Warlord is pointless now.....

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  • imported_Apostle
    Member
    • May 2005
    • 1182

    #16
    Re: Warlord is pointless now.....

    Has been mentioned in a few posts that engineers can remove Claymores. I haven't tested this, but anyway, you're not likely to see many engineers on maps like Warlord, or Sharqi.

    Are there separate server settings for "FF off" mines and Claymores, or are they both changed under "sv.friendlyFireWithMines 0/1"?

    Comment

    • 7zerO3

      #17
      Re: Warlord is pointless now.....

      Pointless Engineers being able to disarm Claymores in this situation.
      They have to be disarmed from behind.

      Comment

      • imported_Talon

        #18
        Re: Warlord is pointless now.....

        The engineer can remove claymores from the front but it takes skill not to get too close. At least mines are worth some thing now. I don't like the solution DICE used either but at least those kits have a weapon that is useable now.

        Comment

        • subzero nautica

          #19
          Re: Warlord is pointless now.....

          Originally posted by rombaft
          IN my opinion they should never have done this, claymores should still be able to tk, it's just plane stupid and asking for beeing abused
          I agree, i have noticed on Sharqi that snipers will set mines and claymores all over the camps and then take off to other camps. They are like remote defenses now.

          They are also using claymore to defense flag areas. I would be chasing some guy up a flight of stairs and get killed by someones claymore while he escapes free.

          Comment

          • Dokukaze

            #20
            Re: Warlord is pointless now.....

            Warlord is never pointless, but I'll admit that it's about 4 times harder to take the TV station.

            And considering it was already really feckin hard.....

            Comment

            • Leki
              Member
              • Mar 2007
              • 361

              #21
              Re: Warlord is pointless now.....

              see the claymore thread... http://www.totalbf2.com/forums/showthread.php?t=57180

              Comment

              • Azriel

                #22
                Re: Warlord is pointless now.....

                Originally posted by eeeahn
                It's now all but impossible to take the tv station, insurgent hideout, and palace. There's more claymores than ever before....sometimes 2 or 3 in one spot!
                Find a server that doesn't have friendly fire turned off, that will solve that problem.

                Comment

                • Shaft0e

                  #23
                  Re: Warlord is pointless now.....

                  Originally posted by eeeahn
                  Once my favorite map, Warlord is now dead to me.
                  I was just playing the 64player version on speedygameservers and I'm pretty sure half the team were snipers and the othe rhalf support.

                  It's now all but impossible to take the tv station, insurgent hideout, and palace. There's more claymores than ever before....sometimes 2 or 3 in one spot!

                  What are your guys' thoughts?


                  Here's a screenshot showing just a small fraction of the claymores in the tv station lobby! 0_o
                  Dead to you huh? Not just on notice??? I've heard that the sniper kit has been improved, but ironically enough I haven't played sniper since the 1.2 patch. If indeed you get a map with only two kits on it, its going to get boring fast, so crappy indeed. But try another server. As for Claymores I've seen more in a single place before, so that's nothing new. *shrugs* A good support player will follow AT, Spec Ops, and Snipers around if they know what's good for them.

                  I imagine that you would have a decided advantage in CQC against a bunch of snipers however....was this not the case? I've always loved sniping in that map. It's a Sniper's wet dream. Always has been to me at least.

                  Comment

                  • Shaft0e

                    #24
                    Re: Warlord is pointless now.....

                    Originally posted by subzero extreme
                    I agree, i have noticed on Sharqi that snipers will set mines and claymores all over the camps and then take off to other camps. They are like remote defenses now.

                    They are also using claymore to defense flag areas. I would be chasing some guy up a flight of stairs and get killed by someones claymore while he escapes free.

                    Hrrm, I haven't experienced this, but it does sound annoying. However, playing devil's advocate, Claymore's have traditionally been traps set to kill the enemy that the friendly forces are aware of. I know I have been really ****ed off in the past when I am up in a sniper perch somewhere with claymore set to guard my back and some moron climbs 300 feet up a ladder staring at the red crossbones warning indicator only to get to the top, get TK'd and then punish me for their absolute stupidity. So, I'm glad that's no longer a factor. I also imagine it will be nice to climb up into a perch near another sniper (higher level etc.) without having to worry about getting killed by their claymore.

                    But I can still see that this could be easily abused by a bunch off sploiters luring people into claymores. Guess we'll just have to wait and see how prolific this will become.

                    Comment

                    • Shaft0e

                      #25
                      Re: Warlord is pointless now.....

                      Originally posted by kingskinUK
                      Precisely. It seems everything that's been done in this patch has just been done to extremes. I really likes it at first but I have to say i'm growing less fond by the day. All it would have taken would be the removal of deducting 4 points and the option to punish for Claymore & Mine TKs.

                      Not a bad idea really, since I play as sniper alot, I know I was always annoyed (though never complained about it) about getting punished for idiots. Not being able to punish for those items seems like a happy medium.

                      Comment

                      • Shaft0e

                        #26
                        Re: Warlord is pointless now.....

                        Originally posted by 7zerO3
                        EA said that they listened to what we, the players wanted.
                        What we wanted was not to lose points and be punished for team mates stupity.
                        How could they not see this happening ?
                        And it's not just Warlord that's ruined, they can be used on any map at any flag, making it impossible for a lone player to cap, unless he's in a Tank/APC.

                        But this isn't far removed from Spec Ops with C4. You get a couple Spec Ops guys and they'll C4 the hell out of a flag and your chances as a lone gunmen are slim to take the flag even in a tank or APC. 1st Spec Ops rigs the flag, 2nd Spec Ops rigs the approach to where both of the Spec Ops guys are hiding. Real bitch to tackle.

                        Comment

                        • Shaft0e

                          #27
                          Re: Warlord is pointless now.....

                          Originally posted by Talon
                          The engineer can remove claymores from the front but it takes skill not to get too close. At least mines are worth some thing now. I don't like the solution DICE used either but at least those kits have a weapon that is useable now.

                          I was under the impression that only the same class of character can remove their explosives...ie engineers can pick up mines, snipers - claymores, and Spec Ops can pick up C4. This is what I recall from the update.

                          Comment

                          • Cap`N Hagen

                            #28
                            Re: Warlord is pointless now.....

                            Originally posted by [FPS]SF.Paddy
                            7zerO3 checked your stats, you are the biggest lone wolf in the world! Why don't you carry on playing exactly as you do, but be a squad leader. Then people can spawn on you. Very annoying when a lone wolf is in a good spot on a map and you are unable to spawn on them.
                            I totally agree.
                            I usually play snipe, and always create a squad. Despite what the anti-snipers would tell you a sniper is a excellent choice as a squad leader, almost always in a good spot close to the action, and not about to take foolish chances to expose themelves and losing the spawn point. This also leaves you in an excellent position to take out any op4 attempting to defend the flag.
                            Although ocassionally the odd squad member will stand next to your spot firing off GLs like they are going out of style, revealing your position. ;(

                            Comment

                            • Sovetskeey

                              #29
                              Re: Warlord is pointless now.....

                              The Sniper class is actually the best class for a squad leader to be. As long as he knows how to use his Caps Lock key to issue orders. This way he can support his squad from a distance and they always have a spawn point just out of reach of the enemy.
                              The thing is though, you have to be a support sniper, not a noob lone wolf sniper (yes, all lone wolf snipers are noobs, they don't contribute anything to the battle). Support snipers get into the battle from just outside the fight and actually help out whereas lone wolf snipers sit on a roof somewhere off in the corner of the map the whole game and just pick their ass.
                              I was leading a squad on Sharqi Peninsula the other day and we were kicking ass! I'd sit about 100m off from the flag just out of the way and I'd give them an order to cap a flag. They'd just keep spawning on me as they died. If a guy spawned in behind them where they probably didn't see him, I'd pop him in the head to keep my squad alive a little longer. My squad just kept coming in waves onto that flag until we finally capped it.

                              Actually I just realized I should post this in the Tips & Tricks section :)

                              Comment

                              • Malachus

                                #30
                                Re: Warlord is pointless now.....

                                Originally posted by Sovetskeey
                                all lone wolf snipers are noobs, they don't contribute anything to the battle
                                Well I disagree. I don't join a squad, but I still go where the action is. I capture flags that the enemy isn't defending. I spot enemy soldiers and vehicles so as to warn my teammates. I place claymores at chokepoints so that I can defend them, let alone give me a warning from the other side of the map as to where my enemy is headed. I cover an enemy flag from a distance on my own as my teammates go to take it, and pick off enemies that are trying to stop them. Sure, i may not be a member of a squad, but I think that I do contribute something to my team. Yes, perhaps many lone wolf snipers are "noobs", but I'm an exception to your statement.

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