I gave 1.2 a good 2-3 hour testing last night and so far I'm frustrated.
The balance issues with Helo's and jets that everyone seems to be so hot and bothered about does not cause problems in the games I played. Plenty of missles hit, plenty missed, and unlike before, plenty of aircraft were getting shot down. But the comments about missles hitting 100% of the time are totally false. They can be dodged, and in fact I watched 2 helo's circling the enemy carrier shooting at spawning players and they were managing to dodge missles from the Phalanx. So I don't know what everyone is complaining about. The blackhawk is like a bullet magnet now, you spot that thing and everyone on the whole map seems to turn around and fire. Is pretty hilarious.
The special forces guys do not represent a major threat to vehicles anymore, but now landmines are popping up more frequently, something I've very happy about. Driving armor you still get blown up in timely fashion, some has said that tank whores have it too good now, but between all the weapons available to my enemy's my tank was getting blown up just as fast as before.
Timing has changed a little too, like switching weapons comes with just a slight pause that wasn't there before and jumping is that way as well. You finish a jump and there is a moment where you cannot fire, but I think that is good, if you change weapons or decide to jump it should take a moment to regain composure and be ready to fire.
BUT this patch does have huge problems with the graphics/framerates. I shelfed this game again until the next patch because the game would run fine for a few minutes then framerates would drop to 10-15, then run fine, then back to 10-15. I tried many different servers, and it occured most frequently on 64 player servers, I have cable with 8mb down so net lag has never been an issue in the past. It really makes the experience frustrating when all of the sudden the game starts jumping all over as you try and aim and you get killed just because you need an extra second to account for the sudden slow down.
There are also issues with maps crashing (apparently if you use a TOW missle on 2 maps in particular it causes a crash), and many radeon 9200 users cannot play at all.
All in all this patch tried to address way to many things at once and is turning into a bigger mess than we had before. I like the new unlocks, all the balance changes, the subtle tweaks to gameplay, but the game engine runs like it's on iron gator all the time. Unless we can get this game running smoothly I'm waiting for the next patch again.
Bittersweet. Apparently you can't have your cake and eat it too.
The balance issues with Helo's and jets that everyone seems to be so hot and bothered about does not cause problems in the games I played. Plenty of missles hit, plenty missed, and unlike before, plenty of aircraft were getting shot down. But the comments about missles hitting 100% of the time are totally false. They can be dodged, and in fact I watched 2 helo's circling the enemy carrier shooting at spawning players and they were managing to dodge missles from the Phalanx. So I don't know what everyone is complaining about. The blackhawk is like a bullet magnet now, you spot that thing and everyone on the whole map seems to turn around and fire. Is pretty hilarious.
The special forces guys do not represent a major threat to vehicles anymore, but now landmines are popping up more frequently, something I've very happy about. Driving armor you still get blown up in timely fashion, some has said that tank whores have it too good now, but between all the weapons available to my enemy's my tank was getting blown up just as fast as before.
Timing has changed a little too, like switching weapons comes with just a slight pause that wasn't there before and jumping is that way as well. You finish a jump and there is a moment where you cannot fire, but I think that is good, if you change weapons or decide to jump it should take a moment to regain composure and be ready to fire.
BUT this patch does have huge problems with the graphics/framerates. I shelfed this game again until the next patch because the game would run fine for a few minutes then framerates would drop to 10-15, then run fine, then back to 10-15. I tried many different servers, and it occured most frequently on 64 player servers, I have cable with 8mb down so net lag has never been an issue in the past. It really makes the experience frustrating when all of the sudden the game starts jumping all over as you try and aim and you get killed just because you need an extra second to account for the sudden slow down.
There are also issues with maps crashing (apparently if you use a TOW missle on 2 maps in particular it causes a crash), and many radeon 9200 users cannot play at all.
All in all this patch tried to address way to many things at once and is turning into a bigger mess than we had before. I like the new unlocks, all the balance changes, the subtle tweaks to gameplay, but the game engine runs like it's on iron gator all the time. Unless we can get this game running smoothly I'm waiting for the next patch again.
Bittersweet. Apparently you can't have your cake and eat it too.
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