New class ideas?

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  • vbl

    #31
    Re: New class ideas?

    Originally posted by Chris_Redfield
    I´m intrigued by this idea. Care to sink into details because theres something I didnt quite get.

    There should be a variety of weapons available right? If you choose the AT rocket launcher you can only choose a pistol as backup?

    If you choose C4 you can only get a silenced pistol as backup?

    As a medic you can choose between SMGs or pistols?

    And so on? There should be a whole new system set up, which weapon can be mixed with the others, but I guess it would work out the best, and most interesting. ATs dependant on squads (assaulters).

    But the pilots suit, I dont quite get it. Why "pilots suit". Specializing on a certain tool could and utilizing a suit for it could only work if that suit really does something. For example you can access a jet only if youve chosen the pilot suit and with pilots suit you only get a pistol (or PDW SMG). As stated- many camp a jets so youve got pilots running around.

    Although were still dreaming here, a way around the difficult situation regarding "suits" and "aircraft" would be nice to read.

    EDIT: Thanks for the link, gothca. I remember a game I used to play on 486, where there was "loadout weight", I believe this would work a bit better. maximum loadout = 20 Kgs.
    1) Right - only players with the pilot suit could access a jet or helicopter.

    2) "Points" is a generic term - it could be weight, or money, or whatever.

    Like I said, there would be certain combinations that would be impossible (like a sniper rifle and an AT rocket), but otherwise, players could combine any equipment with any gun(s), or multiple guns but little else.

    So someone could take a medikit and elect for a shotgun, pistol, and grenades. Or an assault rifle, pistol, and claymores. Or whatever. (I'm just bullsh1ttting here - obviously there'd have to be some balancing to make sure no one combination would be overly powerful).

    People always cry armageddon at this idea but those same folks usually don't think more than 5 seconds into it.

    Comment

    • Chris_Redfield
      Member
      • Oct 2006
      • 5986

      #32
      Re: New class ideas?

      I think its a great idea. I will disperse the equipment and actually make the squads more powerful. And certain elements of the game, like Anti-Tanks for example, cant run around without a squad. By using this and balancing out so that SUPPORT elements/kits MUST be supported by better firepower- the teamwork and group movement is enforced. Thats where DICE screwed up, they gave everyone a weapon that can be used effectively while being alone. But when you look at it, an AT doesnt have to be anti-infantry. Medic isnt an assaulter and an Engineers role is repairing first and foremost. By PUSHING people into their roles using the system which wont allow them to be one on one against a trooper with an anti-infantry loadout, a symbiose is created. AT worries about tanks, Assault against troops. Assault can do sh!t about tanks, AT should be vastly inferior against Assault (anti-infantry) and so on...

      It would be awesome if a mod, based on the "point" system was created.

      Comment

      • vbl

        #33
        Re: New class ideas?

        Originally posted by Chris_Redfield
        It would be awesome if a mod, based on the "point" system was created.
        The general consensus from the modders is that it'd require far too much new code, and access to the source (i.e. not possible with tweaks).

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        • Roger Smith
          Member
          • Aug 2006
          • 1390

          #34
          Re: New class ideas?

          Originally posted by Endless954
          I'd like to see an anti-air class along the lines of anti-tank. Give him a man portable SAM (which so many armies use now) instead of an Eryx, Sraw, etc.
          i was thinking the best way to do that is:

          -take the resupply function from support, and give them the option to change thier primary weapon from machinegun, to AT, to AA, because all three of these weapons are used to support the team. (im not saying they would have all three at once, im saying they would pick before they spawn)

          -remove AT class

          -create a class called resupply and give them a rifle and ammo bags.

          Comment

          • Tenshi

            #35
            Re: New class ideas?

            covert ops that can change uniform for a limited time. Maybe sabotage vehicles and mounted weapons.

            Comment

            • ShapeSh1fter

              #36
              Re: New class ideas?

              How about a totally fresh guy that you could choose to have either sprint or armor etc + any weapons you can choose, all in the name of balance ofcourse i.e. not a sprinting armor guy with a quake rocket launcher/that ****...? That would add a little extra to the game imo

              Comment

              • [2bit]Modmaven

                #37
                Re: New class ideas?

                Originally posted by roger smith
                i was thinking the best way to do that is:

                -take the resupply function from support, and give them the option to change thier primary weapon from machinegun, to AT, to AA, because all three of these weapons are used to support the team. (im not saying they would have all three at once, im saying they would pick before they spawn)

                -remove AT class

                -create a class called resupply and give them a rifle and ammo bags.
                Oh my gosh! Why dont we just give the supply class a sniper gun, a shoulder mounted nuke launcher, and c4. Then we wouldnt need any classes at all.....:p

                Comment

                • EliteRazgriz666

                  #38
                  Re: New class ideas?

                  Hmm i have a good idea, well they r urs but i think this would work well...how about the tracking device being available for special ops which can be thrown like a grenade at a target and attaches like C4, like onto a tank and then it appears as a red dot on the mini map for that player..could track them down and C4 their ass :P
                  Also how about when a player enters a plane, lets say if they r about to b taken out they bail and land by chute, the plane gave them a flare gun to b used to signal help or even b used as a weapon :P but lets say it isnt too accurate and is like shootin a IGLA without a lockin system
                  Wat ya think?

                  Comment

                  • Paas

                    #39
                    Re: New class ideas?

                    Originally posted by Lugal317
                    With the improved AA of 1.2 that would be a bit much. Maybe with the 1.12 AA it would be fair, but.... then no one would be "AA class" because they'd never hit anything. :laugh:

                    The thing about AA is, if it is going to be as good as it is in 1.2, pilots have to know where it is. Mobile AA is okay because it can only go so far from its spawnpoint and is rather visible. However, a soldier with shoulder mounted IGLAs is not very visible and would pose a HUGE problem for pilots. That coupled with static sites and mobile AA would just be too much.
                    Hmmm... I agree yet disagree.

                    You're right; Static, Mobile, and Shoulder fired Anti-Air combined would be a bit too much. Yet, static simply needs to go. It should have been a combination of Shoulder Fired, and Tread Anti-Air from the get go. A Jet should be given the possibility of being ambushed from any direction from ground units; much like a Tank/Helo/APC currently.

                    With Shoulder Fired Anti-Air though, some changes would need to be made to the default Anti-Tank kit as to reduce it's effectiveness against Helos. Maybe lower its climb rate (not sure if this is possible)? That way, if it's aiming "Up" at a helo you have about a one and a million chance of actually hitting the thing. A helo would only have to fear an Anti-Tank rocket if he was crazy enough to hover a couple of feet above the surface. Yet, at the same time, the Anti-Tank rockets need to be bit more effective against Armor. 2 Hits "ANYWHERE" should render a tank Red; 3 Hits maximum to a kill. Even with a supply crate in the vicinity. They also need to be much faster. The rockets move outrageously slow, especially considering firing an Anti-Tank rocket basically gives away your position instantly to the Armor (follow the massive white trail?).

                    {WP}Paas

                    Comment

                    • raceacontari

                      #40
                      Re: New class ideas?

                      The Tuber Class! Forget the gun, they never use it anyway! Would really make them happy!



                      Obviously I am being sarcastic

                      Comment

                      • Paas

                        #41
                        Re: New class ideas?

                        Originally posted by FatBack
                        the whiniy bitch class.

                        all of you could be in it.

                        special weapons
                        tears of hate. beefsticks, and bazookas that kill everything in one shot.

                        mostly you would go around spreading tears of hate and leaving beefsticks in other mens manovens. if someone makes you mad you shoot them once with the bazooka that immediately kills them and spams .. this guy is a hacker on the screen.

                        special tactics
                        whine to EA about all things that kill you in a game. till they change it.

                        gg.
                        Yet you whine about whiners?

                        {WP}Paas

                        Comment

                        • Phrag

                          #42
                          Re: New class ideas?

                          The Cook Class

                          The model would closely resemble Steve Seagal. He would get no weapons besides his bare hands and a butcher knife that he can throw and retrieve. This would be all he needs since anyone who points their weapon at him has their bullet deviation turned up to 999 making it more likely that they will hit themselves than him. He would spout horribly cheesey one liners after each kill and his special ability would be that he can respawn at his corpse as a 'sequel'.

                          Comment

                          • [AE]LoneWolf

                            #43
                            Re: New class ideas?

                            i like the idea of intel guys, maybe spec ops could take that role? after all, they had binoculars inthe pre-release of bf2

                            Akses VIRUS88 sebagai agen Slot88 resmi dan terpercaya 2026 dengan game gacor terbaru, proses praktis, promo harian menarik, serta layanan online 24 jam.


                            Akses VIRUS88 sebagai agen Slot88 resmi dan terpercaya 2026 dengan game gacor terbaru, proses praktis, promo harian menarik, serta layanan online 24 jam.


                            and a clean shave :p

                            Comment

                            • EliteRazgriz666

                              #44
                              Re: New class ideas?

                              Hmm how about instead of new classes at the start of a game, u go on the squad/commander screen and u can b assigned to diff jobs e.g. a couple of ppl can b spotters who still fight but their main priority is spottin enemy troops, tank busters who specialise in destroyin tanks and r givin seperate orders from commander or like an ambulance squad which focuses on healin troops and throwin medi packs out the back seat of a hummer etc. :p

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