Re: Highway to the Boredom Zone, a pilots perspective on the 1.2 patch
Apparently you are suffering from a severe memory loss, as I "vividly" remember tons of guys far more critical of you than yourself.
Yeah, but he does that at an absolute speed of about (guesstimate) 20 km/h, which means that you don´t have to apply much lead with any weapon. OTOH the plane´s speed relative to projectiles and missiles is magnitudes higher. You simply can´t "easily hit" planes moving at the same angular speed across the screen as an infantry soldier, as they are inevitably farther away then and >50 times faster.
That´s a flawed comparison of course, as it doesn´t matter if the enemy infantry goes out of you sight picture for short time when shooting at them. Opposed to that, a plane moving out of the sight of your proposed AA means instant loss of lock, which is BS. If I want that kind of "gameplay" I play some silly flash game where I have to guide my mouse cursor through a labyrinth.
My AA proposal would go something like this: Get rid of the stationary sites, give the AT (or other class) a MANPADS and maybe introduce some smaller, weaker AA vehicle. This way the AA isn´t restricted in location (and in turn employable tactics) and can be made a little less deadly per missile. Pilots and AA can then play hide and seek and everything´s fine.
I'm my biggest critic, and I'm being honest when I say I can't find a flaw in my proposal.
They differ because for example a soldier can move left right forward backwards and in a diagonal fashion without having to interconnect the motions meaning just because a soldier is running forward doesn't mean they can't instantly stop, jump or duck, or run backwards.
Infantry move just as fast if not faster than a plane when they're moving along, and present a much more difficult target as you'd need to be more precise shooting a gun at infantry. So really, as long as you can aim and shoot with some accuracy AA based off my suggestions would not be difficult to use at all.
My AA proposal would go something like this: Get rid of the stationary sites, give the AT (or other class) a MANPADS and maybe introduce some smaller, weaker AA vehicle. This way the AA isn´t restricted in location (and in turn employable tactics) and can be made a little less deadly per missile. Pilots and AA can then play hide and seek and everything´s fine.

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