1.2 Killed Infantry combat

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  • HiljaneMies

    #31
    Re: 1.2 Killed Infantry combat

    I think it's funny how people say that only bad players whine about the new patch. I could start ranting about how most people are quite shait, no matter what patch and what vehicle they use but I don't suppose that it would be very constructive from my point of view since 95% of the BF2 players aren't very good players.

    Personally I don't think the game is very much fun anymore. Tanks are overpowered, especially if (and when) people don't use the AT kit enough and because of the superslow prone speed. Also, in a one-on-one gunfight, the person that sees the other first automatically wins, assuming he can aim. It might be a good thing that dolphin-diving was removed, but when you can't evade the enemys bullets in any way, it only becomes a question of who sees who first. Personally I believe that the new patch only evens the level between really good players, and bad players. Since the bad players are a majority, I understand that so many like this patch.

    Just my 2 cents...

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    • PHPT

      #32
      Re: 1.2 Killed Infantry combat

      Originally posted by Hu.Z_of_PLA
      2. claymores are meant to deter your movement, now they are serving their function
      Claymores were meant to keep you from getting stabbed, read the manual some time! A puny thing barely touching the ground with a "sensitive trigger" should be detonatable with a frag, period.

      4. gernade tossing distance is the same as the jump toss before
      You can still jump-toss, you have to pull the pin before you jump to get maximum velocity out of it anyway.

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      • machstem

        #33
        Re: 1.2 Killed Infantry combat

        The 1.2 patch has only made me better.

        I come out with great if not better scores than before 1.2.

        Go figure! :)

        Comment

        • evilzucchini

          #34
          Re: 1.2 Killed Infantry combat

          Originally posted by HiljaneMies
          Tanks are overpowered, especially if (and when) people don't use the AT kit enough and because of the superslow prone speed.
          NOTHING CHANGED ABOUT THE TANKS!! I know you will argue that other classes got weaker but this is hogwash. I had absolutely NO problem taking out tanks with the AT kit. It was no different. In the round where I played a lot of AT I got a silver metal. The guy who won was a medic.

          Also, in a one-on-one gunfight, the person that sees the other first automatically wins, assuming he can aim.
          This was always my experience and it makes total sense. If you get the drop on someone with a gun you SHOULD win.

          It might be a good thing that dolphin-diving was removed, but when you can't evade the enemys bullets in any way, it only becomes a question of who sees who first.
          IRL, there is no "evading the enemies bullets." They were trying to increase realism with this patch and did a good job with it. Maybe you should start thinking more about staying undercover rather than dolphin diving through open space.

          Personally I believe that the new patch only evens the level between really good players, and bad players.
          Not true. I considering myself to be a pretty good player. Certainly, not the top dog by any stretchof the imagination. However, I had no problem dealing with the changes and my score/round has actually gone UP.

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          • PHPT

            #35
            Re: 1.2 Killed Infantry combat

            Originally posted by evilzucchini
            They were trying to increase realism with this patch and did a good job with it.
            The realism argument is so bad it hurts. Curing a .50-cal bullet to the face with defibrilators, yeah, that's realistic. In real life, jets would never be in range of a stinger site. Things are done for the sake of BALANCE, not realism.

            If you want realism, BF2 is not your game, play this game instead:
            This page was not found. Head back to GoArmy.com or start a search to get back on track.

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            • evilzucchini

              #36
              Re: 1.2 Killed Infantry combat

              Phpt,

              I said they were done to increase realism not create a realistic game.

              If it were all about balance then there would be no reason to change bunny hopping, dolphin diving or proning because everyone could do it so it was perfectly balanced.

              It was for realism that these things were changed.

              Oh, and BTW, the link to the army was a nice original non-played out touch. Seriously, good creativity you got there.

              Comment

              • HABO3

                #37
                Re: 1.2 Killed Infantry combat

                infantry combat just feels right now, after I was done playing the new patch the first couple of times I finally disconnected and I felt "now THAT's how it's supposed to be." The last time I got that feeling was when they got rid of vehicle passengers speeding up flag captures in 1.03. Last night I played 3 rounds of Warlord and 3 rounds of Ghost Town with 64 players and I only got killed by grenade launchers like 4 or 5 times and no one hops anymore they have to decide whether they want to sprint to cover or try to fight face to face and the idiots who flag rush all day are losing out because now the game takes more patience, no longer can you just hop around and wait for someone to shoot at you to start firing back you have to have the first shot and if you're out in the open you're a whole lot more likely to get your head blown up which is the way it should be.

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                • HiljaneMies

                  #38
                  Re: 1.2 Killed Infantry combat

                  Originally posted by evilzucchini
                  NOTHING CHANGED ABOUT THE TANKS!! I know you will argue that other classes got weaker but this is hogwash. I had absolutely NO problem taking out tanks with the AT kit. It was no different. In the round where I played a lot of AT I got a silver metal. The guy who won was a medic.

                  Yes, the tanks are the same, but it is so much easier to kill infantry with them now since the prone speed is so slow.

                  This was always my experience and it makes total sense. If you get the drop on someone with a gun you SHOULD win.
                  Welcome to camper-strike, the game where people just wait for others to run past so thay can get an easy kill. Forget about the wild action and fast pace, enter the superslomo gamespeed of Flashpoint. Ok whatever, and wow, you got a silver medal with the AT kit. You must be really pro <img>.

                  Originally posted by evilzucchini
                  IRL, there is no "evading the enemies bullets." They were trying to increase realism with this patch and did a good job with it. Maybe you should start thinking more about staying undercover rather than dolphin diving through open space.
                  Realism is not fun. Even if you had total realism then you should be able to slide into cover etc. And yes, you should be able to fire your rifle when you throw yourself into cover and the rifles should not become less accurate if you have the full-auto swith on instead of the semi-auto. You really can't talk about realism when the game, still, is anything but.

                  Originally posted by evilzucchini
                  Not true. I considering myself to be a pretty good player. Certainly, not the top dog by any stretchof the imagination. However, I had no problem dealing with the changes and my score/round has actually gone UP.
                  Dude, I'm quite sure that It is not very easy to increase your SPM with this patch unless you are an average player that likes snipers, tanks or the support kit. Oh, and armour whores will probably also increase their SPM but I believe that is it <img>

                  But hey, if you like the patch, good for you. I still manage with every kit and every vehicle, usually get a medal in most rounds, but don't think it's as much fun anymore.

                  Comment

                  • Alcorr

                    #39
                    Re: 1.2 Killed Infantry combat

                    I have to admit, the claymore thing is stupid. Try playing on warlord in the palace. Theres no well placement....going anywhere in that place is asking for death.

                    And hes right about the medic thing, to remove bunnyhopping and dolphin diving they didn't have to make it so theres like a 3 second delay between when you hit the ground and stand up.

                    There just needs to be a delay between when you go from prone to standing and THEN to jumping....

                    Comment

                    • imported_Predator

                      #40
                      Re: 1.2 Killed Infantry combat

                      The support kits are way too overpowered. They are deadly from way too long of a range. I am dissapointed EA failed to improve the accuracy of the guns (I mean the normal infantry guns, m16, ak-101, etc). This would have done wonders for the game, but apperently they are scared of good players becoming too good.

                      Comment

                      • =GzR=Damager

                        #41
                        Re: 1.2 Killed Infantry combat

                        the tanks HAVE changed .. slowe reload time means more opportunity to be killed between shots .. especially for the guys that are camping with the tank

                        Comment

                        • evilzucchini

                          #42
                          Re: 1.2 Killed Infantry combat

                          Originally posted by HiljaneMies
                          Welcome to camper-strike, the game where people just wait for others to run past so thay can get an easy kill. Forget about the wild action and fast pace, enter the superslomo gamespeed of Flashpoint. Ok whatever, and wow, you got a silver medal with the AT kit. You must be really pro <img>.
                          If you want fast-paced, jump-around-bunny-hopping play HL2. And I wasn't bragging about my mad skills, I was pointing out that the tank is not overpowered. The speed of the game is just fine and if you believe that just sitting in one place is a good idea, have fun getting beat down.

                          Realism is not fun. Even if you had total realism then you should be able to slide into cover etc. And yes, you should be able to fire your rifle when you throw yourself into cover and the rifles should not become less accurate if you have the full-auto swith on instead of the semi-auto. You really can't talk about realism when the game, still, is anything but.
                          Did you miss my last post or something? I didn't say the patch was to make the game realistic, it was to increase realism.

                          Dude, I'm quite sure that It is not very easy to increase your SPM with this patch unless you are an average player that likes snipers, tanks or the support kit.
                          Sorry, my score went up because I didn't have to deal with people running around corners, jumping over my head and launching the GL straight down on my head. Every single kit I played I was able to play as effectively or more effectively than I did in the past.

                          But hey, if you like the patch, good for you. I still manage with every kit and every vehicle, usually get a medal in most rounds, but don't think it's as much fun anymore.
                          Seriously, I think very little has changed. They took away (or made useless) some of the completely ridiculous unrealistic things in the game, such as bunny hopping and dolphin diving. Sure, if you could only jump a max of 2 feet in the air and you couldn't jump (basically) from the prone position, I would have absolutely no problem with people dolphin diving or bunny hopping. However, whether you like it or not, BF2 was meant to be different than HL2/Quake. It was meant to be a bit more realistic, thus deviation and crouch/prone +'s. Bunny hopping and dolphin diving broke that attempt. they fixed it. . . it's great. However, the rest of the game didn't change all that much so if it IS less fun for you, I can only assume that you were exploiting one or more of those.

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                          • HiljaneMies

                            #43
                            Re: 1.2 Killed Infantry combat

                            Quoting evilzucchini

                            Well, It's nice to know where you stand.

                            However, they made some things more realistic, others less. And still, the game was only made easier for bad, or should I say less able, gamers and harder for the good ones. Whatever you say will not change that fact. While I have no clue about your stats, I think that even you should give me some credit. Oh, and I don't give a **** about rank, look at the stats, if you know what you are looking for you see quite well what kind of player you are dealing with.

                            But enough of this. Trying to reason on a gaming forum about a patch is like trying eat trough your ars* and s*it through your mouth. Interresting but quite impossible.

                            Comment

                            • evilzucchini

                              #44
                              Re: 1.2 Killed Infantry combat

                              And still, the game was only made easier for bad, or should I say less able, gamers and harder for the good ones.
                              I think it is the exact opposite. No longer can the person who can hit "jump" over and over again make themselves hard to hit. No longer does the person who can bind keyboard macros to "prone-jump-prone" get an advantage. Noe you have to think of how to move. Now you have to watch your back or use another player to watch your back. Now you have to think about if it is a good idea to prone or not or whether you should just use crouch instead. I think it made the game better for people who know what they are doing and harder for those who took the easy way out with bunny hopping and dolphin diving.

                              Don't get me wrong. I loved the game before and played it a lot. I learned how to deal with bunny hoppers. Sure, I would get ****ed when one got me everyonce in a while. . . however, I dealt with it. I was good then and good now.

                              Link to my stats, so you can judge for yourself what kind of player I am:



                              (however, keep in mind that I had never played any of tyhe BF2 series before this so it took me a while to adjust from the HL2 style of playing. . .I got OWNED when I first started :))

                              Comment

                              • BRUTALITEEEEEEEEE

                                #45
                                Re: 1.2 Killed Infantry combat

                                "Personally, The patch made it so you have to squad up!!"

                                WHAT!!! Teamwork?, Tactics.....that's crazy talk!!!

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