At least decrease trigger distance and splash damage of claymores

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  • imported_bigpappa
    Member
    • Oct 2006
    • 2159

    #31
    Re: At least decrease trigger distance and splash damage of claymores

    yes, if u can see a claymore then u are obviously too close. and yes the counter should be a grenade.

    Comment

    • Screecher990

      #32
      Re: At least decrease trigger distance and splash damage of claymores

      Originally posted by bigpappa
      why does it have to be based on skill? if u run into a claymore, it was obviously placed in a good spot so u couldnt see it, thats the whole point of using claymores. so if i placed a claymore in the middle of the road and u run into it, i have no skill?
      That argument is completely bunk. "It was in a good spot so you couldn't see it"? Are you kidding? Have you played Karkand since the patch? Snipers will place 3 or 4 claymores at every single opening for every single flag. You'll see the clays, you'll know they're there, and there's nothing you can do. The only way past is to sacrifice yourself.

      In my opinion, this problem is at least as bad as noobtubing or c4 throwing was. In fact, this is worth. At least vs. a noob tuber/ c4'r, you could sneak up and kill them, or simply outplay them. Against clay spammers....it's impossible. You can't sneak up because they (and every single entrance to the area around them) is rigged. It's not like c4, where it WAS possible to survive. The ONLY WAY to get by a claymore is to die. Finally, it's not like c4 in the aspect that the c4 could kill a teammate. Clays can be placed anywhere and the snipers don't have to worry. There are no tactics involved at all. You simply lay 1 or 2 at every door and you get free kills. There's no risk of a teammate dying. Hell, even if someone kills you, the clays stay.

      I was playing on Karkand the other day for about 6 rounds in a row. The only thing that killed me more than grenades were....claymores. When 11 of your 31 teammates (and enemies) are snipers and are spamming clays, something is wrong.

      Comment

      • =XDC=Munkee

        #33
        Re: At least decrease trigger distance and splash damage of claymores

        why carnt people see that there is more than 1 cappable flag per map and there is more than 1 route to that flag. im a sniper and i know i can only claymore at least 2 routs to 1 flag, that dosent stop you from going round the back and getting the rest of the flags.


        sooooo many ****ing moaning ****s post on this board. decent snipers place decent clays, its not are fault your to ****ing stupid to go and cap another flag.

        granted there are alot of noob snipers out there placeing claymores but the amount of them that are actually effective is minamle. if you go into an area and you dont see the claymore that killes you, you know youve just been owned.

        another problem i have is people calling all snipers noobs for useing claymores or useing the new sniper unlock, we get 1 shot 1 SHOT to hit and kill you whilst you can spam us with a clip of 30, if i get to ground and head shot you before you unload a clip that isnt down to the gun, its down to you being ****. end of

        Comment

        • Screecher990

          #34
          Re: At least decrease trigger distance and splash damage of claymores

          Originally posted by =XDC=Munkee
          why carnt people see that there is more than 1 cappable flag per map and there is more than 1 route to that flag. im a sniper and i know i can only claymore at least 2 routs to 1 flag, that dosent stop you from going round the back and getting the rest of the flags.


          sooooo many ****ing moaning ****s post on this board. decent snipers place decent clays, its not are fault your to ****ing stupid to go and cap another flag.

          granted there are alot of noob snipers out there placeing claymores but the amount of them that are actually effective is minamle. if you go into an area and you dont see the claymore that killes you, you know youve just been owned.

          another problem i have is people calling all snipers noobs for useing claymores or useing the new sniper unlock, we get 1 shot 1 SHOT to hit and kill you whilst you can spam us with a clip of 30, if i get to ground and head shot you before you unload a clip that isnt down to the gun, its down to you being ****. end of
          If you knew anything about being a sniper, you wouldn't have to take on a guy with an automatic rifle from 10 ft away. All you're doing is showing that you have virtually no skill in the actual use of the rifle, so you use the claymores instead.

          The problem is, all too often, you can see the claymore that kills you. There's just nothing you do about it. For example, take the beginning of a Karkand round. Unless you get a vehicle, you can really only mount a head-on attack on the first couple of flags. Every time I cross the street and try and go through that hole in the fence (the second one) I see a claymore in it. I go around the side, and if I don't die, I'll usually find a claymore there too. You see, the problem isn't so much that claymores are one-hit kills. I have no problem with that, I'm cool with it. The problem is that, even if you can see the claymore, there's nothing you can do but blow it up with your body. When you have 6-12 snipers on a team (and virtually every game of Karkand I play has that many), EVERY SINGLE ENTRANCE TO THE FLAGS HAVE CLAYMORES.

          And by the way, comparing claymores to mines, for those who do it, is bunk. With a mine, all you have to do is simply drive around it or, better yet, have an engineer take care of it. With claymores, if you're within a 120 degree arc in front of it for 15 feet, you die. I mean, that's like saying mines would be fair if they had a 50 foot explosion in the direction the vehicle came from that could one-hit kill a tank. It's just not fair.

          Comment

          • =XDC=Munkee

            #35
            Re: At least decrease trigger distance and splash damage of claymores

            rofl, so im a **** sniper because i can take on a player with an auto weapon at 10 feet as well as hitting players at maximum range.
            the snipers i fear most in this game are the ones that can go toe to toe at any range.

            as for teh first flag on karkand WHY THE **** DO YOU GO THROUGH THE HOLE IN THE FENCE?????? you do know you can go round the sides right?

            i really wish people would learn to use there heads a bit more rather than running blindly into the killzone that is the allys on karkand :hmm:


            as for me being a noob sniper... im not sure that 1400 sniper rifle kills classes me as a noob anymore.

            Comment

            • Ghilleman

              #36
              Re: At least decrease trigger distance and splash damage of claymores

              i hope you know what a claymore is in reality. its essentially a little shotgun. works on the same principle. filla little object with a charge, and a few hundred steel pellets, and watch people die. oh, and why not take a medic with you? just clear out the claymore(s), and have him revive you.

              Comment

              • Screecher990

                #37
                Re: At least decrease trigger distance and splash damage of claymores

                Originally posted by Ghilleman
                i hope you know what a claymore is in reality. its essentially a little shotgun. works on the same principle. filla little object with a charge, and a few hundred steel pellets, and watch people die. oh, and why not take a medic with you? just clear out the claymore(s), and have him revive you.
                Because I have a hard time finding someone dedicated enough to follow me around the whole round reviving me....

                By the way, in real life, a claymore has a kill range of....what, 50 yards? And it wounds out to 250 yards (remember, that's everything within 60 degrees of the front). So it's more than a little shotgun.

                Comment

                • Alcorr

                  #38
                  Re: At least decrease trigger distance and splash damage of claymores

                  Some maps, as karkand, sharqi, warlord, ghost town, .... you can't take any flags anymore, this because the only entrences are blocked by claymores .
                  Exactly, its retarted.

                  I don't think anyone is concerned with the viability of snipers using claymores, I think the disagreement comes into play when snipers are merely hanging out in stairwells throwing claymores like they're Johnny ClaymoreSeed trying to regrow the great Claymore Forest.
                  Exactly.

                  If they did zero ff (like now) but could be destroyed by explosives, then I would be ok with it.

                  Comment

                  • PHPT

                    #39
                    Re: At least decrease trigger distance and splash damage of claymores

                    The moment your solution to something involves bringing a medic, just stop. Please. If that was really a solution, you could win by just stacking a team with nothing but medics since they obviously counter anything except artillery. You could bring in Arnold with his akimbo x-ray scope Eraser guns and call it balanced because you can always pick up the dead with a medic.

                    Medics aren't a solution because it forces you to knock a spot off your squad/team that COULD be, say, shooting tanks, supplying ammo, laying down heavy fire, or picking people off, just so you have claymore insurance. Time spent reviving teammates leaves you vulnerable to grenades. Know what else forces you to pick a specific kit just to cap a point without suffering a mandatory death? That's right, NOTHING.

                    Originally posted by =XDC=Munkee
                    why carnt people see that there is more than 1 cappable flag per map and there is more than 1 route to that flag. im a sniper and i know i can only claymore at least 2 routs to 1 flag, that dosent stop you from going round the back and getting the rest of the flags.
                    Do you fail to see the strategic importance of capping those points or what? Being able to turtle the Sharqi TV station, the USMC's MAIN BASE, with nothing more than a single sniper and a support, something sound slightly stupid about that?


                    These excuses are getting worse by the day. Let's give one spec ops per team a minigun, then we'll call it balanced by saying "if you see the spec ops, hide! Or bring a medic!"

                    Comment

                    • Screecher990

                      #40
                      Re: At least decrease trigger distance and splash damage of claymores

                      Originally posted by Alcorr
                      If they did zero ff (like now) but could be destroyed by explosives, then I would be ok with it.
                      That'd be great. Either that, or making it so there is FF and they can't be destroyed. Either way would work because both will stop the spam-everywhere attitude there is now.

                      Comment

                      • WhitecapUK
                        Member
                        • Aug 2005
                        • 50

                        #41
                        Re: At least decrease trigger distance and splash damage of claymores

                        Gotta say I agree that there is 'some' claymore spamming happening but that will cease when the 1.21 hotfix comes out. I don't think that the FF should be turned on, let's be honest there are some real Kn*bs out there who I have seen climbing a ladder, see the skull, continue to climb, look at the clay and then set it off, punishing me for it. Sorry, on the one metre range, in your own time, go on.......BOOM headshot for you chap.

                        I have a sneaking suspicion that some of the more vocal complaints come from those who used to C4 chuck and now are a bit annoyed to be on the receiving end of some HE.

                        Comment

                        • imported_DwarfVader

                          #42
                          Re: At least decrease trigger distance and splash damage of claymores

                          Originally posted by WhitecapUK
                          Gotta say I agree that there is 'some' claymore spamming happening but that will cease when the 1.21 hotfix comes out. I don't think that the FF should be turned on, let's be honest there are some real Kn*bs out there who I have seen climbing a ladder, see the skull, continue to climb, look at the clay and then set it off, punishing me for it. Sorry, on the one metre range, in your own time, go on.......BOOM headshot for you chap.

                          I have a sneaking suspicion that some of the more vocal complaints come from those who used to C4 chuck and now are a bit annoyed to be on the receiving end of some HE.
                          Probably more then right on that last part.

                          I think a little less whining needs to be done, play smart, and if a server is full of clay tossing jackoffs then leave it.

                          I've found several servers with good players, and a reasonable usage of clays as to not **** you whining idiots off.

                          Comment

                          • Auto-ER-

                            #43
                            Re: At least decrease trigger distance and splash damage of claymores

                            Personally I find it absolutely hilarious that claymores have replaced C4 as the bitch-of-the-month, now onto topic.

                            We have already devised a system for combating claymores, works great. Two guys, one medic, or both. One goes ahead sets off claymore, other revives, no death in stats, route now clear. The second guy, medic, should of course make sure that the sniper is indeed gone from teh area, and be prepared to shoot him if he comes running to place another, doing this BEFORE reviving.


                            And a note, in RL, a claymores splash damage and blast radius is a **** load bigger than the games, they are already toned WAY down.

                            Comment

                            • Berrern
                              Member
                              • Jul 2005
                              • 585

                              #44
                              Re: At least decrease trigger distance and splash damage of claymores

                              Yesterday evening on the TV Station in Warlord - fourteen Claymores in the stairwell!

                              (Click the pic to see a full size version)


                              It's gone too far, we need FF for Claymores back again. A better solution would be to remove the ability to punish for Claymore kills.

                              Comment

                              • Auto-ER-

                                #45
                                Re: At least decrease trigger distance and splash damage of claymores

                                So...were some of those yours mister sniper in the TV station?

                                Comment

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