I've been playing the 1.2 patch for a bit now and noticed a bug that comes and goes, I'm wondering if anyone else has seen it.
Sometimes when throwing grenades/ammo bags, nothing will be thrown when you click. So naturally, I click again quickly and then two fly out!
But worse, this has starting happening with APC missiles. I've seen a bot in single player fire three missiles from the APC in the matter of about a second, and earlier I was playing online and someone in the chat said about an APC firing 4 missiles in 2 seconds!
I've also seen a blackhawk pump out flares like there's no tomorrow. It must have dropped about three sets of flares in a second or so.
Also, I've heard complaints about people firing anti-tank rockets and TOWs, only to see smoke trails but no rocket, but if they click again then it fires.
These all sound somewhat related. Please, if you've seen any of these or had a similar experience, say so. Let's not get into EA/Dice bashing for this bug please, but instead if we can assemble some useful collection of reports and information on this bug that'll probably help the most. :)
Sometimes when throwing grenades/ammo bags, nothing will be thrown when you click. So naturally, I click again quickly and then two fly out!
But worse, this has starting happening with APC missiles. I've seen a bot in single player fire three missiles from the APC in the matter of about a second, and earlier I was playing online and someone in the chat said about an APC firing 4 missiles in 2 seconds!
I've also seen a blackhawk pump out flares like there's no tomorrow. It must have dropped about three sets of flares in a second or so.
Also, I've heard complaints about people firing anti-tank rockets and TOWs, only to see smoke trails but no rocket, but if they click again then it fires.
These all sound somewhat related. Please, if you've seen any of these or had a similar experience, say so. Let's not get into EA/Dice bashing for this bug please, but instead if we can assemble some useful collection of reports and information on this bug that'll probably help the most. :)
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