Im sick of claymore spamming!!

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  • eeeahn

    #16
    Re: Im sick of claymore spamming!!

    haha.....i got my expert explosives ordinance badge today....guess how :-D

    Comment

    • Shask

      #17
      Re: Im sick of claymore spamming!!

      Originally posted by saggyb
      What they need to do is lower the rediculous range to set it off. You can set those things off from a good 4 feet away sometimes, rediculous.
      #Agree, sometimes you can see a claymore, think, "Woah! I will have to steer clear of that baby", proceed to attempt to dodge around it, when it blows up and instantly kills you from 5 feet away

      Comment

      • Surge1975

        #18
        Re: Im sick of claymore spamming!!

        EA really need to sort something and quick...alot of people i speak to nowadays r loosing interest..not just with claymores just BF2 in general,i think they shouldnt have released this pile of **** patch if it wernt even finished....

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        • Princess_Frosty

          #19
          Re: Im sick of claymore spamming!!

          An obvious flaw with the patch, not setting of friendly claymores was a great addition (although somewhat unrealistic) but not being able to take out enemy claymores with grenades is just so utterly moronic that it makes you wonder if DICE are actually taking the **** with this one.

          Comment

          • Fumang

            #20
            Re: Im sick of claymore spamming!!

            yup really retarded can't even blow up claymores with grenades or anything

            absolutely Brilliant

            oh and the walking over claymores part haha im sorry but if you can see a skull and crossbones beware

            I swear they've newbified this game even worst after the patch

            Comment

            • imported_Demize99
              DICE Developer
              • Jun 2006
              • 225

              #21
              Re: Im sick of claymore spamming!!

              Obviously people couldn't see the Skull and Crossbones before... Prepatch snipers complained all they got from the claymores was TKs. We are aware of claymore spamming, its on the list of things to address.

              Comment

              • stilla-killa
                CantGetRight
                • Aug 2005
                • 5905

                #22
                Re: Im sick of claymore spamming!!

                im not the one to abuse a feature as this one has made me mad also. but find a server that has FF on.

                Comment

                • WhitecapUK
                  Member
                  • Aug 2005
                  • 50

                  #23
                  Re: Im sick of claymore spamming!!

                  Sorry but I like the FF off on Claymore and AT Mine, nearly all my TK's are from the above 2 kits and no I did not place them in areas where my teammates would normally transit. The problem was other snipers! Cos we all like to got to certain areas it ends up with a fellow sniper taking one and it makes it all the more annoying when he punishes! I do think it needs a limit on the number you can place, like AT mines.
                  , but please leave the FF off

                  Comment

                  • subzero nautica

                    #24
                    Re: Im sick of claymore spamming!!

                    I actually like the new claymore mods. The fact is that claymores caused rediculous team kills before. So snipers rarely used them.

                    Think about all those times you climbed to the top of a crane or ladder and got kiled from a friendly claymore.

                    Or all those times your a lone sniper defending a basecamp and you set a claymore to an oncoming attack (ie. enemy climbing up the stairs) and you shoot him dead. but the claymore is still there for the next friendly who spawns to be killed.

                    Reality is, claymores are used as boodytraps. And thats what rev 1.2 is allowing snipers to use them for. As boobytraps.

                    So i like the rev change and would be upset if they reverted back to 1.1 rev with claymores.

                    However, i think a bullet or grenade should cause claymores to explode and snipers should be able to pick up their claymore after it has been set.

                    Comment

                    • .damage.nl

                      #25
                      Re: Im sick of claymore spamming!!

                      maybe this is an idea: make claymore's so that they take atleast like 20 sec to arm after u place them,grenades should destroy them, and they should dissappear after 10+- sec after u die. this would not hurt the 'real' snipers that much.

                      Comment

                      • vbl

                        #26
                        Re: Im sick of claymore spamming!!

                        Originally posted by Demize99
                        Obviously people couldn't see the Skull and Crossbones before... Prepatch snipers complained all they got from the claymores was TKs. We are aware of claymore spamming, its on the list of things to address.
                        The issue was largely due to the C4, landmine, and claymore icons looking exactly the same. Plus, the the icon blocked the actual artwork. There was nothing that said "CLAYMORE, STOP!".

                        The inevitable outcome was that people would assume C4 and walk right on by.

                        There was, of course, a secondary issue with people griefing and intentionally setting them off, if only to punish.

                        All I ask is that you do NOT make the Sniper kit able to pick up enemy claymores. As if we don't have enough snipers already.

                        Originally posted by .damage.nl
                        maybe this is an idea: make claymore's so that they take atleast like 20 sec to arm after u place them,grenades should destroy them, and they should dissappear after 10+- sec after u die. this would not hurt the 'real' snipers that much.
                        No. The worst part of pre-1.2 was that any little splash explosion, including the ubiquitous artillery, would set off well-placed defenses. I recommend coming up with another solution. Here an example:

                        - Claymores do not detonate if a player crawls past it while prone.

                        This does two things:

                        1) Allows engineers to actually disarm claymores that do not have a "weak side" (i.e. a side that the engineer can safely approach from
                        2) Gives everyone else a tactical choice to make - move slower, or get blown up.

                        Let's be smart about our complaints- we don't want a 1.2 backlash where claymores revert back to being worthless again.

                        Comment

                        • Bastian

                          #27
                          Re: Im sick of claymore spamming!!

                          The best way to clear claymores is to kill the sniper that laid them out.

                          It would be nice if engineers or snipers could disarm claymores.

                          I like the idea that if you go prone and crawl past a claymore it won't detonate.

                          Comment

                          • Philihase

                            #28
                            Re: Im sick of claymore spamming!!

                            Quick question has anybody acctually played on an ff on for claymores and mines? Our server is down since before the patch so I have not tried it out yet but Bf2CC has not yet got a new version since the patch and seeing as there is no control box for mines ff on or off how are people changing it? ie Rcon commands or what? Or are people assuming you can turn FF on or off when in fact you acctually cant.
                            Some proof would be nice as in the rcon command and a server ip.

                            Comment

                            • Tenshi

                              #29
                              Re: Im sick of claymore spamming!!

                              Engineers can disarm claymores.

                              Not to mention tanks can just drive over them...which is the fastest way to deal with them.

                              They are pretty easy to spot unless theyre in a bush or something.

                              Best advice is let snipers deal with each other.

                              I think it would be cool if an engineer unlock was a pair of snippers to disarm explosives and maybe sabotage vehicles etc. So they could disconnect a claymore but it would remain as normal but just not work.

                              Another idea is that maybe the claymore would make a click when you set it off and if you stop moving it doesnt go off.

                              Also if you listen carefully you can here them being placed (depending on your sound card).

                              Comment

                              • Keith Maniac

                                #30
                                Re: Im sick of claymore spamming!!

                                Leave the claymores the way they are now. I haven't experienced any "spamming" issues with them. 1 sniper only has 2 claymores and it has a delay until it's armed so you can't directly use it as a "weapon".

                                Even if you'd give the chance to clear them with grenades, the same people would still be complaining that they were killed by claymores (=claymore spamming?) because they didn't see them soon enough.

                                Leave the FF-off for claymores, please. The warning icon isn't that "visible" and often teammates just ignore it even if they see it or run accidentaly into claymore while strafing and shooting. I've seen this happend too many times and I think that there are still players who don't even know what a claymore basicly is. At least it seemed that way when the claymore-ff was on.

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