1.2 Killed Infantry combat

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  • ghaib

    #1

    1.2 Killed Infantry combat

    There was a time when I was a true tank whore... then I found out that infantry combat is much more fun and challenging... Then I installed Patch 1.2
    1. You can't work as a true medic now, by the time you prone to revive, you're dead.
    2. You can't move anywhere because claymore are everywhere.
    3. You'll porbably get sniped with a PKM if you reach an enemy flag.
    4. When you spawn, an enemy grenade will kill you, tossed from across the map.
    5. Tanks are now unchallenged by airplanes and helicopters... mmmm tank whores
    6. If the get into an aircraft or helicopter, you'll probably get sniped right away by the M90... From the other side of the map.
    So, I'd like to thank the geniouses at EA for supporting the tank whoring community, It really means a lot.

    Can't wait to start spawn raping with the M1A2 at Karkand... again.
  • zone36
    Member
    • Jul 2005
    • 852

    #2
    Re: 1.2 Killed Infantry combat

    Originally posted by ghaib
    There was a time when I was a true tank whore... then I found out that infantry combat is much more fun and challenging... Then I installed Patch 1.2
    1. You can't work as a true medic now, by the time you prone to revive, you're dead.
    2. You can't move anywhere because claymore are everywhere.
    3. You'll porbably get sniped with a PKM if you reach an enemy flag.
    4. When you spawn, an enemy grenade will kill you, tossed from across the map.
    5. Tanks are now unchallenged by airplanes and helicopters... mmmm tank whores
    6. If the get into an aircraft or helicopter, you'll probably get sniped right away by the M90... From the other side of the map.
    So, I'd like to thank the geniouses at EA for supporting the tank whoring community, It really means a lot.

    Can't wait to start spawn raping with the M1A2 at Karkand... again.
    1. how come you need to prone to revive? just crouch and be on your way.
    2. haven't seen any claymore spam personally, but with only 2 alotted per kit, it can't be that bad, just watch your step and adapt.
    3. unless you're capping a flag lone wolf, any PKM position shouldn't be too hard to overrun.
    4. I have no clue about this.. gernades being tossed from across the map? what?
    5. tanks definitely still face challenges, probably even more so now.. AT kits.
    6. sniper positions? nothing the commander can't handle.


    I'm not trying to flame at all, just my 2 cents..

    correction: 2 claymore trips per kit

    Comment

    • Bob_the_Insane

      #3
      Re: 1.2 Killed Infantry combat

      Man, that is such an over reaction. Especailly on Karkand where the AA changes mean nothing...

      The only thing I agree with a little are the indestructable claymores... PKM Is accurate compared to what it was, but it's not so very uber. It does well on Karkand against snipers because of the fog means that snipers are never really all the far away, but then the G36C and the G36E and the L85 all did fine before too...

      And what is this "true medics always get down" thing? I perfer to do my revives on the run...

      Shooting pilots out of choppers and planes is a bonus for infantry combat and is a lot of fun to boot...

      I do agree on the grenade throw distance, I have no idea why they changed this...

      Comment

      • N2K

        #4
        Re: 1.2 Killed Infantry combat

        no problem here, just came from EA Server right now, won both rounds one with 98points revivies + kills, and second 65 mostly revivies, there was a colonel in the server and he was 11-22 i killed him everytime and he was running around with a pkm

        Comment

        • Hu.Z_of_PLA

          #5
          Re: 1.2 Killed Infantry combat

          Originally posted by ghaib
          There was a time when I was a true tank whore... then I found out that infantry combat is much more fun and challenging... Then I installed Patch 1.2
          1. You can't work as a true medic now, by the time you prone to revive, you're dead.
          2. You can't move anywhere because claymore are everywhere.
          3. You'll porbably get sniped with a PKM if you reach an enemy flag.
          4. When you spawn, an enemy grenade will kill you, tossed from across the map.
          5. Tanks are now unchallenged by airplanes and helicopters... mmmm tank whores
          6. If the get into an aircraft or helicopter, you'll probably get sniped right away by the M90... From the other side of the map.
          So, I'd like to thank the geniouses at EA for supporting the tank whoring community, It really means a lot.

          Can't wait to start spawn raping with the M1A2 at Karkand... again.
          1. Just crouch
          2. claymores are meant to deter your movement, now they are serving their function
          3. you would get sniped by Mp7 if you cap a flag lone wolf and not aware of your surrounding
          4. gernade tossing distance is the same as the jump toss before
          5. use AT

          thread starter was probably a C4 tossing lone wolf, too bad guns are actually working now, eh?

          Comment

          • imported_Claydough

            #6
            Re: 1.2 Killed Infantry combat

            hes just crying cause he cant bunny hop no more... lol its ok just delete the patch and go play on the other servers its all good. Just plz dont complain here in the forums especcialy when we heard it all.

            Comment

            • ghaib

              #7
              Re: 1.2 Killed Infantry combat

              Originally posted by Hu.Z_of_PLA
              1. Just crouch
              2. claymores are meant to deter your movement, now they are serving their function
              3. you would get sniped by Mp7 if you cap a flag lone wolf and not aware of your surrounding
              4. gernade tossing distance is the same as the jump toss before
              5. use AT

              thread starter was probably a C4 tossing lone wolf, too bad guns are actually working now, eh?
              Ehm, no? where do you get that from?

              Comment

              • pYura

                #8
                Re: 1.2 Killed Infantry combat

                M90? dude theres no such gun -.- is M95 actually...
                tank whores still can 'whore' but who would expect a tank to be weak?!

                Comment

                • GT4Fan

                  #9
                  Re: 1.2 Killed Infantry combat

                  My gosh, dont expect war to allow you to revive your allies that easily. Honestly it would be very stupid to run to one of your injured allies JUST after they got shot.

                  Better look out buddy, and yeah snipers now have a real purpose. I like to know that when I'm zoomed in with my M24 scope at you while you are at the flag, you are so damn nervous and eager to get out of there because of a sniper threat:p

                  I like to be feared while sitting in a pretty comfortable bush

                  Comment

                  • DrJambo
                    Member
                    • Oct 2006
                    • 349

                    #10
                    Re: 1.2 Killed Infantry combat

                    1. You don't even need to crouch. Standing over the body's fine.
                    2. It's 2 claymores per kit although it's too early to decide their impact, I agree this could be a problem.
                    3. ?
                    4. ?
                    5. Tanks are not unchallenged by helos or jets. Use AT kits and Engineer mines.

                    Comment

                    • Hu.Z_of_PLA

                      #11
                      Re: 1.2 Killed Infantry combat

                      guess 1.2 really seperated the noobs from the good players, at least the good players aren't whining.

                      Comment

                      • Savior_Six

                        #12
                        Re: 1.2 Killed Infantry combat

                        If anything this patch killed tank whores, mines, ff off anyone?

                        Comment

                        • <EsP>Fury

                          #13
                          Re: 1.2 Killed Infantry combat

                          I liked the patch till I found this stuff.

                          1. RED/Blue Bug still here now worse by the way pre 1.2 I only saw it a few times before last night played 8 matches saw it in three of them.

                          2. Night maps in SF Night Fight & Levithan Hummer w Tow will crash server when fired.

                          3. AT rockets pass through objects more than before mostly Jeeps.

                          4. Sound and animation bugs i.e. you cant hear a APC next to you firing or if you are inside the APC and he is firing the main no sound.

                          The Red/Blue ID bug really ****es me off they said they addressed it who tested this patch Stevie Wonder. They have accually made it worse.
                          I love those 2 maps I hope they fix all this stuff soon.

                          Comment

                          • Keith Maniac

                            #14
                            Re: 1.2 Killed Infantry combat

                            Originally posted by ghaib
                            [*]You can't work as a true medic now, by the time you prone to revive, you're dead.
                            That's right Detective Dips*it, the enemies shoot back sometimes!
                            [*]You can't move anywhere because claymore are everywhere.
                            Yeah right. Especially when you allways HAVE to run into them instead going around. Let me guess, you were playing Karkand and you died into a well placed claymore? And this is the second time in past 4 weeks that you die into a claymore... Yeah it's a real claymore spamming out there.
                            [*]You'll porbably get sniped with a PKM if you reach an enemy flag.
                            See my response to your first cry...
                            [*]When you spawn, an enemy grenade will kill you, tossed from across the map.
                            Don't spawn then, if you're afraid to get killed. How do you know the grenade came "across the map" anyway if you die instantly?
                            [*]Tanks are now unchallenged by airplanes and helicopters... mmmm tank whores
                            Nnope. Tanks still take the same amount of damage from rockets, missiles and bombs. Try ramming the copter into those tanks if you can't fly.
                            Oh and remember, the enemy might shoot your copter too!
                            [*]If the get into an aircraft or helicopter, you'll probably get sniped right away by the M90... From the other side of the map.
                            Haha. Now you're just pathetic. Don't spawn then! There is a slight chance that the enemy units might shoot you, no matter where you spawn. :laugh:

                            Comment

                            • i made you

                              #15
                              Re: 1.2 Killed Infantry combat

                              I don't get why they took out shooting when jumping. It's all laggy now and that jiggle animation is stupid.

                              Comment

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