Myth Bustin the new Noob Toob

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  • {wxc}panda

    #16
    Re: Myth Bustin the new Noob Toob

    Originally posted by Wargimp
    The blast radius has been reduced somewhat, but suprisingly the damage for a direct hit seems to have increased. Before, a direct hit on a buggy would cause it to burn for a moment before blowing. Now a direct hit pops the buggy instantly.
    correction, direct hit on a buggy always destroys it instantly. the thing is it some times go through it and hit the ground below it or right beside it due to programming or lagging. If u get it to hit directly on the car, the car will be destroyed. for hummers however u will need 2 shots.

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    • mattmurphee

      #17
      Re: Myth Bustin the new Noob Toob

      I think they should have made the nade bounce a bit more realisticly like in other FPS but in my opinion they've improved the game overall. Theyre still some change to be made of course. But like my canadian brother Wargimp put it, just the fact that noobers cant jump and fire the nade at their feet improves the game alot. Bunnyhopping itself isnt bad, we've done it all some time to evade ennemies. Its the excessive bunnyhoppers that ****es people off.

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      • Adonlude

        #18
        Re: Myth Bustin the new Noob Toob

        I dont mind the delay before the explosion but doesn't anyone notice the FIRING delay? I click my mouse to fire the grenade and it fires like a quarter to a half second after pressing the button where before it was instant. It acts as if I were getting terrible lag but I checked the server and I had a low ping.

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        • WarGimp

          #19
          Re: Myth Bustin the new Noob Toob

          Originally posted by Demize99
          Actually, its not any different from the alpha video's. *jots down feedback reguardless*
          Well, if yer still taking feedback I'd suggest that the physics on the Tear Gas launcher seem more inline with what I'd expect for a grenade launcher than what has been implemented. A bit more bounce would be apressiated.

          That and I do think the radius could be improved. A non-liniar blast radious occurs to be as being the best way to go. A very tight high damage kill radius with a larger fragmentation zone would be a more *realistic* model as well as an improved game mechanic.

          That's about the only niggle I have with the patch ATM.

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          • DrJambo
            Member
            • Oct 2006
            • 349

            #20
            Re: Myth Bustin the new Noob Toob

            The GL just now is totally unpredictable - sometimes it bounces, sometimes it flops like a sack off walls or sometimes it even gets stuck in the ground without bouncing?! There's no consistency.

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            • PrayingHands

              #21
              Re: Myth Bustin the new Noob Toob

              For the most part the t00b still finctions realtively similar. Maybe it's me, but the AT rockets seem to have a harder time killing hummers

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              • [3SA]D|Sgt.Colinloves
                Member
                • Sep 2005
                • 894

                #22
                Re: Myth Bustin the new Noob Toob

                Well the idea of re-learning it is out of the window. I wanted a challange. damnit

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                • raceacontari

                  #23
                  Re: Myth Bustin the new Noob Toob

                  its not that bad...in fact it got me 2 kills earlier today. I ran into a group of guys, pulled it out and fired. it hit the ground, bounced and went a bit further into the middle of 2 guys, BOOM, giving me 2 kills. I was gunned down seconds later...but i wouldn't have gotten the kills with the old version of the GL. it just will take practice to relearn those long range shots...and sadly that will be hard with the reduced blast radius

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                  • DrJambo
                    Member
                    • Oct 2006
                    • 349

                    #24
                    Re: Myth Bustin the new Noob Toob

                    You got it to bounce off the ground...? Mine always just lie where they land on the first bounce and then explode after their arming delay has elapsed.

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