Anyone have any good ideas for new future classes for any bf2 sequals? Given the same near-future setting for the battlefield series -Ill start off with a few . . .
Recce/intel class is basically the eyes and ears of the commander, whilst also providing targets for aircraft.Equipped with -
Target designator which can provide a much earlier lock on for fighter/bombers.
Field videocam - can place a small videocam down which is then relayed back to the commander.
Tracking device to place on enemy vehicles/aircraft - this can then show position of vehicle to commander.
Special abilities -
Able to dress as the enemy for a short duration, say 30 seconds?
Able to give mortar targets to defense engineer class(see below)
Armed with silenced automatic rifle
Defense engineer class Acts as a defender for bases by being able to reinforce traditional base defenses with additional equipment, but can also go on the offensive with short range mortar.
Barbed wire and sandbags - Sandbags absorb bullets/give cover whilst barbed wire denies access.
Trip wire explosive Spans a short distance, anti personel only.
Armed with mortar which can be fired blind or alternativly with co ordinates given by the recce/intel class.
Special abilities -
Able to operate base Anti Air and Anti Armour sites with increased firepower.
Recce/intel class is basically the eyes and ears of the commander, whilst also providing targets for aircraft.Equipped with -
Target designator which can provide a much earlier lock on for fighter/bombers.
Field videocam - can place a small videocam down which is then relayed back to the commander.
Tracking device to place on enemy vehicles/aircraft - this can then show position of vehicle to commander.
Special abilities -
Able to dress as the enemy for a short duration, say 30 seconds?
Able to give mortar targets to defense engineer class(see below)
Armed with silenced automatic rifle
Defense engineer class Acts as a defender for bases by being able to reinforce traditional base defenses with additional equipment, but can also go on the offensive with short range mortar.
Barbed wire and sandbags - Sandbags absorb bullets/give cover whilst barbed wire denies access.
Trip wire explosive Spans a short distance, anti personel only.
Armed with mortar which can be fired blind or alternativly with co ordinates given by the recce/intel class.
Special abilities -
Able to operate base Anti Air and Anti Armour sites with increased firepower.
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