Generally, the problem now is that snipers just spam claymores everywhere, especially at flags and alleys, to get free kills with no risk of hurting any team members from the explosion. They can also lockout an entire area with the enemy having no possibly way to go through without dying first.
Here are three suggestions:
1. Have it go back to how it was, but have the TKs from it not be punishable, but still have a negative impact on your score to prevent griefing abuse.
2. Have it as is, but allow people that have kits that can drop that type of explosive "disarm" it. IE, if a sniper runs across a claymore from behind, he can crouch down behind it and disarm it. You'd think experts with a particular type of explosive would known how to disarm them, as well.
3. Have them destroyable.
Seriously, 100% lockdowns of an area is rediculous with claymores this patch. For example, the southern flag in Sharqi. The building near it that has the AA on top, you can put one claymore at both doors and forever lock someone inside and forever lock everyone from entering it unless someone runs across it and sacrifices themselves. How is that realistic?
Here are three suggestions:
1. Have it go back to how it was, but have the TKs from it not be punishable, but still have a negative impact on your score to prevent griefing abuse.
2. Have it as is, but allow people that have kits that can drop that type of explosive "disarm" it. IE, if a sniper runs across a claymore from behind, he can crouch down behind it and disarm it. You'd think experts with a particular type of explosive would known how to disarm them, as well.
3. Have them destroyable.
Seriously, 100% lockdowns of an area is rediculous with claymores this patch. For example, the southern flag in Sharqi. The building near it that has the AA on top, you can put one claymore at both doors and forever lock someone inside and forever lock everyone from entering it unless someone runs across it and sacrifices themselves. How is that realistic?
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