1.2 is here. Yay? I know, it has brought with it one of the largest waves of complaints and "poo-faces" known to man. Almost as if someone finally found out that complaining is the path to riches. It as been entertaining, yet, I have noticed (from playtime) that most of the complaining was unfounded.
Truth be told, nothing has really changed. Well, maybe in the scope of Karkand (or however you spell it).. In regards to vehicle warefare though, everything remains the same.
We could probably attribute the initial burst of moaning to ingrained tactics, or maybe the community EA founded? In the start, "Pilots" didn't really have to focus on much of anything. Their attention could be almost 100% diverted to Dogfighting one another, or bombing the Peons below. People were shocked that this wasn't that case anymore... dogfighting is dead. Their focus is lost, they cannot just flair around the skys obvlivious to the war going on below them; no... they have to get involved. Redirecting focus is the order of the day; it was lost. Now, they have focus once again..., "Bomb the living hell out of the Peons below, because their A.A. can kill you". Which leads me to sort of a passive question, "Have things really gotten better in the grand scheme of things, or has EA pulled a cloak of "functionality" of our eyes?".
...I mean, if you really look at the situation the ground pounders haven't progressed anywhere in terms of effectiveness against Air Assaults from "Jet" pilots; maybe helo, but not Jets. Not that I'm complaining mind you, being an Jet and Helo pilot myself. It's just that I have noticed that EA has taken it upon themselves to "punish" the ground fighters for "fixing" the Anti Air defenses... maybe I am just a loon? No.. I'm correct. The ground fighters were "gimped" for their "gain". Yet, their gain should have never been a gain to begin with... they A.A. should have been effective from the get go.
This gimp? A.A. range. Now... I know some "Pilots" are going to freak whenever I say that, it's to be expected, but ride this out with me brothers... just ride it out. See, the fact of the matter is that in reducing the A.A. range , leathality of the device isnt' an issue. So what if it kills? I can down it before it can lock on me, and I'm able to see when it's Armed without putting myself at risk. Heck, I can engage stationary A.A. sites without having to deal with the chance of being taken out. This of course doesn't apply to mobile A.A., which is simply leathal beyound comparison. Yet, static A.A. is still as useless as it was before 1.2 ...simply because I'm able to engage "It" before it can engage "Me".
Now I know what some pilots are thinking, " Shut up noob!? You're going to give away the secret and then EA is gunna' gimp us further!!"... well, to that I say, " Chill the hell out! Quit being a 'extremist' ". Really though, EA isn't going to adjust the A.A. again. It's as is; at least that's what my gut feeling tells me. So we are free to bomb to out hearts content as if nothing as ever changed. Yet, now ground pounders will have a completely "false" sense of ability. Just because the A.A. can connect with a Jet... works for me (Considering you will STILL be hard pressed to down and Alert/Talented Helo/Jet pilot... even in your wildest dreams; hell even I cannot do it, an I know what counter measures to expect).
I guess the overall point I'm trying to make to everyone who fly's is, " Quit complaining! Change is bad at this point... Sure, we could get dogfighting back, but odds are an increase in static A.A. engagement ranges would come about. That's NOT good!"
...just sit and enjoy what we have fellas' (and what few ladies there are). It doesn't get any better than this. Ground pounders won't complain, we still get to bomb them silly.
As for Ground Pounders... your A.A. is dominate. You should be proud
...to touch briefly on the Infantry aftermath of 1.2. Anti-Tank rockets are still rubbish. Somthing really needs to be done about this because playing Anti-Tank is really becoming more of a "chore" than "fun". It's a completely mandatory classification, yet, it's the most "Shafted" in regards to doing its task "Anti-Tank".
Anti-Tankers are almost punished for doing what they should be doing. I mean, really, 5 rockets to take out one tank "Simply" because it's sitting next to a supply crate!? ...you're kidding. More than 1 "ANTI-TANK" missile to take out a Humvee!? ...a HUMMER for christ sake!? ...Hell. The onlything Anti-Tank is becoming good for is "Anti-Sniper"; which it excels at. Yet, isn't in the job description I don't think.
EA/Dice. Ya' really need to get on the ball with this one. I hate having to compete with an SF opertor for Anti-Vehicle operations. It's really sad.
{WP}Paas
P.S. -...and yes, the A.A. was broken before 1.2. Anyone who claims otherwise is a fool. No, I'm not claiming it should go back to it's old ways. Don't read to deap into what I type, and take it at face value. Otherwise, you're going to just confuse yourself... and me.
Truth be told, nothing has really changed. Well, maybe in the scope of Karkand (or however you spell it).. In regards to vehicle warefare though, everything remains the same.
We could probably attribute the initial burst of moaning to ingrained tactics, or maybe the community EA founded? In the start, "Pilots" didn't really have to focus on much of anything. Their attention could be almost 100% diverted to Dogfighting one another, or bombing the Peons below. People were shocked that this wasn't that case anymore... dogfighting is dead. Their focus is lost, they cannot just flair around the skys obvlivious to the war going on below them; no... they have to get involved. Redirecting focus is the order of the day; it was lost. Now, they have focus once again..., "Bomb the living hell out of the Peons below, because their A.A. can kill you". Which leads me to sort of a passive question, "Have things really gotten better in the grand scheme of things, or has EA pulled a cloak of "functionality" of our eyes?".
...I mean, if you really look at the situation the ground pounders haven't progressed anywhere in terms of effectiveness against Air Assaults from "Jet" pilots; maybe helo, but not Jets. Not that I'm complaining mind you, being an Jet and Helo pilot myself. It's just that I have noticed that EA has taken it upon themselves to "punish" the ground fighters for "fixing" the Anti Air defenses... maybe I am just a loon? No.. I'm correct. The ground fighters were "gimped" for their "gain". Yet, their gain should have never been a gain to begin with... they A.A. should have been effective from the get go.
This gimp? A.A. range. Now... I know some "Pilots" are going to freak whenever I say that, it's to be expected, but ride this out with me brothers... just ride it out. See, the fact of the matter is that in reducing the A.A. range , leathality of the device isnt' an issue. So what if it kills? I can down it before it can lock on me, and I'm able to see when it's Armed without putting myself at risk. Heck, I can engage stationary A.A. sites without having to deal with the chance of being taken out. This of course doesn't apply to mobile A.A., which is simply leathal beyound comparison. Yet, static A.A. is still as useless as it was before 1.2 ...simply because I'm able to engage "It" before it can engage "Me".
Now I know what some pilots are thinking, " Shut up noob!? You're going to give away the secret and then EA is gunna' gimp us further!!"... well, to that I say, " Chill the hell out! Quit being a 'extremist' ". Really though, EA isn't going to adjust the A.A. again. It's as is; at least that's what my gut feeling tells me. So we are free to bomb to out hearts content as if nothing as ever changed. Yet, now ground pounders will have a completely "false" sense of ability. Just because the A.A. can connect with a Jet... works for me (Considering you will STILL be hard pressed to down and Alert/Talented Helo/Jet pilot... even in your wildest dreams; hell even I cannot do it, an I know what counter measures to expect).
I guess the overall point I'm trying to make to everyone who fly's is, " Quit complaining! Change is bad at this point... Sure, we could get dogfighting back, but odds are an increase in static A.A. engagement ranges would come about. That's NOT good!"
...just sit and enjoy what we have fellas' (and what few ladies there are). It doesn't get any better than this. Ground pounders won't complain, we still get to bomb them silly.
As for Ground Pounders... your A.A. is dominate. You should be proud
...to touch briefly on the Infantry aftermath of 1.2. Anti-Tank rockets are still rubbish. Somthing really needs to be done about this because playing Anti-Tank is really becoming more of a "chore" than "fun". It's a completely mandatory classification, yet, it's the most "Shafted" in regards to doing its task "Anti-Tank".
Anti-Tankers are almost punished for doing what they should be doing. I mean, really, 5 rockets to take out one tank "Simply" because it's sitting next to a supply crate!? ...you're kidding. More than 1 "ANTI-TANK" missile to take out a Humvee!? ...a HUMMER for christ sake!? ...Hell. The onlything Anti-Tank is becoming good for is "Anti-Sniper"; which it excels at. Yet, isn't in the job description I don't think.
EA/Dice. Ya' really need to get on the ball with this one. I hate having to compete with an SF opertor for Anti-Vehicle operations. It's really sad.
{WP}Paas
P.S. -...and yes, the A.A. was broken before 1.2. Anyone who claims otherwise is a fool. No, I'm not claiming it should go back to it's old ways. Don't read to deap into what I type, and take it at face value. Otherwise, you're going to just confuse yourself... and me.
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