Im sure many of you are eagerly awaiting the new patch, for those who have installed its, What did you think of it ? Did you like it ?
Download links thanks to Wolfi. (Thread seems to have been removed) ?
Also, keep in mind some effects of the patch my not come into effect unless it is officially released.
The servers that are running this patch are W2C1 servers or something, EA Official Servers USA - Followed by a W2C1a/b/c/d. They are currently 16 Player Servers.
I also kept on getting servers in the browser that did not have 1.2, browser error me thinks.
New Ranks:
New Ranks are as follows:
* Second Lieutenant
* First Lieutenant
* Captain
* Major
* Lieutenant Colonel
* Colonel
* Brigadier General
* Major General
* Lieutenant General
* General
Fixes:
Official Change Log for Patch 1.2:
* Dolphin Diving is no longer possible
* Players can no longer jump and shoot at the same time
* Prone Spamming is now fixed
* Sprint exploit is now fixed
* Helicopter now carry 8 missiles rather than 14
* TV-Guided missile now have a shorter range
* Damage decreased from M134
* Hit points on all air vehicles has been reduced
* AA missile lock has been improved
* All support kit weapons have been adjusted
* All Sniper rifles have been adjusted
* Sa80 has been adjusted
* G3A3 has been adjusted
* Reload while sprinting has been enabled
* Medic defibrillator paddles have been adjusted. They now reload while not in use.
* SCAR-L reload sound has been fixed
* Server setting to allow friendly fire to be off on mines without affecting other weapons.
* Server search filters now work properly
* Mines can no longer be destroyed with other explosives
* Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
* Flash bang effect radius decreased
* Added unlocks for Sniper and AT kits
* Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
* Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
* Fixed a bug whereby non-xpack mods cannot use xpack shaders.
* Fixed bug in TV guided missiles of Havoc helicopter
* The LAV25 now no longer shoots through penetrable materials.
* Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
* Performance gain found in static mesh rendering.
* Detonation radius from grenade launcher explosions has been reduced.
* Grenade launcher projectiles now have a minimum distance.
* Fixed bug with capturing a flag from outside of the flag radius.
* Fixed map selection screen issue on Wetlands
* Being able to pass through walls using a spinning tank turret has been fixed. It has also been address on all rotating vehicle positions just to be safe.
* Tanks taking damage from the terrain has been reduced
* The Red/Blue nametag bug has been addressed
* The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently
* The distance for throwing hand grenade, ammo packs, and health packs has been increased
My thoughts, I noticed that Noob tubing was definetly still possible, just with the added aid of bounce and bullet drop, it's not as accurate but notice dit was still being carried around and used. The p90 seems to have a slow fire rate and not too much damage but seems to be a nice gun, the l96 seemed to do as Much damage as the m95 but with A good accurate scope and intresting sound. PKM (If aimed) seemed accurate along with many othe guns. For me the mp6 seemed quite the same, just more accurate with less spray.
Ammo packs can not be thrown whilst in air, but they do seem to be thrown further as the patch notes suggest. Same with grenades, Took a while of getting correct but it is possible to throw them far distances. Tanks took 3 simple AT's hits, nice and quick. Seems to be much easier to kill people now. Bunny hopping still is an issue as far as I saw, people were still hopping even though they couldn't shoot whilst doing so.
Your thoughts ?
Download links thanks to Wolfi. (Thread seems to have been removed) ?
Also, keep in mind some effects of the patch my not come into effect unless it is officially released.
The servers that are running this patch are W2C1 servers or something, EA Official Servers USA - Followed by a W2C1a/b/c/d. They are currently 16 Player Servers.
I also kept on getting servers in the browser that did not have 1.2, browser error me thinks.
New Ranks:
New Ranks are as follows:
* Second Lieutenant
* First Lieutenant
* Captain
* Major
* Lieutenant Colonel
* Colonel
* Brigadier General
* Major General
* Lieutenant General
* General
Fixes:
Official Change Log for Patch 1.2:
* Dolphin Diving is no longer possible
* Players can no longer jump and shoot at the same time
* Prone Spamming is now fixed
* Sprint exploit is now fixed
* Helicopter now carry 8 missiles rather than 14
* TV-Guided missile now have a shorter range
* Damage decreased from M134
* Hit points on all air vehicles has been reduced
* AA missile lock has been improved
* All support kit weapons have been adjusted
* All Sniper rifles have been adjusted
* Sa80 has been adjusted
* G3A3 has been adjusted
* Reload while sprinting has been enabled
* Medic defibrillator paddles have been adjusted. They now reload while not in use.
* SCAR-L reload sound has been fixed
* Server setting to allow friendly fire to be off on mines without affecting other weapons.
* Server search filters now work properly
* Mines can no longer be destroyed with other explosives
* Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
* Flash bang effect radius decreased
* Added unlocks for Sniper and AT kits
* Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
* Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
* Fixed a bug whereby non-xpack mods cannot use xpack shaders.
* Fixed bug in TV guided missiles of Havoc helicopter
* The LAV25 now no longer shoots through penetrable materials.
* Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
* Performance gain found in static mesh rendering.
* Detonation radius from grenade launcher explosions has been reduced.
* Grenade launcher projectiles now have a minimum distance.
* Fixed bug with capturing a flag from outside of the flag radius.
* Fixed map selection screen issue on Wetlands
* Being able to pass through walls using a spinning tank turret has been fixed. It has also been address on all rotating vehicle positions just to be safe.
* Tanks taking damage from the terrain has been reduced
* The Red/Blue nametag bug has been addressed
* The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently
* The distance for throwing hand grenade, ammo packs, and health packs has been increased
My thoughts, I noticed that Noob tubing was definetly still possible, just with the added aid of bounce and bullet drop, it's not as accurate but notice dit was still being carried around and used. The p90 seems to have a slow fire rate and not too much damage but seems to be a nice gun, the l96 seemed to do as Much damage as the m95 but with A good accurate scope and intresting sound. PKM (If aimed) seemed accurate along with many othe guns. For me the mp6 seemed quite the same, just more accurate with less spray.
Ammo packs can not be thrown whilst in air, but they do seem to be thrown further as the patch notes suggest. Same with grenades, Took a while of getting correct but it is possible to throw them far distances. Tanks took 3 simple AT's hits, nice and quick. Seems to be much easier to kill people now. Bunny hopping still is an issue as far as I saw, people were still hopping even though they couldn't shoot whilst doing so.
Your thoughts ?
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