BF2 Weapons Chart (Update: 08/14/2007)

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Eddy01741

    #211
    Re: Weapons Chart After 1.2 Patch

    Originally posted by jdrou
    BF2S is wrong on those MGs but correct on the SCAR-H. Do you see Black_Duck's stats for the SCAR-H in your .tweak file? What is the datestamp? In my files the xpack\objects_server.zip is 5/4/2006 (i.e. 1.30 patch) and the usrif_fnscarh.tweak is 3/14/2006. (If I still have editing rights at wiki.BF2s I'll try to fix the MGs.)
    Well, you know me, my tweak files are messed up, they are datestamped at like june for reg weapons, and when SF came out for the others, so my tweaks are messed up.

    Comment

    • bokchoy

      #212
      Re: Weapons Chart After 1.2 Patch

      cool.

      Comment

      • F-1

        #213
        Re: Weapons Chart After 1.2 Patch

        I think guys the chart is up to date. Do you still believe something is wrong? please let me know if you think so.

        Here is the G36K tweak file: (I think it is consistent with the chart)

        rem *** Generated with Bf2Editor.exe [created: 2005/9/16 0:21]
        GeometryTemplate.compressVertexData 1
        GeometryTemplate.maxTextureRepeat 16
        ObjectTemplate.activeSafe GenericFireArm sasrif_g36k
        ObjectTemplate.creator DANR_XP:danri
        ObjectTemplate.modifiedByUser "julioce"
        ObjectTemplate.saveInSeparateFile 1
        rem ---BeginComp:WeaponHud ---
        ObjectTemplate.createComponent WeaponHud
        ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\sasrif_g36k.tga
        ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\sasrif_g36k_mini.tga
        ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\sasrif_g36k.tga
        ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_g36k"
        ObjectTemplate.weaponHud.guiIndex 4
        ObjectTemplate.weaponHud.altGuiIndex 52
        ObjectTemplate.weaponHud.deviationFactor 5
        ObjectTemplate.weaponHud.maxVisualDeviation 23
        ObjectTemplate.weaponHud.minVisualDeviation 2
        ObjectTemplate.weaponHud.disableOnSprint 1
        rem ---EndComp ---
        rem ---BeginComp:SingleFireComp ---
        ObjectTemplate.createComponent SingleFireComp
        ObjectTemplate.fire.addFireRate 2
        ObjectTemplate.fire.addFireRate 1
        ObjectTemplate.fire.fireInCameraDof 1
        rem ---EndComp ---
        rem ---BeginCompefaultAmmoComp ---
        ObjectTemplate.createComponent DefaultAmmoComp
        ObjectTemplate.ammo.ammoType 1
        ObjectTemplate.ammo.reloadTime 3.9
        ObjectTemplate.ammo.reloadWithoutPlayer 1
        rem ---EndComp ---
        rem ---BeginComp:SoldierBasedRecoilComp ---
        ObjectTemplate.createComponent SoldierBasedRecoilComp
        ObjectTemplate.recoil.hasRecoilForce 1
        ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.4/0.2/0
        ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.23/0.23/0
        ObjectTemplate.recoil.zoomModifier 0.5
        ObjectTemplate.recoil.recoilGraphFrameCount 4
        ObjectTemplate.recoil.recoilGraphExponent 5
        ObjectTemplate.recoil.recoilGraphTotalMovement 0.2
        rem ---EndComp ---
        rem ---BeginComp:SoldierDeviationComp ---
        ObjectTemplate.createComponent SoldierDeviationComp
        ObjectTemplate.deviation.setFireDev 1.5 0.18 0.08
        ObjectTemplate.deviation.minDev 0.2
        ObjectTemplate.deviation.setTurnDev 0 0 0 0
        ObjectTemplate.deviation.setSpeedDev 1 0.2 0.2 0.15
        ObjectTemplate.deviation.setMiscDev 3 1.5 0.05
        ObjectTemplate.deviation.devModStand 1.5
        ObjectTemplate.deviation.devModCrouch 1.2
        ObjectTemplate.deviation.devModLie 1.1
        ObjectTemplate.deviation.devModZoom 0.75
        rem ---EndComp ---
        rem ---BeginCompefaultSoundComp ---
        ObjectTemplate.createComponent DefaultSoundComp
        rem ---EndComp ---
        rem ---BeginCompefaultAnimationComp ---
        ObjectTemplate.createComponent DefaultAnimationComp
        rem ---EndComp ---
        rem ---BeginCompefaultZoomComp ---
        ObjectTemplate.createComponent DefaultZoomComp
        ObjectTemplate.zoom.zoomDelay 0.1
        ObjectTemplate.zoom.zoomLod 1
        ObjectTemplate.zoom.addZoomFactor 0
        ObjectTemplate.zoom.addZoomFactor 0.7
        rem ---EndComp ---
        rem ---BeginCompefaultCollisionComp ---
        ObjectTemplate.createComponent DefaultCollisionComp
        rem ---EndComp ---
        ObjectTemplate.geometry sasrif_g36k
        ObjectTemplate.floaterMod 0
        ObjectTemplate.hasMobilePhysics 0
        ObjectTemplate.hasCollisionPhysics 1
        ObjectTemplate.physicsType Mesh
        ObjectTemplate.aiTemplate usrif_m4AI
        ObjectTemplate.material 38
        rem -------------------------------------
        ObjectTemplate.addTemplate S_sasrif_g36k_Fire1P
        ObjectTemplate.addTemplate S_sasrif_g36k_Fire1P_Outdoor
        ObjectTemplate.addTemplate S_sasrif_g36k_Fire3P
        ObjectTemplate.addTemplate S_sasrif_g36k_BoltClick
        ObjectTemplate.addTemplate S_sasrif_g36k_TriggerClick
        ObjectTemplate.addTemplate S_sasrif_g36k_SwitchFireRate
        ObjectTemplate.addTemplate S_sasrif_g36k_Reload1P
        ObjectTemplate.addTemplate S_sasrif_g36k_Reload3P
        ObjectTemplate.addTemplate S_sasrif_g36k_Deploy1P
        ObjectTemplate.addTemplate S_sasrif_g36k_Deploy3P
        ObjectTemplate.addTemplate S_sasrif_g36k_Zoom
        ObjectTemplate.addTemplate S_sasrif_g36k_Looping
        ObjectTemplate.addTemplate e_muzz_g36
        ObjectTemplate.setPosition -0.00177968/0.00276218/0.473484
        ObjectTemplate.addTemplate e_shellejection_556
        ObjectTemplate.setPosition 0.00766509/-0.00134148/0.0210335
        rem -------------------------------------
        ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/sasrif_g36k/AnimationSystem1p.inc
        ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/sasrif_g36k/AnimationSystem3p.inc
        ObjectTemplate.projectileTemplate sasrif_g36k_Projectile
        ObjectTemplate.keepProjectiles 5
        ObjectTemplate.velocity 1000
        ObjectTemplate.itemIndex 3
        ObjectTemplate.delayToUse 1.166

        ObjectTemplate.create GenericProjectile sasrif_g36k_Projectile
        ObjectTemplate.modifiedByUser "julioce"
        ObjectTemplate.createNotInGrid 1
        ObjectTemplate.createdInEditor 1
        rem ---BeginCompefaultCollisionComp ---
        ObjectTemplate.createComponent DefaultCollisionComp
        rem ---EndComp ---
        rem ---BeginCompefaultDetonationComp ---
        ObjectTemplate.createComponent DefaultDetonationComp
        ObjectTemplate.detonation.detectionRadius 1.5
        ObjectTemplate.detonation.maxDepthForExplosion 2
        rem ---EndComp ---
        rem ---BeginCompefaultProjSoundComp ---
        ObjectTemplate.createComponent DefaultProjSoundComp
        rem ---EndComp ---
        rem ---BeginCompefaultRicochetComp ---
        ObjectTemplate.createComponent DefaultRicochetComp
        rem ---EndComp ---
        rem ---BeginCompefaultPenetrateComp ---
        ObjectTemplate.createComponent DefaultPenetrateComp
        rem ---EndComp ---
        ObjectTemplate.floaterMod 0
        ObjectTemplate.hasMobilePhysics 1
        ObjectTemplate.hasCollisionPhysics 1
        ObjectTemplate.physicsType Point
        ObjectTemplate.collisionGroups 8
        ObjectTemplate.material 38
        rem -------------------------------------
        ObjectTemplate.addTemplate S_sasrif_g36k_Projectile_Looping
        rem -------------------------------------
        ObjectTemplate.timeToLive CRD_NONE/1/0/0
        ObjectTemplate.material 38
        ObjectTemplate.hasOnTimeEffect 1
        ObjectTemplate.minDamage 0.2
        ObjectTemplate.damage 28

        Comment

        • Eddy01741

          #214
          Re: Weapons Chart After 1.2 Patch

          Originally posted by [DUCKS]Black_Duck_1
          I think guys the chart is up to date. Do you still believe something is wrong? please let me know if you think so.

          Here is the G36K tweak file: (I think it is consistent with the chart)

          rem *** Generated with Bf2Editor.exe [created: 2005/9/16 0:21]
          GeometryTemplate.compressVertexData 1
          GeometryTemplate.maxTextureRepeat 16
          ObjectTemplate.activeSafe GenericFireArm sasrif_g36k
          ObjectTemplate.creator DANR_XP:danri
          ObjectTemplate.modifiedByUser "julioce"
          ObjectTemplate.saveInSeparateFile 1
          rem ---BeginComp:WeaponHud ---
          ObjectTemplate.createComponent WeaponHud
          ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\sasrif_g36k.tga
          ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\sasrif_g36k_mini.tga
          ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\sasrif_g36k.tga
          ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_g36k"
          ObjectTemplate.weaponHud.guiIndex 4
          ObjectTemplate.weaponHud.altGuiIndex 52
          ObjectTemplate.weaponHud.deviationFactor 5
          ObjectTemplate.weaponHud.maxVisualDeviation 23
          ObjectTemplate.weaponHud.minVisualDeviation 2
          ObjectTemplate.weaponHud.disableOnSprint 1
          rem ---EndComp ---
          rem ---BeginComp:SingleFireComp ---
          ObjectTemplate.createComponent SingleFireComp
          ObjectTemplate.fire.addFireRate 2
          ObjectTemplate.fire.addFireRate 1
          ObjectTemplate.fire.fireInCameraDof 1
          rem ---EndComp ---
          rem ---BeginCompefaultAmmoComp ---
          ObjectTemplate.createComponent DefaultAmmoComp
          ObjectTemplate.ammo.ammoType 1
          ObjectTemplate.ammo.reloadTime 3.9
          ObjectTemplate.ammo.reloadWithoutPlayer 1
          rem ---EndComp ---
          rem ---BeginComp:SoldierBasedRecoilComp ---
          ObjectTemplate.createComponent SoldierBasedRecoilComp
          ObjectTemplate.recoil.hasRecoilForce 1
          ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.4/0.2/0
          ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.23/0.23/0
          ObjectTemplate.recoil.zoomModifier 0.5
          ObjectTemplate.recoil.recoilGraphFrameCount 4
          ObjectTemplate.recoil.recoilGraphExponent 5
          ObjectTemplate.recoil.recoilGraphTotalMovement 0.2
          rem ---EndComp ---
          rem ---BeginComp:SoldierDeviationComp ---
          ObjectTemplate.createComponent SoldierDeviationComp
          ObjectTemplate.deviation.setFireDev 1.5 0.18 0.08
          ObjectTemplate.deviation.minDev 0.2
          ObjectTemplate.deviation.setTurnDev 0 0 0 0
          ObjectTemplate.deviation.setSpeedDev 1 0.2 0.2 0.15
          ObjectTemplate.deviation.setMiscDev 3 1.5 0.05
          ObjectTemplate.deviation.devModStand 1.5
          ObjectTemplate.deviation.devModCrouch 1.2
          ObjectTemplate.deviation.devModLie 1.1
          ObjectTemplate.deviation.devModZoom 0.75
          rem ---EndComp ---
          rem ---BeginCompefaultSoundComp ---
          ObjectTemplate.createComponent DefaultSoundComp
          rem ---EndComp ---
          rem ---BeginCompefaultAnimationComp ---
          ObjectTemplate.createComponent DefaultAnimationComp
          rem ---EndComp ---
          rem ---BeginCompefaultZoomComp ---
          ObjectTemplate.createComponent DefaultZoomComp
          ObjectTemplate.zoom.zoomDelay 0.1
          ObjectTemplate.zoom.zoomLod 1
          ObjectTemplate.zoom.addZoomFactor 0
          ObjectTemplate.zoom.addZoomFactor 0.7
          rem ---EndComp ---
          rem ---BeginCompefaultCollisionComp ---
          ObjectTemplate.createComponent DefaultCollisionComp
          rem ---EndComp ---
          ObjectTemplate.geometry sasrif_g36k
          ObjectTemplate.floaterMod 0
          ObjectTemplate.hasMobilePhysics 0
          ObjectTemplate.hasCollisionPhysics 1
          ObjectTemplate.physicsType Mesh
          ObjectTemplate.aiTemplate usrif_m4AI
          ObjectTemplate.material 38
          rem -------------------------------------
          ObjectTemplate.addTemplate S_sasrif_g36k_Fire1P
          ObjectTemplate.addTemplate S_sasrif_g36k_Fire1P_Outdoor
          ObjectTemplate.addTemplate S_sasrif_g36k_Fire3P
          ObjectTemplate.addTemplate S_sasrif_g36k_BoltClick
          ObjectTemplate.addTemplate S_sasrif_g36k_TriggerClick
          ObjectTemplate.addTemplate S_sasrif_g36k_SwitchFireRate
          ObjectTemplate.addTemplate S_sasrif_g36k_Reload1P
          ObjectTemplate.addTemplate S_sasrif_g36k_Reload3P
          ObjectTemplate.addTemplate S_sasrif_g36k_Deploy1P
          ObjectTemplate.addTemplate S_sasrif_g36k_Deploy3P
          ObjectTemplate.addTemplate S_sasrif_g36k_Zoom
          ObjectTemplate.addTemplate S_sasrif_g36k_Looping
          ObjectTemplate.addTemplate e_muzz_g36
          ObjectTemplate.setPosition -0.00177968/0.00276218/0.473484
          ObjectTemplate.addTemplate e_shellejection_556
          ObjectTemplate.setPosition 0.00766509/-0.00134148/0.0210335
          rem -------------------------------------
          ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/sasrif_g36k/AnimationSystem1p.inc
          ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/sasrif_g36k/AnimationSystem3p.inc
          ObjectTemplate.projectileTemplate sasrif_g36k_Projectile
          ObjectTemplate.keepProjectiles 5
          ObjectTemplate.velocity 1000
          ObjectTemplate.itemIndex 3
          ObjectTemplate.delayToUse 1.166

          ObjectTemplate.create GenericProjectile sasrif_g36k_Projectile
          ObjectTemplate.modifiedByUser "julioce"
          ObjectTemplate.createNotInGrid 1
          ObjectTemplate.createdInEditor 1
          rem ---BeginCompefaultCollisionComp ---
          ObjectTemplate.createComponent DefaultCollisionComp
          rem ---EndComp ---
          rem ---BeginCompefaultDetonationComp ---
          ObjectTemplate.createComponent DefaultDetonationComp
          ObjectTemplate.detonation.detectionRadius 1.5
          ObjectTemplate.detonation.maxDepthForExplosion 2
          rem ---EndComp ---
          rem ---BeginCompefaultProjSoundComp ---
          ObjectTemplate.createComponent DefaultProjSoundComp
          rem ---EndComp ---
          rem ---BeginCompefaultRicochetComp ---
          ObjectTemplate.createComponent DefaultRicochetComp
          rem ---EndComp ---
          rem ---BeginCompefaultPenetrateComp ---
          ObjectTemplate.createComponent DefaultPenetrateComp
          rem ---EndComp ---
          ObjectTemplate.floaterMod 0
          ObjectTemplate.hasMobilePhysics 1
          ObjectTemplate.hasCollisionPhysics 1
          ObjectTemplate.physicsType Point
          ObjectTemplate.collisionGroups 8
          ObjectTemplate.material 38
          rem -------------------------------------
          ObjectTemplate.addTemplate S_sasrif_g36k_Projectile_Looping
          rem -------------------------------------
          ObjectTemplate.timeToLive CRD_NONE/1/0/0
          ObjectTemplate.material 38
          ObjectTemplate.hasOnTimeEffect 1
          ObjectTemplate.minDamage 0.2
          ObjectTemplate.damage 28
          Post the uh SCAR-H tweak files (i would, but it's screwwed up for me, they are pre-1.2 numbers).

          Comment

          • jdrou
            Member
            • Jul 2006
            • 1860

            #215
            Re: Weapons Chart After 1.2 Patch

            Originally posted by Eddy01741
            Post the uh SCAR-H tweak files (i would, but it's screwwed up for me, they are pre-1.2 numbers).
            Yes, the G36k is fine; it's the SCAR-H that seems to be wrong. Looks like a copy of the G36k.

            Comment

            • Eddy01741

              #216
              Re: Weapons Chart After 1.2 Patch

              Originally posted by jdrou
              Yes, the G36k is fine; it's the SCAR-H that seems to be wrong. Looks like a copy of the G36k.
              THen jdrou, i know you know how to get into teh tweak files (and have updated ones unlike me), can you post the tweak file (it's not that hard, just press ctrl+A and then it's all selected, then copy and paste).

              Comment

              • jdrou
                Member
                • Jul 2006
                • 1860

                #217
                Re: Weapons Chart After 1.2 Patch

                usrif_fnscarh.tweak (3/14/2006) from objects_server.zip (5/4/2006):
                Code:
                rem *** Generated with Bf2Editor.exe [created: 2005/9/14 0:21]
                GeometryTemplate.compressVertexData 1
                GeometryTemplate.maxTextureRepeat 16
                ObjectTemplate.activeSafe GenericFireArm usrif_fnscarh
                ObjectTemplate.creator JULIO:julioce
                ObjectTemplate.modifiedByUser "daveke"
                ObjectTemplate.saveInSeparateFile 1
                rem ---BeginComp:WeaponHud ---
                ObjectTemplate.createComponent WeaponHud
                ObjectTemplate.weaponHud.weaponIcon Ingame\weapons\Icons\Hud\usrif_fnscarh.tga
                ObjectTemplate.weaponHud.altWeaponIcon Ingame\weapons\Icons\Hud\usrif_fnscarh_mini.tga
                ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\usrif_fnscarh.tga
                ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_FNscarHeavy"
                ObjectTemplate.weaponHud.guiIndex 4
                ObjectTemplate.weaponHud.altGuiIndex 53
                ObjectTemplate.weaponHud.deviationFactor 5
                ObjectTemplate.weaponHud.maxVisualDeviation 23
                ObjectTemplate.weaponHud.minVisualDeviation 2
                ObjectTemplate.weaponHud.disableOnSprint 1
                rem ---EndComp ---
                rem ---BeginComp:SingleFireComp ---
                ObjectTemplate.createComponent SingleFireComp
                ObjectTemplate.fire.addFireRate 2
                ObjectTemplate.fire.addFireRate 0
                ObjectTemplate.fire.fireInCameraDof 1
                rem ---EndComp ---
                rem ---BeginComp:DefaultAmmoComp ---
                ObjectTemplate.createComponent DefaultAmmoComp
                ObjectTemplate.ammo.ammoType 1
                ObjectTemplate.ammo.reloadTime 4
                ObjectTemplate.ammo.reloadWithoutPlayer 1
                rem ---EndComp ---
                rem ---BeginComp:SoldierBasedRecoilComp ---
                ObjectTemplate.createComponent SoldierBasedRecoilComp
                ObjectTemplate.recoil.hasRecoilForce 1
                ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.5/0.3/0
                ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.5/0.5/0
                ObjectTemplate.recoil.zoomModifier 0.7
                ObjectTemplate.recoil.recoilGraphFrameCount 6
                ObjectTemplate.recoil.recoilGraphExponent 4
                ObjectTemplate.recoil.recoilGraphTotalMovement 1
                rem ---EndComp ---
                rem ---BeginComp:SoldierDeviationComp ---
                ObjectTemplate.createComponent SoldierDeviationComp
                ObjectTemplate.deviation.setFireDev 2 0.21 0.05
                ObjectTemplate.deviation.minDev 0.43
                ObjectTemplate.deviation.setTurnDev 0 0 0 0
                ObjectTemplate.deviation.setSpeedDev 1 0.25 0.25 0.1
                ObjectTemplate.deviation.setMiscDev 3 1.5 0.05
                ObjectTemplate.deviation.devModStand 1.3
                ObjectTemplate.deviation.devModCrouch 1.2
                ObjectTemplate.deviation.devModLie 1.1
                ObjectTemplate.deviation.devModZoom 0.9
                rem ---EndComp ---
                rem ---BeginComp:DefaultSoundComp ---
                ObjectTemplate.createComponent DefaultSoundComp
                rem ---EndComp ---
                rem ---BeginComp:DefaultAnimationComp ---
                ObjectTemplate.createComponent DefaultAnimationComp
                rem ---EndComp ---
                rem ---BeginComp:DefaultZoomComp ---
                ObjectTemplate.createComponent DefaultZoomComp
                ObjectTemplate.zoom.zoomDelay 0.1
                ObjectTemplate.zoom.zoomLod 1
                ObjectTemplate.zoom.addZoomFactor 0
                ObjectTemplate.zoom.addZoomFactor 0.7
                ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
                rem ---EndComp ---
                rem ---BeginComp:DefaultCollisionComp ---
                ObjectTemplate.createComponent DefaultCollisionComp
                rem ---EndComp ---
                ObjectTemplate.geometry usrif_fnscarh
                ObjectTemplate.floaterMod 0
                ObjectTemplate.hasMobilePhysics 0
                ObjectTemplate.hasCollisionPhysics 1
                ObjectTemplate.physicsType Mesh
                ObjectTemplate.aiTemplate RuRif_AK101
                ObjectTemplate.material 38
                rem -------------------------------------
                ObjectTemplate.addTemplate S_usrif_fnscarh_Fire1P
                ObjectTemplate.addTemplate S_usrif_fnscarh_Fire1P_Outdoor
                ObjectTemplate.addTemplate S_usrif_fnscarh_Fire3P
                ObjectTemplate.addTemplate S_usrif_fnscarh_BoltClick
                ObjectTemplate.addTemplate S_usrif_fnscarh_TriggerClick
                ObjectTemplate.addTemplate S_usrif_fnscarh_SwitchFireRate
                ObjectTemplate.addTemplate S_usrif_fnscarh_Reload1P
                ObjectTemplate.addTemplate S_usrif_fnscarh_Reload3P
                ObjectTemplate.addTemplate S_usrif_fnscarh_Deploy1P
                ObjectTemplate.addTemplate S_usrif_fnscarh_Deploy3P
                ObjectTemplate.addTemplate S_usrif_fnscarh_Zoom
                ObjectTemplate.addTemplate S_usrif_fnscarh_Looping
                ObjectTemplate.addTemplate e_muzz_g36
                ObjectTemplate.setPosition -0.001/0.03/0.3
                ObjectTemplate.addTemplate e_shellejection_556
                ObjectTemplate.setPosition 0.00766509/0.0596493/0.0210335
                rem -------------------------------------
                ObjectTemplate.animationSystem1P objects/weapons/handheld/usrif_fnscarh/AnimationSystem1p.inc
                ObjectTemplate.animationSystem3P objects/weapons/handheld/usrif_fnscarh/AnimationSystem3p.inc
                ObjectTemplate.projectileTemplate usrif_fnscarh_Projectile
                ObjectTemplate.keepProjectiles 5
                ObjectTemplate.velocity 1000
                ObjectTemplate.itemIndex 3
                ObjectTemplate.delayToUse 1.166
                
                ObjectTemplate.create GenericProjectile usrif_fnscarh_Projectile
                ObjectTemplate.modifiedByUser "daveke"
                ObjectTemplate.createNotInGrid 1
                ObjectTemplate.createdInEditor 1
                rem ---BeginComp:DefaultCollisionComp ---
                ObjectTemplate.createComponent DefaultCollisionComp
                rem ---EndComp ---
                rem ---BeginComp:DefaultDetonationComp ---
                ObjectTemplate.createComponent DefaultDetonationComp
                ObjectTemplate.detonation.detectionRadius 1.5
                ObjectTemplate.detonation.maxDepthForExplosion 2
                rem ---EndComp ---
                rem ---BeginComp:DefaultProjSoundComp ---
                ObjectTemplate.createComponent DefaultProjSoundComp
                rem ---EndComp ---
                rem ---BeginComp:DefaultRicochetComp ---
                ObjectTemplate.createComponent DefaultRicochetComp
                rem ---EndComp ---
                rem ---BeginComp:DefaultPenetrateComp ---
                ObjectTemplate.createComponent DefaultPenetrateComp
                rem ---EndComp ---
                ObjectTemplate.floaterMod 0
                ObjectTemplate.hasMobilePhysics 1
                ObjectTemplate.hasCollisionPhysics 1
                ObjectTemplate.physicsType Point
                ObjectTemplate.collisionGroups 8
                ObjectTemplate.material 38
                rem -------------------------------------
                ObjectTemplate.addTemplate S_usrif_fnscarh_Projectile_Looping
                rem -------------------------------------
                ObjectTemplate.timeToLive CRD_NONE/1/0/0
                ObjectTemplate.material 38
                ObjectTemplate.hasOnTimeEffect 1
                ObjectTemplate.minDamage 0.2
                ObjectTemplate.damage 34
                
                ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Fire1P
                ObjectTemplate.modifiedByUser "daveke"
                ObjectTemplate.lowSamples 2147483647
                ObjectTemplate.mediumSamples 2147483647
                ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_fnscarh/sounds/scar_h_1p_fire.wav"
                ObjectTemplate.loopCount 0
                ObjectTemplate.is3dSound 0
                ObjectTemplate.stopType 1
                ObjectTemplate.volume 1
                ObjectTemplate.pitch 1
                ObjectTemplate.pan 0.5
                ObjectTemplate.reverbLevel 1
                ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.99/1.025/
                ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
                
                ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Fire1P_Outdoor
                ObjectTemplate.modifiedByUser "daveke"
                ObjectTemplate.lowSamples 2147483647
                ObjectTemplate.mediumSamples 2147483647
                ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_fnscarh/sounds/scar_h_1p_fire.wav"
                ObjectTemplate.loopCount 0
                ObjectTemplate.is3dSound 0
                ObjectTemplate.stopType 1
                ObjectTemplate.volume 1
                ObjectTemplate.pitch 1
                ObjectTemplate.pan 0.5
                ObjectTemplate.reverbLevel 1
                ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.99/1.025/
                ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
                
                ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Fire3P
                ObjectTemplate.modifiedByUser "daveke"
                ObjectTemplate.lowSamples 2147483647
                ObjectTemplate.mediumSamples 2147483647
                ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_fnscarh/sounds/scar_h_3p_fire.wav"
                ObjectTemplate.loopCount 0
                ObjectTemplate.is3dSound 1
                ObjectTemplate.stopType 1
                ObjectTemplate.volume 1
                ObjectTemplate.pitch 1
                ObjectTemplate.reverbLevel 1
                ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.985/1.03/
                ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
                ObjectTemplate.minDistance 2
                ObjectTemplate.halfVolumeDistance 4
                
                ObjectTemplate.activeSafe Sound S_usrif_fnscarh_BoltClick
                ObjectTemplate.modifiedByUser "daveke"
                ObjectTemplate.lowSamples 2147483647
                ObjectTemplate.mediumSamples 2147483647
                ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_bolt_click.wav"
                ObjectTemplate.loopCount 1
                ObjectTemplate.is3dSound 0
                ObjectTemplate.stopType 1
                ObjectTemplate.volume 0.85
                ObjectTemplate.pitch 1
                ObjectTemplate.pan 0.5
                ObjectTemplate.reverbLevel 1
                
                ObjectTemplate.activeSafe Sound S_usrif_fnscarh_TriggerClick
                ObjectTemplate.modifiedByUser "daveke"
                ObjectTemplate.lowSamples 2147483647
                ObjectTemplate.mediumSamples 2147483647
                ObjectTemplate.soundFilename "objects/weapons/handheld/uspis_92fs/sounds/mono/trigger_click.wav"
                ObjectTemplate.loopCount 1
                ObjectTemplate.is3dSound 0
                ObjectTemplate.stopType 1
                ObjectTemplate.volume 0.5
                ObjectTemplate.pitch 1
                ObjectTemplate.pan 0.5
                ObjectTemplate.reverbLevel 1
                
                ObjectTemplate.activeSafe Sound S_usrif_fnscarh_SwitchFireRate
                ObjectTemplate.modifiedByUser "daveke"
                ObjectTemplate.lowSamples 2147483647
                ObjectTemplate.mediumSamples 2147483647
                ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_g36c/sounds/g36c_fire_rate_switch.wav"
                ObjectTemplate.loopCount 1
                ObjectTemplate.is3dSound 0
                ObjectTemplate.stopType 1
                ObjectTemplate.volume 0.45
                ObjectTemplate.pitch 1
                ObjectTemplate.pan 0.5
                ObjectTemplate.reverbLevel 1
                
                ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Reload1P
                ObjectTemplate.modifiedByUser "daveke"
                ObjectTemplate.lowSamples 2147483647
                ObjectTemplate.mediumSamples 2147483647
                ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_fnscarh/sounds/scarh_reload.wav"
                ObjectTemplate.loopCount 1
                ObjectTemplate.is3dSound 0
                ObjectTemplate.stopType 1
                ObjectTemplate.volume 0.7
                ObjectTemplate.pitch 1
                ObjectTemplate.pan 0.5
                ObjectTemplate.reverbLevel 1
                
                ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Reload3P
                ObjectTemplate.modifiedByUser "daveke"
                ObjectTemplate.lowSamples 2147483647
                ObjectTemplate.mediumSamples 2147483647
                ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_fnscarh/sounds/scarh_reload.wav"
                ObjectTemplate.loopCount 1
                ObjectTemplate.is3dSound 1
                ObjectTemplate.stopType 1
                ObjectTemplate.volume 0.65
                ObjectTemplate.pitch 1
                ObjectTemplate.reverbLevel 1
                ObjectTemplate.minDistance 0.8
                ObjectTemplate.halfVolumeDistance 1.6
                
                ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Deploy1P
                ObjectTemplate.modifiedByUser "daveke"
                ObjectTemplate.lowSamples 2147483647
                ObjectTemplate.mediumSamples 2147483647
                ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_g36c/sounds/g36c_deploy_1p.wav"
                ObjectTemplate.loopCount 1
                ObjectTemplate.is3dSound 0
                ObjectTemplate.stopType 0
                ObjectTemplate.volume 0.7
                ObjectTemplate.pitch 1
                ObjectTemplate.pan 0.5
                ObjectTemplate.reverbLevel 1
                
                ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Deploy3P
                ObjectTemplate.modifiedByUser "daveke"
                ObjectTemplate.lowSamples 2147483647
                ObjectTemplate.mediumSamples 2147483647
                ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_g36c/sounds/g36c_deploy_3p.wav"
                ObjectTemplate.loopCount 1
                ObjectTemplate.is3dSound 1
                ObjectTemplate.stopType 0
                ObjectTemplate.volume 0.5
                ObjectTemplate.pitch 1
                ObjectTemplate.reverbLevel 1
                ObjectTemplate.minDistance 0.5
                ObjectTemplate.halfVolumeDistance 1
                
                ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Zoom
                ObjectTemplate.modifiedByUser "daveke"
                ObjectTemplate.lowSamples 2147483647
                ObjectTemplate.mediumSamples 2147483647
                ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_bizon/sounds/zoom_generic.wav"
                ObjectTemplate.loopCount 1
                ObjectTemplate.is3dSound 0
                ObjectTemplate.stopType 1
                ObjectTemplate.volume 0.4
                ObjectTemplate.pitch 1
                ObjectTemplate.pan 0.5
                ObjectTemplate.reverbLevel 1
                
                ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Projectile_Looping
                ObjectTemplate.modifiedByUser "daveke"
                ObjectTemplate.createdInEditor 1
                Especially note:
                ObjectTemplate.deviation.minDev 0.43 and
                ObjectTemplate.damage 34.

                Comment

                • F-1

                  #218
                  Re: Weapons Chart After 1.2 Patch

                  I thought I fixed the SCAR-H mistakes, but obviously i did not! I hope i did not change something else at that time. The table is talrge and it is easy to make mistakes.

                  I fixed the Excel file, so that is now up to date. I will fix the table's image ASAP.

                  Thank you all guys.

                  Comment

                  • Eddy01741

                    #219
                    Re: Weapons Chart After 1.2 Patch

                    Originally posted by jdrou
                    usrif_fnscarh.tweak (3/14/2006) from objects_server.zip (5/4/2006):
                    Code:
                    rem *** Generated with Bf2Editor.exe [created: 2005/9/14 0:21]
                    GeometryTemplate.compressVertexData 1
                    GeometryTemplate.maxTextureRepeat 16
                    ObjectTemplate.activeSafe GenericFireArm usrif_fnscarh
                    ObjectTemplate.creator JULIO:julioce
                    ObjectTemplate.modifiedByUser "daveke"
                    ObjectTemplate.saveInSeparateFile 1
                    rem ---BeginComp:WeaponHud ---
                    ObjectTemplate.createComponent WeaponHud
                    ObjectTemplate.weaponHud.weaponIcon Ingame\weapons\Icons\Hud\usrif_fnscarh.tga
                    ObjectTemplate.weaponHud.altWeaponIcon Ingame\weapons\Icons\Hud\usrif_fnscarh_mini.tga
                    ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\usrif_fnscarh.tga
                    ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_FNscarHeavy"
                    ObjectTemplate.weaponHud.guiIndex 4
                    ObjectTemplate.weaponHud.altGuiIndex 53
                    ObjectTemplate.weaponHud.deviationFactor 5
                    ObjectTemplate.weaponHud.maxVisualDeviation 23
                    ObjectTemplate.weaponHud.minVisualDeviation 2
                    ObjectTemplate.weaponHud.disableOnSprint 1
                    rem ---EndComp ---
                    rem ---BeginComp:SingleFireComp ---
                    ObjectTemplate.createComponent SingleFireComp
                    ObjectTemplate.fire.addFireRate 2
                    ObjectTemplate.fire.addFireRate 0
                    ObjectTemplate.fire.fireInCameraDof 1
                    rem ---EndComp ---
                    rem ---BeginComp:DefaultAmmoComp ---
                    ObjectTemplate.createComponent DefaultAmmoComp
                    ObjectTemplate.ammo.ammoType 1
                    ObjectTemplate.ammo.reloadTime 4
                    ObjectTemplate.ammo.reloadWithoutPlayer 1
                    rem ---EndComp ---
                    rem ---BeginComp:SoldierBasedRecoilComp ---
                    ObjectTemplate.createComponent SoldierBasedRecoilComp
                    ObjectTemplate.recoil.hasRecoilForce 1
                    ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.5/0.3/0
                    ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.5/0.5/0
                    ObjectTemplate.recoil.zoomModifier 0.7
                    ObjectTemplate.recoil.recoilGraphFrameCount 6
                    ObjectTemplate.recoil.recoilGraphExponent 4
                    ObjectTemplate.recoil.recoilGraphTotalMovement 1
                    rem ---EndComp ---
                    rem ---BeginComp:SoldierDeviationComp ---
                    ObjectTemplate.createComponent SoldierDeviationComp
                    ObjectTemplate.deviation.setFireDev 2 0.21 0.05
                    ObjectTemplate.deviation.minDev 0.43
                    ObjectTemplate.deviation.setTurnDev 0 0 0 0
                    ObjectTemplate.deviation.setSpeedDev 1 0.25 0.25 0.1
                    ObjectTemplate.deviation.setMiscDev 3 1.5 0.05
                    ObjectTemplate.deviation.devModStand 1.3
                    ObjectTemplate.deviation.devModCrouch 1.2
                    ObjectTemplate.deviation.devModLie 1.1
                    ObjectTemplate.deviation.devModZoom 0.9
                    rem ---EndComp ---
                    rem ---BeginComp:DefaultSoundComp ---
                    ObjectTemplate.createComponent DefaultSoundComp
                    rem ---EndComp ---
                    rem ---BeginComp:DefaultAnimationComp ---
                    ObjectTemplate.createComponent DefaultAnimationComp
                    rem ---EndComp ---
                    rem ---BeginComp:DefaultZoomComp ---
                    ObjectTemplate.createComponent DefaultZoomComp
                    ObjectTemplate.zoom.zoomDelay 0.1
                    ObjectTemplate.zoom.zoomLod 1
                    ObjectTemplate.zoom.addZoomFactor 0
                    ObjectTemplate.zoom.addZoomFactor 0.7
                    ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
                    rem ---EndComp ---
                    rem ---BeginComp:DefaultCollisionComp ---
                    ObjectTemplate.createComponent DefaultCollisionComp
                    rem ---EndComp ---
                    ObjectTemplate.geometry usrif_fnscarh
                    ObjectTemplate.floaterMod 0
                    ObjectTemplate.hasMobilePhysics 0
                    ObjectTemplate.hasCollisionPhysics 1
                    ObjectTemplate.physicsType Mesh
                    ObjectTemplate.aiTemplate RuRif_AK101
                    ObjectTemplate.material 38
                    rem -------------------------------------
                    ObjectTemplate.addTemplate S_usrif_fnscarh_Fire1P
                    ObjectTemplate.addTemplate S_usrif_fnscarh_Fire1P_Outdoor
                    ObjectTemplate.addTemplate S_usrif_fnscarh_Fire3P
                    ObjectTemplate.addTemplate S_usrif_fnscarh_BoltClick
                    ObjectTemplate.addTemplate S_usrif_fnscarh_TriggerClick
                    ObjectTemplate.addTemplate S_usrif_fnscarh_SwitchFireRate
                    ObjectTemplate.addTemplate S_usrif_fnscarh_Reload1P
                    ObjectTemplate.addTemplate S_usrif_fnscarh_Reload3P
                    ObjectTemplate.addTemplate S_usrif_fnscarh_Deploy1P
                    ObjectTemplate.addTemplate S_usrif_fnscarh_Deploy3P
                    ObjectTemplate.addTemplate S_usrif_fnscarh_Zoom
                    ObjectTemplate.addTemplate S_usrif_fnscarh_Looping
                    ObjectTemplate.addTemplate e_muzz_g36
                    ObjectTemplate.setPosition -0.001/0.03/0.3
                    ObjectTemplate.addTemplate e_shellejection_556
                    ObjectTemplate.setPosition 0.00766509/0.0596493/0.0210335
                    rem -------------------------------------
                    ObjectTemplate.animationSystem1P objects/weapons/handheld/usrif_fnscarh/AnimationSystem1p.inc
                    ObjectTemplate.animationSystem3P objects/weapons/handheld/usrif_fnscarh/AnimationSystem3p.inc
                    ObjectTemplate.projectileTemplate usrif_fnscarh_Projectile
                    ObjectTemplate.keepProjectiles 5
                    ObjectTemplate.velocity 1000
                    ObjectTemplate.itemIndex 3
                    ObjectTemplate.delayToUse 1.166
                    
                    ObjectTemplate.create GenericProjectile usrif_fnscarh_Projectile
                    ObjectTemplate.modifiedByUser "daveke"
                    ObjectTemplate.createNotInGrid 1
                    ObjectTemplate.createdInEditor 1
                    rem ---BeginComp:DefaultCollisionComp ---
                    ObjectTemplate.createComponent DefaultCollisionComp
                    rem ---EndComp ---
                    rem ---BeginComp:DefaultDetonationComp ---
                    ObjectTemplate.createComponent DefaultDetonationComp
                    ObjectTemplate.detonation.detectionRadius 1.5
                    ObjectTemplate.detonation.maxDepthForExplosion 2
                    rem ---EndComp ---
                    rem ---BeginComp:DefaultProjSoundComp ---
                    ObjectTemplate.createComponent DefaultProjSoundComp
                    rem ---EndComp ---
                    rem ---BeginComp:DefaultRicochetComp ---
                    ObjectTemplate.createComponent DefaultRicochetComp
                    rem ---EndComp ---
                    rem ---BeginComp:DefaultPenetrateComp ---
                    ObjectTemplate.createComponent DefaultPenetrateComp
                    rem ---EndComp ---
                    ObjectTemplate.floaterMod 0
                    ObjectTemplate.hasMobilePhysics 1
                    ObjectTemplate.hasCollisionPhysics 1
                    ObjectTemplate.physicsType Point
                    ObjectTemplate.collisionGroups 8
                    ObjectTemplate.material 38
                    rem -------------------------------------
                    ObjectTemplate.addTemplate S_usrif_fnscarh_Projectile_Looping
                    rem -------------------------------------
                    ObjectTemplate.timeToLive CRD_NONE/1/0/0
                    ObjectTemplate.material 38
                    ObjectTemplate.hasOnTimeEffect 1
                    ObjectTemplate.minDamage 0.2
                    ObjectTemplate.damage 34
                    
                    ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Fire1P
                    ObjectTemplate.modifiedByUser "daveke"
                    ObjectTemplate.lowSamples 2147483647
                    ObjectTemplate.mediumSamples 2147483647
                    ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_fnscarh/sounds/scar_h_1p_fire.wav"
                    ObjectTemplate.loopCount 0
                    ObjectTemplate.is3dSound 0
                    ObjectTemplate.stopType 1
                    ObjectTemplate.volume 1
                    ObjectTemplate.pitch 1
                    ObjectTemplate.pan 0.5
                    ObjectTemplate.reverbLevel 1
                    ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.99/1.025/
                    ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
                    
                    ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Fire1P_Outdoor
                    ObjectTemplate.modifiedByUser "daveke"
                    ObjectTemplate.lowSamples 2147483647
                    ObjectTemplate.mediumSamples 2147483647
                    ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_fnscarh/sounds/scar_h_1p_fire.wav"
                    ObjectTemplate.loopCount 0
                    ObjectTemplate.is3dSound 0
                    ObjectTemplate.stopType 1
                    ObjectTemplate.volume 1
                    ObjectTemplate.pitch 1
                    ObjectTemplate.pan 0.5
                    ObjectTemplate.reverbLevel 1
                    ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.99/1.025/
                    ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
                    
                    ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Fire3P
                    ObjectTemplate.modifiedByUser "daveke"
                    ObjectTemplate.lowSamples 2147483647
                    ObjectTemplate.mediumSamples 2147483647
                    ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_fnscarh/sounds/scar_h_3p_fire.wav"
                    ObjectTemplate.loopCount 0
                    ObjectTemplate.is3dSound 1
                    ObjectTemplate.stopType 1
                    ObjectTemplate.volume 1
                    ObjectTemplate.pitch 1
                    ObjectTemplate.reverbLevel 1
                    ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.985/1.03/
                    ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
                    ObjectTemplate.minDistance 2
                    ObjectTemplate.halfVolumeDistance 4
                    
                    ObjectTemplate.activeSafe Sound S_usrif_fnscarh_BoltClick
                    ObjectTemplate.modifiedByUser "daveke"
                    ObjectTemplate.lowSamples 2147483647
                    ObjectTemplate.mediumSamples 2147483647
                    ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_bolt_click.wav"
                    ObjectTemplate.loopCount 1
                    ObjectTemplate.is3dSound 0
                    ObjectTemplate.stopType 1
                    ObjectTemplate.volume 0.85
                    ObjectTemplate.pitch 1
                    ObjectTemplate.pan 0.5
                    ObjectTemplate.reverbLevel 1
                    
                    ObjectTemplate.activeSafe Sound S_usrif_fnscarh_TriggerClick
                    ObjectTemplate.modifiedByUser "daveke"
                    ObjectTemplate.lowSamples 2147483647
                    ObjectTemplate.mediumSamples 2147483647
                    ObjectTemplate.soundFilename "objects/weapons/handheld/uspis_92fs/sounds/mono/trigger_click.wav"
                    ObjectTemplate.loopCount 1
                    ObjectTemplate.is3dSound 0
                    ObjectTemplate.stopType 1
                    ObjectTemplate.volume 0.5
                    ObjectTemplate.pitch 1
                    ObjectTemplate.pan 0.5
                    ObjectTemplate.reverbLevel 1
                    
                    ObjectTemplate.activeSafe Sound S_usrif_fnscarh_SwitchFireRate
                    ObjectTemplate.modifiedByUser "daveke"
                    ObjectTemplate.lowSamples 2147483647
                    ObjectTemplate.mediumSamples 2147483647
                    ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_g36c/sounds/g36c_fire_rate_switch.wav"
                    ObjectTemplate.loopCount 1
                    ObjectTemplate.is3dSound 0
                    ObjectTemplate.stopType 1
                    ObjectTemplate.volume 0.45
                    ObjectTemplate.pitch 1
                    ObjectTemplate.pan 0.5
                    ObjectTemplate.reverbLevel 1
                    
                    ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Reload1P
                    ObjectTemplate.modifiedByUser "daveke"
                    ObjectTemplate.lowSamples 2147483647
                    ObjectTemplate.mediumSamples 2147483647
                    ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_fnscarh/sounds/scarh_reload.wav"
                    ObjectTemplate.loopCount 1
                    ObjectTemplate.is3dSound 0
                    ObjectTemplate.stopType 1
                    ObjectTemplate.volume 0.7
                    ObjectTemplate.pitch 1
                    ObjectTemplate.pan 0.5
                    ObjectTemplate.reverbLevel 1
                    
                    ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Reload3P
                    ObjectTemplate.modifiedByUser "daveke"
                    ObjectTemplate.lowSamples 2147483647
                    ObjectTemplate.mediumSamples 2147483647
                    ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_fnscarh/sounds/scarh_reload.wav"
                    ObjectTemplate.loopCount 1
                    ObjectTemplate.is3dSound 1
                    ObjectTemplate.stopType 1
                    ObjectTemplate.volume 0.65
                    ObjectTemplate.pitch 1
                    ObjectTemplate.reverbLevel 1
                    ObjectTemplate.minDistance 0.8
                    ObjectTemplate.halfVolumeDistance 1.6
                    
                    ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Deploy1P
                    ObjectTemplate.modifiedByUser "daveke"
                    ObjectTemplate.lowSamples 2147483647
                    ObjectTemplate.mediumSamples 2147483647
                    ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_g36c/sounds/g36c_deploy_1p.wav"
                    ObjectTemplate.loopCount 1
                    ObjectTemplate.is3dSound 0
                    ObjectTemplate.stopType 0
                    ObjectTemplate.volume 0.7
                    ObjectTemplate.pitch 1
                    ObjectTemplate.pan 0.5
                    ObjectTemplate.reverbLevel 1
                    
                    ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Deploy3P
                    ObjectTemplate.modifiedByUser "daveke"
                    ObjectTemplate.lowSamples 2147483647
                    ObjectTemplate.mediumSamples 2147483647
                    ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_g36c/sounds/g36c_deploy_3p.wav"
                    ObjectTemplate.loopCount 1
                    ObjectTemplate.is3dSound 1
                    ObjectTemplate.stopType 0
                    ObjectTemplate.volume 0.5
                    ObjectTemplate.pitch 1
                    ObjectTemplate.reverbLevel 1
                    ObjectTemplate.minDistance 0.5
                    ObjectTemplate.halfVolumeDistance 1
                    
                    ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Zoom
                    ObjectTemplate.modifiedByUser "daveke"
                    ObjectTemplate.lowSamples 2147483647
                    ObjectTemplate.mediumSamples 2147483647
                    ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_bizon/sounds/zoom_generic.wav"
                    ObjectTemplate.loopCount 1
                    ObjectTemplate.is3dSound 0
                    ObjectTemplate.stopType 1
                    ObjectTemplate.volume 0.4
                    ObjectTemplate.pitch 1
                    ObjectTemplate.pan 0.5
                    ObjectTemplate.reverbLevel 1
                    
                    ObjectTemplate.activeSafe Sound S_usrif_fnscarh_Projectile_Looping
                    ObjectTemplate.modifiedByUser "daveke"
                    ObjectTemplate.createdInEditor 1
                    Especially note:
                    ObjectTemplate.deviation.minDev 0.43 and
                    ObjectTemplate.damage 34.
                    Thanx for the tweaks jdrou.

                    Comment

                    • Mekstizzle

                      #220
                      Re: Weapons Chart After 1.2 Patch

                      I'm looking forward to seeing if any changes have been made to the weapons in the new (beta 1.4) patch!

                      I don't think there is but you never know. Looking forward... :)

                      Comment

                      • Talus
                        Member
                        • Oct 2006
                        • 6854

                        #221
                        Re: Weapons Chart After 1.2 Patch

                        Hopefully some of our 'weapons gurus' will post soon

                        Comment

                        • Harmor

                          #222
                          Re: Weapons Chart After 1.2 Patch

                          I'm sorry if it has already been asked (have not read the whole thread), but could we get vehicle/mounted gun info as well?

                          Would be nice to know if they changed, say the APC splash damage or the damage a TOW does?

                          Comment

                          • jdrou
                            Member
                            • Jul 2006
                            • 1860

                            #223
                            Re: Weapons Chart After 1.2 Patch

                            Originally posted by Harmor
                            I'm sorry if it has already been asked (have not read the whole thread), but could we get vehicle/mounted gun info as well?

                            Would be nice to know if they changed, say the APC splash damage or the damage a TOW does?
                            One of the problems with that (besides the amout of additional labor involved) is that heavy weapon damage has more factors affecting its damage in practice. Even if the amount of damage in the TOW .tweak file doesn't change it may still take more or less hits to kill a vehicle; they may also change the amount of hitpoints a vehicle has or the damage modifier for its armor type. It's much less likely that they will change soldier hitpoints (except in the 1.4 "Infantry-only" mode apparently) or modifiers. Just look through this thread at the number of comments about the M95 damage being "wrong" to see one of the impacts of these modifiers.

                            One handheld weapon that isn't on the table was changed greatly in patch 1.2 though: the grenade launcher. The splash damage radius was reduced slightly from 5 to 4.5 but more importantly the impact damage (125) was completely eliminated making them much less useful against vehicles.

                            Comment

                            • F-1

                              #224
                              Re: Weapons Chart After 1.4 Patch

                              So far guys I cannot find any changes.

                              I am not sure if I have the time to add the vehicles mounted guns to the chart, but if I feel that i have some time to spend then I will definitly add them.

                              Comment

                              • vidh

                                #225
                                Re: Weapons Chart After 1.2 Patch

                                Keep up the good work!

                                Comment

                                Working...