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Has noob toobing really been eliminated in 1.2?

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  • #31
    Re: Has noob toobing really been eliminated in 1.2?

    ^^^^


    00110001 00100000 00110111 01101000 00110001 01101110 01101011 00100000 01101110 00110000 00110000 01100010 00100000 00110111 00110000 00110000 01100010 00110001 01101110 00110110 00100000 01110111 00110001 01111100 01111100 00100000 00110101 00110111 00110001 01111100 01111100 00100000 01100010 00110011 00100000 00110111 01101000 00110011 01110010 00110011 00101110 00100000 01000010 01110101 00110111 00100000 00110001 00110111 00100000 01101101 00110001 00110110 01101000 00110111 00100000 01101010 01110101 00110101 00110111 00100000 01100010 00110011 01100011 00110000 01101101 00110011 00100000 00110100 00100000 01100010 00110001 00110111 00100000 01110010 00110100 01110010 00110011 01110010 00101110

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    • #32
      Re: Has noob toobing really been eliminated in 1.2?

      Originally posted by Samurai X
      1 7h1nk n00b 700b1n6 w1|| 571|| b3 7h3r3. Bu7 17 m16h7 ju57 b3c0m3 4 b17 r4r3r.
      Damn that was hard to read - my 733t reading skills aren't that great.

      Anyway, with the modifications being made to the GL, it sounds like EA/Dice are placing more emphasis on what GLs are really for - engageing lightly armoured targets or larger groups of people.

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      • #33
        Re: Has noob toobing really been eliminated in 1.2?

        Originally posted by SuperTyphoon
        ^^^^


        00110001 00100000 00110111 01101000 00110001 01101110 01101011 00100000 01101110 00110000 00110000 01100010 00100000 00110111 00110000 00110000 01100010 00110001 01101110 00110110 00100000 01110111 00110001 01111100 01111100 00100000 00110101 00110111 00110001 01111100 01111100 00100000 01100010 00110011 00100000 00110111 01101000 00110011 01110010 00110011 00101110 00100000 01000010 01110101 00110111 00100000 00110001 00110111 00100000 01101101 00110001 00110110 01101000 00110111 00100000 01101010 01110101 00110101 00110111 00100000 01100010 00110011 01100011 00110000 01101101 00110011 00100000 00110100 00100000 01100010 00110001 00110111 00100000 01110010 00110100 01110010 00110011 01110010 00101110
        Oh ffs

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        • #34
          Re: Has noob toobing really been eliminated in 1.2?

          Noob tubing will never be eliminated, its kinda like international terrorism or cockroaches:/

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          • #35
            Re: Has noob toobing really been eliminated in 1.2?

            Originally posted by Rogue845
            Damn that was hard to read - my 733t reading skills aren't that great.

            Anyway, with the modifications being made to the GL, it sounds like EA/Dice are placing more emphasis on what GLs are really for - engageing lightly armoured targets or larger groups of people.
            Y0u n33d 70 bru5h up 0n y0ur 1337 5k1||5.
            `/0|_| |\|33[) +0 |}|2|_|$|-| |_||* 0|\| `/0|_||2 1337 $|<1||$. (ultra 1337)

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            • #36
              Re: Has noob toobing really been eliminated in 1.2?

              Originally posted by CaptJordus
              Or consider the fact that now that it bounces, you can shoot the ground near an enemy and you have a decent chance of it bouncing INTO his body.
              brute shot from halo 2 anybody? lol

              Comment


              • #37
                Re: Has noob toobing really been eliminated in 1.2?

                Not just the floor but off walls and everything so instead of jumping around the corner or doing a Raven hop back on a close player for a HS or GL shot we will now, maybe, see players taking a wider turn for a bounce shot that may have the overall same effect (death).
                Does it lessen the stupidity along with the gun tucked away while jumping when compaired to RL or more realistic games?
                Yes.
                Is it still flawed when compaired to the realistic design of the GP and M203 weapons?
                Hell yes.
                Is that something to complain about or mod out, i say indeed.

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                • #38
                  Re: Has noob toobing really been eliminated in 1.2?

                  The people can Hoob Tube it just that they have to shoot it from a far away.

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                  • #39
                    Re: Has noob toobing really been eliminated in 1.2?

                    Is it true they are lowering explosion radius for GL as well? I mean its so small as it is...any smaller and u would have to hit on....

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                    • #40
                      Re: Has noob toobing really been eliminated in 1.2?

                      I think they should increase the delay like they are, but also increase it's explosive radius.

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                      • #41
                        Re: Has noob toobing really been eliminated in 1.2?

                        Perfect sito...thats what they should do...

                        I mean if its not instant impact now...then raise its explosion radius to at least what the hand radius is...

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                        • #42
                          Re: Has noob toobing really been eliminated in 1.2?

                          Originally posted by SaladFork
                          EA Games stated that "Grenade launcher projectiles now have a minimum time before arming." As far as I understand, it has absolutely nothing to do with the 'number of times the projectile makes impact'.

                          ~Salad
                          so, you can shoot it up at the ceiling (or in the air) and a few seconds later it will explode?

                          Either way, I don't care. Infantry work is just so boring sometimes.

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                          • #43
                            Re: Has noob toobing really been eliminated in 1.2?

                            does that mean the grenade will/can explode in mid air? i wish it was more like americas army; explodes on impact and only when its fired 40 or so meters

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