have an advantage which is what it is like again now.
Well i think it is now to short, the hellis can just sit out of range and get TV lock, so rendering the AA useless again, I was playing Dragon vally and the cobra came up from the farm house flag stopped out of AA lock and TV guided the AA, they should at least be on equal par else the AA is inerfective against experanced pilots.
Same goes for the planes if the pilot knows where the implacements are they can get lock fire and distroy the AA before the AA gets a chance to lock on but with longer range at least the AA would stand a chance.
I like the fix they have done to the AA apart from the spriling misiles you get from time to time now from AA.
All I would like is they be on equal par, not one to have an advantage which is what it is like again now.

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