Suggestion to correct the no FF explosives problem

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Teaves

    #16
    Re: Suggestion to correct the no FF explosives problem

    Originally posted by Blackhearted
    heres a solution:

    in addition to making them disarmable, make support drops only replenish bullets. in one shot it would end grenade-spamming, noob-toobing, claymore and mine-spamming, etc.

    if you really think about it, the secondary kit items you get should be enough for one game 'life', and if not you can still get more from supply crates. claymore/mine spamming, grenade spamming and rampant noob-tubing can only exist with an abundance of supply kits laying around that replenish them. this would also balance support a bit, since they now have incredibly effective weapons they dont need a limitless supply of grenades to spam at enemies.

    i think that if they only resupplied rifle ammo, it would both remove a lot of the spamming problems that are in the game as well as add new weight to your original kit items - now, rather than lob all of your grenades over the first building into the fenced area at the first flag at karkand, you will conserve them - because you might end up in an alley with MEC around a corner, or need to clear them off a roof or off the hotel flag balcony, etc.

    this is the way it SHOULD be. it is far more realistic than chucking 5 grenades over 2-story buildings like a star quarterback and hoping they hit someone, then just picking up a magic pack that gives you 5 more. rinse and repeat.

    right now on city maps there are more deaths due to mines, c4, grenade and claymore spamming than anything. add in artillery and it doesnt even feel like a tactical FPS anymore but rather a game of 'dodge the grenades and arty'.
    Actuallty i really like this idea and have never thought about that method before, would solve the spamming but not "nerf" anyone.... great post and well thought-out.

    Comment

    Working...