I don't get this game.
First the AA is underpowered. They 'fix' it so the AA is overpowered. Now everybody in a plane/heli dies every other minute. The most obvious work around to me would be to make the AA a skill based weapon rather than having to rely on the programming to get a kill for you. I.e. why not have a cross-hair in the AA with 3 concentric circles. Fire the AA with the target in the largest circle, 50% chance of getting a hit. Fire in the second smallest circle; 75% and firing in the smallest circle; 90% chance of a hit. Its the most obvious solution.
Now the game is geared towards your average 12-year old idiot who wants to kill and be killed every 5 seconds.
Also, the annoying issue with one person in a heli switching seats from pilot to gunner which makes the AA lose its lock. This may have been fixed but why not just say 'if a person is in a heli, make it a lockable target' instead of only having the driver as a target.
Just thought I'd have myself a rant.
First the AA is underpowered. They 'fix' it so the AA is overpowered. Now everybody in a plane/heli dies every other minute. The most obvious work around to me would be to make the AA a skill based weapon rather than having to rely on the programming to get a kill for you. I.e. why not have a cross-hair in the AA with 3 concentric circles. Fire the AA with the target in the largest circle, 50% chance of getting a hit. Fire in the second smallest circle; 75% and firing in the smallest circle; 90% chance of a hit. Its the most obvious solution.
Now the game is geared towards your average 12-year old idiot who wants to kill and be killed every 5 seconds.
Also, the annoying issue with one person in a heli switching seats from pilot to gunner which makes the AA lose its lock. This may have been fixed but why not just say 'if a person is in a heli, make it a lockable target' instead of only having the driver as a target.
Just thought I'd have myself a rant.
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