Attn All Server Admins: 1.2 patch flag setting is a MUST.

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  • Lazy8s

    #16
    Re: Attn All Server Admins: 1.2 patch flag setting is a MUST.

    ^^ First off you can't pick up c4 read the revised patch notes


    Now, onto the topic. I REALLY hope people don't turn this setting on. Why? It will render all vehicles completely useless. Why the hell would I drive a vehicle knowing that every road will be mined to high hell up one side and down the other? Honestly, I think the no FF on mines will totally kill armor on any enclosed map such as karkand, mashtuur, wake island, and sharqi. It will be impossible to drive down any street without getting blown up and by the time you have another vehicle the road will be mined again.

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    • =]GAF[=Tetra

      #17
      Re: Attn All Server Admins: 1.2 patch flag setting is a MUST.

      Originally posted by ||3RB||AaronB
      Ok guys try to use your heads before jumping to conclusions ok? There are other aspects being changed such as! The fact you will be able to pick up Anyones c4 or mines, so if you want to get rid if mines you just pick them up instead of using your wrench on them -.- Plus the whole point of mines in the first place was to be effective at stopping or slowing armor...Right now it does neither. So the fact that EA WANTS mines all over karkand does not mean you can do nothing to stop them...
      the took the bit out of the patch where you can pick up c4 and the other sides mines

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      • LoganX

        #18
        Re: Attn All Server Admins: 1.2 patch flag setting is a MUST.

        Originally posted by ||3RB||AaronB
        The fact you will be able to pick up Anyones c4 or mines, so if you want to get rid if mines you just pick them up instead of using your wrench on them...
        If you paid attention to the announcement from 1/31 you would have known that the pickup feature if being left out of the patch:



        Also, another bit of bad news is that the new feature that allows player to pick up deployed mines with the G key is being held back. In the end, we felt it just wasn’t complete enough for public consumption. We at DICE apologize to all of you who were eagerly awaiting this feature.

        EDIT...DARNIT...2 people beat me to it. (But I provided a link )

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        • Xurreal

          #19
          Re: Attn All Server Admins: 1.2 patch flag setting is a MUST.

          Originally posted by Lazy8s
          ^^ First off you can't pick up c4 read the revised patch notes


          Now, onto the topic. I REALLY hope people don't turn this setting on. Why? It will render all vehicles completely useless. Why the hell would I drive a vehicle knowing that every road will be mined to high hell up one side and down the other? Honestly, I think the no FF on mines will totally kill armor on any enclosed map such as karkand, mashtuur, wake island, and sharqi. It will be impossible to drive down any street without getting blown up and by the time you have another vehicle the road will be mined again.
          I've seen a larger share of "Omg tank whore in Karkand ruins gameplay" than "Tanks keep Karkand varied and even" posts. And with the impeding patch of keeping armor supressed by mining roads, people still complain?

          And again Karkand, Mashtuur and Sharqi are "infantry" maps. Is walking really that much a problem in these 3 maps?

          No FF on mines will totally kill armor? Isn't that what mines are supposed to be anyway? I have no idea how many times I have seen a row of mines laid neatly in clear view whlist I laugh and blow them away with a nade, tank shell, apc shot etc then killed the engineer cowering nearby.

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          • ||3RB||AaronB

            #20
            Re: Attn All Server Admins: 1.2 patch flag setting is a MUST.

            *chuckles* ****ing EA...

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            • « R²» HKS

              #21
              Re: Attn All Server Admins: 1.2 patch flag setting is a MUST.

              We will be testing it out on our server to see how it plays. However I can see as many problems and exploits from having it off. We will see how it goes and then make a decision as to how it effects gameplay.

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              • Jobarra

                #22
                Re: Attn All Server Admins: 1.2 patch flag setting is a MUST.

                I love that they put this change in place, but it shouldn't go into effect until a similar class can pickup the other side's mines. With the mines being indestructible, you will probably see suicide jeeps at the front of every armored column whose job it is to clear a path for the armor. I'm hoping the change includes claymores as well. I've been having fun with them, but the few teamkills I get with them always seem to be a friendly intentionally running over them.

                In the interim, maybe EA can make it where C4 still blows up mines. That way, you have a game mechanic that was in the game and don't have to code anything extra, and you have the ability to remove mines if you work together.

                The Karkand river is impenetrable if there is no way to remove the mines. MEC has a bleed when they are forced to that side of the river, but there is no way either side could make it across now.

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                • jdrou
                  Member
                  • Jul 2006
                  • 1860

                  #23
                  Re: Attn All Server Admins: 1.2 patch flag setting is a MUST.

                  Then there is always the option of having more engineers of your own so you can clear the enemy's mines. TEAMWORK. No one removes enemy mines as engineer now because it isn't needed but it's still an option. (Engineers should probably get points for removing enemy mines if they don't already; maybe counted as a repair point?)

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                  • GroundZero

                    #24
                    Re: Attn All Server Admins: 1.2 patch flag setting is a MUST.

                    Originally posted by Xurreal
                    And how many people play engis in the first place?

                    I do as my second class

                    And Jdrou is right, mines can be removed by engies

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                    • 7zerO3

                      #25
                      Re: Attn All Server Admins: 1.2 patch flag setting is a MUST.

                      The fact that Mines cant be blown by other explosives will slow maps like Karkand and Sharqi down alot, making the map more enjoyable for all the people that dont use Armour.
                      Now you'll see Engineers spamming mines all over the roads when a map like Karkand/Sharqi starts.
                      As for ff of Mines, the only reason you dont see many Engineers is because of the TK's they get from team mates that are too stupid to stop when they see the BIG RED SKULL. (providing the Engineer has'nt put them in a stupid place).
                      I usually use Engineer on Sharqi as USMC at the start of the round, mine the entry roads. I still get TK's from idiots that like to drive down to the UCB's.

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                      • coco

                        #26
                        Re: Attn All Server Admins: 1.2 patch flag setting is a MUST.



                        The above server will not be implementing this setting.
                        AT mines need to be used sensibily. If you dont lay it properly you will teamkill and you will automatically be kicked.

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                        • Geekybiker

                          #27
                          Re: Attn All Server Admins: 1.2 patch flag setting is a MUST.

                          While I understand why they did this setting, I think it's going to be a bad idea. If every road isnt mined, every base enterance will be. Indestructable, non friendly killing mines? Ugg. At least c5 has a chance to kill a friendly when it goes off AND the specops has to stick around. If this flag is implemented, and engy can drive out of the base, mine it, and wait for the free kills.

                          edit- and I play engineer alot.

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                          • Tobacco

                            #28
                            Re: Attn All Server Admins: 1.2 patch flag setting is a MUST.

                            Originally posted by Lazy8s
                            Now, onto the topic. I REALLY hope people don't turn this setting on. Why? It will render all vehicles completely useless. Why the hell would I drive a vehicle knowing that every road will be mined to high hell up one side and down the other? Honestly, I think the no FF on mines will totally kill armor on any enclosed map such as karkand, mashtuur, wake island, and sharqi. It will be impossible to drive down any street without getting blown up and by the time you have another vehicle the road will be mined again.
                            umm, you ever heard about "Defusing" mines? I think this is a great idea and will most likely implement it on our server when the patch comes out. I don't play engy alot, but I think it is my next highest played class(aside from AT Of course), the MP7 is my second favorite weapon. CQC, or semi long range(single shoot) the MP7 is awesome, you guys don't know what your missing



                            T

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                            • DrJambo
                              Member
                              • Oct 2006
                              • 349

                              #29
                              Re: Attn All Server Admins: 1.2 patch flag setting is a MUST.

                              I think this server option will require a good deal of actual playtime to assess whether it's beneficial in the long term.

                              Comment

                              • Lazy8s

                                #30
                                Re: Attn All Server Admins: 1.2 patch flag setting is a MUST.

                                Originally posted by Tobacco
                                umm, you ever heard about "Defusing" mines? I think this is a great idea and will most likely implement it on our server when the patch comes out. I don't play engy alot, but I think it is my next highest played class(aside from AT Of course), the MP7 is my second favorite weapon. CQC, or semi long range(single shoot) the MP7 is awesome, you guys don't know what your missing



                                T
                                Yeah, cause before you drive your tank into a base you will make sure to have engineers diffuse the 10+ mines sitting there right?

                                Also, the mp7 is getting nerfed. It was a great gun.

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